Batman: Arkham Knight spins one of the most ambitious video game stories ever told, and watching it thunder to its conclusion is like watching a 747 successfully land on a helicopter pad. It may not be known for its narrative, but that is its achievement—a spiraling and notably interactive tale that takes you inside…
Rocksteady, developers of the Batman series (Arkham City, etc), are returning to the well for a VR game.
Bebop and Rocksteady have been stalwarts of IDW’s Teenage Mutant Ninja Turtles comics—but they’ve never headlined their own book before. Until now, that is! The troublesome mutants are going to have all of time as their playground, and io9 has the first look at the first issue in the series.
Batman: Arkham Knight sets up from the beginning to be one of the best Batman stories out there—and then it falls flat at every key moment.
Prevailing wisdom says that if you delay the PC version of a major game, PC gamers get mad. Really mad.
You don’t have to look very far to find references to the Man of Steel in Gotham—Arkham Knight is bursting with Superman easter eggs.
Even if you’re a ninja billionaire with a massive underground cave, diving into a beefy title like Batman: Arkham Knight can be daunting. Think of Kotaku as your Alfred, delivering helpful info to your pointy ears. Read our tips, Master Bruce, and woe betide anyone who stands in your way.
And I liked it.
For 30 minutes last week, a man by the name of Dax Ginn, told a room full of reporters how awesome this fall's Batman game is going to be. The PC/PS4/Xbox One game sure does look good already, even if the frame-rate still chugs here and there at this stage of development.
The story for Batman: Arkham Knight picks up one year after the events of the preceding game, 2011's Arkham City. A whole lot has changed in Bruce Wayne's hometown, including the fact that crime is at an all-time low. Part of it is because someone pretty central to Gotham's criminal ecosystem is laying very low. …