<![CDATA[Gizmodo: s60]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: s60]]> http://gizmodo.com/tag/s60 http://gizmodo.com/tag/s60 <![CDATA[Nokia Previews Faster, Prettier Symbian User Interface for 2010]]> We were surprised yesterday to hear that Nokia is moving ahead with both Symbian and Maemo phones, but reassured by their admission that the Symbian UI kinda blows. Well, now we have juicy screenshots of improvements they've got in mind.

Nokia's device top dog, Kai Öistämö, reiterated that they don't see the Symbian OS as the problem—just the interface. Accordingly, they're planning two big interface milestones for 2010, the first of which will arrive by mid-year. They plan to:

"Use a new optimized graphic architecture with a focus on graphics and responsiveness, showcased beautifully on a large capacitive screen. Later in the year, a completely new visual architecture re-working of the UI will drastically reduce the complexity throughout and bring fresh appeal. We will execute here." Big screens hey? That concept tablet in the slides sure looks interesting...

Beyond reduced clutter, Nokia also plans to improve input methods (including multi-touch and single tap controls). "Two taps to get to music and video instead of 8, and email access in two steps instead of four….There will also be a significantly improved browser experience."

"The interface will be over three times faster than our current high-end devices in many areas…Scrolling will move up to over 60fps compared to 15fps on our current high-end devices."

If they deliver, it may help Symbian phones (both smartphone and dumb) level off out of their nosedive into irrelevance. And interestingly, Nokia also plans to release its first Maemo 6-powered "mobile computer" late next year, too. FYI: The screens are from yesterday's webcast of Nokia's Capital Market Day for investors: [Nokia]

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<![CDATA[Nokia Has No Plans To Give Up On Symbian Or Maemo]]> Symbian's problem isn't that it lacks capabilities, it's with the user experience: namely the clunky, awkward, and occasionally terrible S60 interface. Enter Maemo, to save the day! And also, apparently, a newer, friendlier Symbian. Nokia wants to get better, please.

The latest of Nokia's reliably rousing Capital Markets Day reports points to two goals, both of which sit decidedly forward from here:

In 2010, we will drive user experience improvements, and the progress we make will take the Symbian user interface to a new level...[Nokia will] deliver our first Maemo 6-powered mobile computer, with an iconic user experience, in the second half of 2010.

Forward in terms of time, obviously, but more importantly in terms of progress: Symbian is getting stale and needs this UI update badly, while Maemo, despite a generally positive reception, is still a little raw, with a slim device selection for at least another year. You can probably assume that Maemo 6 will be more polished and ready for the mainstream, but for now it's just words on paper.

That said, Nokia's self-help regimen will take time. Nokia expects their mobile device volume market share to stay flat for 2010, partly due to their conspicuous absence from the growing US smartphone scene, but mostly, I'm guessing, because even in their European strongholds, Symbian devices are starting to feel plain old.

So yeah, all eyes on Nokia, because things are just about to get exciting! In a year. [Nokia]

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<![CDATA[Nokia's N-Series Will Ditch Symbian for Maemo by 2012]]> At an official N900 meet-up in London last night, the Maemo marketing team appears to have let slip that Nokia will use the Linux-based OS instead of S60 on all its future flagship N-Series handsets. About time, no?

The S60 5th edition OS (as used on the N97 and N97 mini) might be mature, but it's pretty damn woeful. Maemo 5 (used by the N900) definitely has a better user experience, and though it's not perfect either, it's definitely headed in the right direction. Speaking of which, Nokia's next OS, Maemo 6, could look like this. [The Reality Mobile Project]

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<![CDATA[Video: Concept Symbian Interface Blends Augmented Reality Maps and Social Networking]]> The flashy concept was shown at the Symbian Foundation's SEE 2009 keynote last month, and actually looks pretty cool. But is it too little, too late?

Only LG, Nokia, Samsung and Sony Ericsson make Symbian phones of note—Motorola axed its line. Samsung puts its TouchWiz UI on top of the dreadful S60 OS, and Sony Ericsson will likely do the same with its Rachael interface. Android is taking off, and even Nokia is looking to its Linux-based Maemo OS for its best stuff, like the N900. The Symbian OS still has a big slice of the phone market, but for how long?

And the cool UI in this video: The Symbian Foundation says that it's not part of the Symbian UI roadmap, but they hope some of its features and effects make it into their reference UI and/or delivered handsets. Will you still care? [All About Symbian via SlashGear]

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<![CDATA[Nokia Erdos Is Carved Out of a Single Piece of Stainless Steel]]> Believe it or not, Nokia keeps doing their expensive 8800 series. And believe it or not, they still run the dreadful Symbian S60. This is the next model, the Nokia Erdos, carved out of a single piece of stainless steel.

The 3G Erdos has a 2.4-inch OLED 320 x 240 display that remains invisible under mirrored glass until you turn it on. It also has Wi-Fi, GPS, stereo Bluetooth, 8GB of internal memory, and a 5 megapixel autofocus camera with Carl Zeiss lens, dual LED flash, and video recording capability.

Too bad it is still a glorified dumb phone. [Cellpassion via Luxury Launches]

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<![CDATA[Symbian^4 Will Break S60 App Compatibility]]> And this is actually a good thing. Why? Because it means a major Symbian UI redesign is on the way.

TamsS60 spoke with Symbian Foundation rep David Wood, who explained that theyre killing the Avkon UI engine, in favor of Qt, meaning there will be a binary break when it comes to S60 apps. The term "revolutionary" was also thrown around with regard to UI changes. All hope isn't lost yet, Symbian fanboys. Then again, we're probably gonna have to wait another year (at least) for this. [TamsS60 via Engadget Mobile via BGR]

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<![CDATA[Symbian's Horizon App Publishing Platform Sounds Like a Rehab Clinic]]> Symbian's Horizon program works like a record label or book publisher, says Cnet. You submit an app—please make it a good one, since they have manually review it and they're "starting small"—and Symbian will make sure it's kosher and then push it to a bunch of phone app stores, like Noka's Ovi trainwreck. Good luck guys. I mean that very sincerely. [Symbian via Cnet]

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<![CDATA[Nokia Surge Not Quite As Tasty As the Delicious Soft Drink]]> One of the weirder lookin' phones Nokia's pooped out, the Surge is a standard Symbian S60 dealio, with a browser that whips out Flash Lite (aka suck it, everybody else) and JuiceCaster social networking-ma-jig. BG wasn't thrilled with it. $80.

AT&T and Nokia Ride a Social Wave into Summer with the Nokia Surge

New Symbian S60 Handset Offers Social Style with Smartphone Capabilities at a Low Price

Now you can carry your clique with you in your pocket. AT&T* and Nokia today announced the availability of the Nokia Surge, a socially supercharged smartphone powered by the nation's fastest 3G network. Available online and in AT&T stores on July 19, the Nokia Surge is an ideal device for active consumers who like to stay connected whether using IM, text or email, sending multimedia messages, AT&T Video Share, or updating and connecting via their favorite social networks.

With a full slide-out QWERTY keyboard in a slim, stylish design and Symbian S60 multi-tasking capabilities, Nokia Surge is the ideal smartphone for today's customer who is always in touch with their social circle. A recent survey commissioned by Nokia revealed that people are so hooked on staying in touch that they would rather give up coffee and sweets than live without their mobile for two weeks.**

In addition to an impressive suite of messaging capabilities, the Nokia Surge offers a powerful browsing experience, including Flash support to view most sites in full HTML or watch YouTube videos. Nokia Surge allows users to post messages, images, videos, and comments to web sites like Facebook on-the-go with the pre-installed JuiceCaster application.

"Launching at $79.99 with a complete email solution, downloadable applications and full HTML browser with Flash support, Nokia Surge hits the sweet spot between a quick messaging phone and a smartphone because of its low-price and strong feature set." said Michael Woodward, vice president, Mobile Phone Portfolio, AT&T Mobility and Consumer Markets.

"Designed in the U.S., this socially charged smartphone comes in a sleek slide form factor that supports social networking and messaging - and all on an open platform," said David Petts, vice president and general manager, AT&T Account, Nokia. "Together with AT&T, we're excited to address the increasing demand for smartphones with a device that's as attractive to the customer as it is to his or her wallet."

The Nokia Surge offers multimedia and entertainment features, including:

* 2.0 megapixel camera - Customers can capture quality photos with color camera and 4X digital zoom
* AT&T Navigator - AT&T Navigator provides audible turn-by-turn directions, monitors traffic and alerts users when there is a slowdown or incident
* AT&T Mobile Music - Customers can listen and download their favorite music from Napster Mobile, eMusic Mobile, XM Radio and more over the air
* AT&T Video Share — The first-ever service in the U.S. that allows users to share live video over wireless devices while participating in a voice call
* JuiceCaster - Customers can share videos and pictures from their wireless device to the Web's most popular sites including Facebook, Twitter, YouTube and Flickr

The Nokia Surge will be available through select AT&T retail locations or at www.wireless.att.com for $79.99 with a two-year service agreement and after a mail-in rebate. (Pay $129.99 and after mail-in rebate receive $50 AT&T Promotion Card. Two-year agreement for wireless voice plan of $39.99 a month or higher and data plan of $30 a month or more required for rebate.) For more information, please go to www.att.com. For the complete array of AT&T offerings, visit www.att.com.

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<![CDATA[Nokia N97 Review: Nokia Is Doomed]]> The N97 is Nokia's attempt to stand tall in an unfamiliar, hostile world populated by the iPhone, Pre and Android the only way it knows how: by throwing the kitchen sink at them. If this is it, they're doomed.

Okay, maybe you don't think that's true, the doomed part: Nokia is the number one cellphone maker in the world—they sold 468 million phones last year and still own 41.2 percent of the smartphone market. But in the context of Symbian's sliding marketshare—Symbian was on 56.9 percent of smartphones at the beginning of 2008, now it's on 49.3 percent, while the iPhone has doubled its marketshare to 10.8 percent and RIM's grown to 19.9 percent—the N97 indeed spells a certain kind of doom for Nokia, if it's the best the number one cellphone marker in the world can really do.

Hardware
Let's start with the most decent part, the hardware. The form factor is great, actually, for a QWERTY slider, because it still feels like a phone. It's a little narrower than the iPhone 3GS and the exact same thickness as the G1—not svelte, and it still fits in skinny jeans just fine. The snappy "thwack" it makes when you slide the screen upward to the reveal the keyboard is the single most satisfying thing about this phone. It's loud. But it's reassuring. It feels powerful and sturdy and smooth, like it'll last a hundred years.

The tilt angle the screen thrusts out at isn't adjustable, which is unfortunate, since it's slightly off from where I'd prefer. For instance, you have to hold the keyboard flat when you're typing to look at the screen dead-on—if you tend to tilt your phone toward you as you type (like I do), the screen is going to face your crotch and you won't be able to see anything.

The keyboard waiting underneath the screen is a mixed bag. The slightly rubbery texture of the keys is perfect, and while I found I had no problems with the layout, some people might loathe the fact the space key is shoved all the way to the right. The real problem is that the keys have an ultrashort travel distance, so there's virtually no tactile feedback when you're typing—less than the G1, which wasn't exactly rocking faces with its keyboard, either. Put another way, it doesn't pass the driving test—I couldn't bang out a text message while driving to save my life. (Good thing I didn't wreck.) Not only does the d-pad suffer from the same defect, the ring with the directional buttons is too narrow, so you'll likely push the center button a whole lot when you don't mean to. I wound up avoiding it altogether, since I've got a touchscreen after all.

What actually surprised me most about the 640x360 screen was how much it totally didn't blow me away. Let's get the fact that it was a resistive touchscreen out of the way. The N97's touch responsiveness was about as good as resistive screens get, but even at best, that's minor league stuff compared to a capactive touchscreen—the touch hardware that makes the Palm Pre, iPhone, BlackBerry Storm, G1 and myTouch 3G awesome to poke and flick. In terms of visual quality, I simply never had a "wow" moment, like the first time you peep the brilliant screen on the Palm Pre. It's acceptable bordering on good, though—watching YouTube videos on its Flash Lite-enabled browser was a solid experience, for sure.

The most disappointing aspect of the hardware is the pokey 424MHz processor that attempts to run this thing—the one spec that's notably not emblazoned on the back of the N97, because it'd be a badge of goddamn shame. It still baffles me that Nokia sent their all-singing, all-dancing, all-Qiking flagship phone out into the world with this anemic slice of silicon. Running just a couple of basic apps at once—say, Facebook or Gravity and Music—I had more hangups with this thing than a telemarketer on meth. HTC's been using 528MHz processors for what feels like an eternity, so what the hell?

As for the camera, well to start, there are two cameras. A 5-megapixel shooter on the back protected by sliding cover, and front-facing camera for video conferencing. It also shoots 640x480 video at 30 frames per second. As you can see, the still images are good, not great—despite the size they're still washed out enough that they have the definite feel of "cameraphone" all over them, even in broad daylight. The LED flash is surprisingly strong, though you're not going to light up a whole room with it, obviously. The secondary camera is pretty laughable in terms of quality, but that's okay. And then the video quality is passable for a phone, though far from startling clarity, both the clips stored locally and the ones I uploaded to Qik using the built-in app.

My favorite hardware feature is the built-in two-way FM transmitter, so you can pick up radio stations or beam your music library out to your car's FM radio, no Belkin dongle required. Performance was just about as good as a separate FM transmitter dongle, too. (Passable, but it's never going to be awesome.)

Hurray for hardware standards, though. It charges over the same microUSB port that plugs into your computer, not the little tiny peehole that's been Nokia standard for a million years. A standard 3.5 mm headphone jack is dead center on top, and it's got stereo Bluetooth. And let's not forget that 32GB of internal storage, which can be expanded by microSDHC cards for up to 48GB of total storage.

Overall, as much there is wrong internally, there's a lot to like in the hardware—it'd be total win with a faster processor and more brilliant screen, since the battery seems more than up to the task.

Software
I don't even know where to start the hate parade I want to unleash on S60 5th edition. Nokia's managed to make RIM's BlackBerry Storm OS retrofit look like a work of art. And when legacy (sorry, mature) software runs into a crappy half-assed UI, it's a steaming pile of suck on a slab of garbage toast. All I could think about was how badly I wanted to shove Android onto it. Since I have nothing nice to say, let's keep this part short.

Nokia's instinct to widgetize the homescreen, giving you access to messaging, maps, the browser, Facebook or whatever else you want is a good one, and one of the few non-terrible things about the user interface. But even its visual feel is dated and worn, like someone dragged 2003 into the present tied to the back of a battered and rusted pickup truck. Yuck visual elements abound—in landscape mode, there's a fairly persistent right-side dock of buttons, that steal screen real estate for no discernible reason at times. And inconsistency seems to be the rule. Some stuff you double tap to activate, other stuff you single tap. There's a list in the manual detailing which is which—I forget. There's no flick scrolling, except for when there is, like in the Ovi Store.

The phone's built-in apps are solid, mostly, with the exception of the default email program (download Nokia Messaging 1.1 from Nokia to get an actually competent program).

The WebKit browser mostly kept pace with the iPhone's over Wi-Fi. The interface isn't as easy to use, like to zoom, but hey, it does Flash Lite, so suck on that everybody. The browser's back button serves up thumbnails of previously visited websites you can zip through, a desperately needed touch of form and function on this phone.

Nokia Maps, if you want more than the basics—namely pedestrian or voice-guided navigation—you get a three-month trial before you have to pay up for a subscription. That said, it's feature rich, with a compass, multiple map modes like 3D, traffic info and points of interest, though not as easy to use to pick and use as Google Maps on other platforms. (I handed it and an iPhone off to a friend in my car while navigating deep into the wastelands of Alabama, and Google Maps proved much easier for them to deal with, despite their intense dislike for all things Apple.)

It's pre-crammed with a buttload of mostly excellent third party apps as well: Qik, RealPlayer, YouTube, JoikuSpot Premium, Accuweather, Facebook (a really impressive though appropriately S60 version) and Spore, to name just a handful. Qik in particular is fantastic—I set up an account and was livestreaming video within a minute of popping open the app.

That's fortunate, because the Ovi Store manages to have the worst mobile app store interface I've seen yet. Just try to use that header/scrollbar thing on top to move between categories. And it's "stuff," not apps, since Nokia hawks a melange of goods at Ovi, from wallpapers to ringtones to apps, often jumbling them all on a single page. Speaking of Ovi, the desktop suite, also named Ovi, didn't fall far from the Ovi tree—it's a natural disaster that's not a single app for managing your phone, but a handful of distinct apps that intersect in the actual "suite" launcher application. Imagine iTunes, then its remarkably confusing total opposite, ontologically speaking. (And I'm not even getting into the Ovi online services, which are distinct from Nokia's other offerings, so I wound up creating two wholly different accounts in the process of getting my N97 totally setup.)

What a mixed bag.

Conclusion
Nokia has to know where it stands. At least, assuming somebody actually used the N97 before it went out the door.

Symbian S60 5th Edition only makes sense if it's a stopgap keeping Nokia in the game (barely) until they put out an actual next-generation OS, just like the underwhelming Windows Mobile 6.5 will do for Microsoft. I'm really hoping for a complete rebuild of Symbian. I am not expecting Nokia to turn to an entirely different OS from a certain Goo-ey company despite recent (and retarded) rumors. Nokia is married to Symbian for the long haul—after all, they paid nearly half a billion dollars for it.

That's the only way I can fathom them releasing something this unusable into a world populated by the iPhone, Palm Pre, Android and BlackBerry. If this really is the best Nokia can do, the giant is doomed to die a slow death, propped up for a while by the cheap handsets that it sells by the tens of millions.

Built-in Qik app and setup rocks
Widgets on homescreen are solid

32GB of storage expandable to 48 freakin' GB

Two-way FM transmitter for playing music over car radio is awesome

Keyboard feels nice, but weird layout might bug some people

High-res touchscreen, though it doesn't make the most of it

Pokey processor

Ovi Store is worst mobile app store on the planet

Symbian S60 5th edition user experience is garbage

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<![CDATA[Report: Nokia Commences Mating Dance With Android, Handset Due In September (Updated)]]> From London's Guardian, we get this surprising report: Nokia, (recent) full owner of Symbian, is making an Android touchscreen phone, set for unveiling at a conference in September. This would be strange! (UPDATED: Nokia denies)

It's not just that the rumor if totally out of left field—and besides, baseball lingo probably isn't appropriate for a British story about a Finnish company. It's that, on the surface, it just doesn't really fit with Nokia's MO. First and foremost, we've got the issue of Symbian, Nokia's still-developed-though-kinda-old-seeming OS, which they finally fully gobbled up last year in a multi-hundred-million dollar deal, and for which they've just opened a brand-new app store called Ovi.

Then we've got these rumors about what the recently announced Nokia/Intel collaboration could possibly be. Many people see a tablet with an alleged in-house OS called Maemo Harmattan—odd and mysterious, sure, but decidedly not Android. In fact, it's hard to see where, if anywhere, Android could fit into this rumor.

The fact that one rumor about a company doesn't match up with another doesn't usually mean anything, but given the latter story's surprising nature and proximity to the other, as well as the Guardian's limited track record in the tech rumor space, I'm inclined to think that maybe we're seeing some conflation (and distortion) of theories here.

But who knows! Just about every other company in the world is dipping a toe in the Androidian ooze despite prior investments and history with Windows Mobile, so why should Nokia let its past keep it from enjoying the profits fun? It's possible, and to be honest, I'd really like to see the rumored product. I'd just count the whole thing a bit dubious for now.

UPDATE: Sounds like our suspicion was warranted. Nokia:

There is no truth to this story whatsoever. It is a well known fact that Symbian is our platform of choice for smartphones.

Tech rumor denials can often be more strategic than, well, true, but this is about as emphatic and clear as they come. [The Guardian via GigaOm]

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<![CDATA[Nokia E72 Hands On: Like E71, But More Better]]> Nokia's E72 is just like the E71, but improved in lots of little ways: Same solid feel, but with tweaks like a less crowded d-pad that's an optical trackpad too. Now if Nokia can just sell it for $99 too.







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<![CDATA[Nokia E72 And 5530 XpressMusic Are Now Official]]> After "leaking" a promotional video over the weekend Nokia have officially unveiled the E72 - their new QWERTY smartphone followup to the fantastic E71- at the Connection 09 event in Singapore.

Compared to its none-too-old brother, the E72 will see its camera bumped up to 5 megapixels along with the addition of an integrated compass, an optical navigation key (not unlike the BlackBerry Gemini's) and sensibly a 3.5mm headphone jack. Nokia say the S60 handset features a "desktop like email experience" and will begin shipping third quarter of 2009 for $485 without contract.

Also revealed was the 5530 XpressMusic - essentially a smaller, cheaper 5800 - featuring a 2.9 inch widescreen display, 3.2 megapixel camera with LED flash and a 4GB memory card. The GSM/EDGE phone doesn't use 3G but can at least connect via wifi; it will also be available third quarter of 2009 for around $275 unsubsidized. [Nokia]

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<![CDATA[Nokia Mako Side-Slider and Oh-So-Shiny Thresher for AT&T]]> Rounding out the AT&T leaks is this batch from Nokia. Two are actually interesting: The odd-in-a-good-way Mako side-slider, which is an S60 phone with full QWERTY and somewhat snoozy specs. And the Thresher, which is probably the shiniest slider Nokia's ever pooped out.


[Engadget]

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<![CDATA[Dealzmodo Hack: Don't Give Up On Your Symbian Phone]]> Symbian is the planet's most popular smartphone OS—everywhere except the US, that is. It's also arguably the most boring. In this last, most urgent installment of the cellphone revitalization series, we alleviate your Symbian shame.

Symbian's dominance isn't evident here in the US, as it's driven by smartphones—like Nokia's N series or Sony Ericsson's P Series—that don't really have much of a market/mindshare outside of Europe. We've even gone so far as to declare it too marginal to include in our smartphone OS guide.

But there are still plenty of UIQ and S60 phones around, and they all suffer from the same sense of staleness—a stagnation that's obvious, whether it's because of Symbian's global popularity and fragmented nature or despite it. So what do you do to shake the feeling that you're toting a last-gen device? Try this:

Get a new browser
Oddly enough, lots of Symbian phones actually ship with not-so-bad browsers, like S60's, which is based on WebKit just like Mobile Safari and Mobile Chrome. Unfortunately, most of these phones also ship without touchscreens, and depend on a clunky d-pad navigation system. This makes panning around fully-rendered pages a bit of a pain—a problem not helped by the browser's often slow performance. Luckily, there are plenty of alternatives.

Opera Mobile/Mini: Opera has made an appearance in every last one of my smartphone revival stories, and with good reason. Each version offers its own advantage for Symbian: Opera Mobile brings fast-ish full-page rendering with inertial scrolling—only really a boon if you're lucky enough to have a touchscreen handset like the XpressMusic 5900. The newer 9.5 beta, complete with Google Gears support, can be had for UIQ phones, but S60 handsets will have to settle for 8.65. Opera Mini, a Java app, will work on virtually any phone. It's not the prettiest browser, but server-side data compression and clever formatting tricks make it a good fit for smaller-screened Symbian hardware. Bolt is another Java-based browser in the same lightweight, data-conscious vein, and it matches Opera's app feature for feature. You know, six of one...

Skyfire: This surprising little browser takes the Opera Mini/Bolt rationale a little further, running everything through server-side compression, including Flash video. What does that mean, in a word? Hulu. Unfortunately support is limited to Nokia N and E series phones.

Work On Your Communication Skills
Out of the box, most Symbian phones take you as far as emailing. With a few downloads, though, you'll be privy to the same range of messaging capabilities as your smug iPhone and BlackBerry-toting friends, and then some.

Fring: This isn't your locked down, Wi-Fi tethered iPhone Fring. No, this is the real deal: Multiprotocol IMing, VoIP over 3G and Wi-Fi and most importantly, background processing. Skype is supported, sans video.

Truphone: A dedicated VoIP app that integrates rather seamlessly with your S60 handset, Truphone can save you a pretty penny on international, long-distance and even in-plan calls. By routing calls through Truphone's network over Wi-Fi or a cell data connection, Truphone can connect you to other users for free, and connect international calls for a few cents a minute. Other perks include voicemail-to-email forwarding and Google Talk support, but discounted calls are the star of the show here.

Agile Messenger: It may lack the VoIP accouterments of the previously mentioned apps, but for straight up instant messaging you really can't beat it. All the big protocols are here, accessible through the same simple interface. You can send videos and voice messages, but not engage in full conversations—this app is about messaging, and message it does.

And All The Rest
Once you've updated your browser and messaging software, you've edged much closer to a modern smartphone experience. Now to fill in the blanks:

Google Maps: Google's superb maps app is as good here as it is anywhere else, with GPS integration, local search and a clean, intuitive interface. Perhaps most importantly, it's not just for fingers; Google Maps is well-suited to d-pad navigation.

JoikuSpot Lite: It's tethering+1: Any Wi-Fi-equipped S60 3rd Edition phone can operate as an access point with JoikuSpot. The Lite version is free, and adequate.

Qik: Qik is a cool app that can only be described in ways that sound utterly stupid. Lifecasting? Live vlogging? Either way, with the right phone, Symbian can do it well.

Nokia has some ongoing beta projects to check out, and a few of them are worthwhile. SportsTracker feeds a GPS-tracked record of your run or bike rides to a handy web interface. WidSets is a widget dashboard for a rich variety of web apps. ShareOnline provides basic portals for media uploads, whether it be photo, video or audio content.

And finally, we have Mobbler. A lovely little Last.fm radio client, Mobbler is an iffy addition to this list because Last.fm is cutting off third-party radio support at some point in the near future, so it probably won't work for long. But it's good, so use it while you still can.

If what you see so far isn't overly heartening, hold on: The Ovi App Store for S40 and S60 is on its way, hopefully in May. Symbian's laissez-faire take on the App Store, it promises a slew of applications and media downloads, installable through a handset client. This could end up two ways: As a consolidated Symbian app aggregator, collecting the above apps and others into an easy interface, or as an attraction for new developers, who'll be drawn by the large audience and easy publishing features of the store. That latter scenario may be better, but neither is bad.

Dealzmodo Hacks are intended to help you sustain your crippling gadget addiction through tighter times. If you come across any on your own that are particularly useful, send it to our tips line (Subject: Dealzmodo Hack). Check back every other Thursday for free DIY tricks to breathe new life into hardware that you already own.

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<![CDATA[Giz Explains: All The Smartphone Mobile App Stores]]> It's been less than a year since Apple launched the iPhone App Store, but now virtually every mobile OS is showcasing its own take on the mobile application storefront. How do they all stack up?

The first thing you'll notice about these efforts—coming from such traditionally competitive companies as Palm, BlackBerry, Nokia and Microsoft—is just how similar they all sound. App World? App Catalog? App Market? Mobile Marketplace? This outward likeness actually runs pretty deep—these stores are advertising uncannily similar feature sets, for both users and developers:

Although it might not evident in the feature-by-feature breakdown above, there are two distinct kinds of app store: The primary store, which is the first and only source of an OS's apps (see Apple), and the secondary store, which is built around an existing stock of third-party apps, and with preexisting developers in mind (see BlackBerry, Microsoft, and Nokia). It's a combination of these different lineages and divergent policy choices that make the smartphone app store experience so varied.

Apple's iPhone App Store
At least for now, the App Store is the standard by which all others are judged. Beyond that, it's given us a rough guide for what works. With a $99 dollar developer's fee and a novice-friendly SDK, the barriers of entry for an iPhone developer are fairly low. Distribution, payments and to a large extent marketing are managed by iTunes, which iPhone owners are necessarily familiar and comfortable with.

And, of course, there's the iPhone: This store may only serve one handset (and its very similar nonphone brother), but it's a wildly popular one. This makes the app store uniquely attractive to developers, because it provides access to the largest uniform app-buying market in the world. Microsoft can argue that Windows Mobile 6.5 will connect developers to x gajillion different customers through y zillion different handsets, but this variety is a curse: Handsets have different resolutions, processors, 3D hardware, input types and basic feature sets. A motion-sensing 3D game with a GPS social networking feature won't work on a lot of WinMo handsets, but a 2D, keypad-controlled Asteroids clone won't make a developer rich.

But the App Store is far from perfect. Apple, like all App Store owners, has the final say in what gets listed, delisted or banned, and they aren't afraid to remind us of this. Along with the typical risque/racist/infringing content prohibitions, Apple enforces strict and often limiting rules against apps that compete with the iPhone's native set—iTunes, Mail.app, Safari to name a few—and apps that their partnered carriers aren't too fond of, i.e video streaming and tethering apps. Now, all these rules are showing signs of loosening with OS 3.0, but as long as the App Store is the sole source of iPhone apps, any rules will seem like too many rules—especially if you're accustomed to a totally unregulated system like Windows Mobile 6.1's. Hence, the gray market.

Android App Market
This second major entrant into the app store race represents a consciously different approach than Apple's, but not in that many ways. Immediately, we see a lot to compare: A single-handset userbase (at least for now), low costs for developers and a presence as the primary—though not sole—source of apps from Day One.

But the App Market is a different breed than the App Store. Most importantly, it's not the only place you can get apps. Google has been much more lenient about what they allow in their store since the beginning but in the rare case that they don't approve of an app, as in the case of tethering apps earlier this month, you can just go download an .APK file and sideload it onto your G1 anyway. This is a healthy middle ground for everyone involved; Google doesn't alienate users by destroying entire categories of apps, but isn't forced to come into conflict with carriers because of overly liberal policies. Google has also made their Market more friendly to consumers, with a no-questions 24-hour return policy.

Great! Then why is the App Market so underwhelming? Well, the G1 wasn't exactly a runaway hit, and the store got off to a slow start. Paid apps weren't made available for months after launch, and when they arrived they didn't benefit from the convenience and familiarity of a storefront like iTunes. Moreover, there's no guarantee that things will change that much in the coming months—more handsets from more manufacturers will boost Android's user numbers, but will lead to the WinMo-style toxic fragmentation that Apple so adamantly avoids.

BlackBerry App World
Matt took a dive into the newest mobile app store, and found it agreeable, but not spectacular. RIM's is the beginning of this "secondary" app store concept, and it shows: You'll be hard-pressed to find anything here that wasn't previously available elsewhere. It is simply an aggregator for existing applications.

This was a given, as developers have been cranking out BlackBerry apps for years now. But App World was a great opportunity for RIM to give the lethargic dev community a shot in the arm. Instead of doing that, they've made the store almost hostile to would-be app writers.

Listing your wares in App World costs a hefty $200, which gives you the right to upload 10 apps, but doesn't come with any new SDKs or development tools. The payment system is PayPal, which is clumsy to use and a pain to set up. A minimum non-free price tier of $2.99, probably intended to filter out spammy apps and cover PayPal's transaction fees, discourages developers from even trying to make simple, useful apps, eliminating the $.99-to-$1.99 sweet spot that has been central to Apple's success. App World feels like an afterthought, and a reluctant one. UPDATE: It should be noted that the 70% dev revenue share figure in the chart is incorrect, and has been update to 80%—a marked advantage over the other stores.

Windows Mobile Marketplace
With Windows Mobile 6.5, Microsoft will introduce the Windows Mobile Marketplace. So far, their announcements have shown an awareness of the pitfalls of both Apple's and RIM's approaches: They're emphasizing non-exclusivity and app approval transparency, a 24-hour return policy and wide device support, but also making sure to get big-name app and game developers on board to ensure that users actually have something new to look forward to at launch.

On the developer side, it's a mixed bag. As in every other store, the dev take-home is 70% of each sale, but the listing fees aren't great. $99 gets you five apps a year, but anything beyond that will cost an additional $99. I'm sure this will help vaccinate the Marketplace against the fart app epidemic that Apple has proven so prone to, but it'll do so at the expense of potentially useful free and $0.99 apps—again, a crucial price range. One important factor that's still TBD is the payment system. Microsoft says they'll support both credit card payments and carrier charges, but hasn't yet said how that'll look. In both cases the process will need to be as seamless as possible.

Nokia Ovi Store
You probably haven't heard much about this store, set to debut within a month, but it's kind of a big deal for the 40m+ Symbian S40 and S60 users that it'll serve apps to. It's planned to shoehorn into Nokia's new Ovi app suite, which we were introduced to with the XpressMusic 5800, and provide a go-to source for not just apps, but ringtones, wallpapers, and basically everything else that you might have found in a 2001 vintage carrier WAP store.

There has been a decided lack of fanfare surrounding this launch, probably because there just aren't that many Nokia smartphones in the US. But its success or failure will be informative: It will be the most open of all the app stores. For the time being, there is no developer fee, and app listings are free and unlimited. You can easily publish tons of different kinds of content—Flash Lite apps, Java apps, Native S60 apps, multimedia uploads and others—which will be subject to a vetting process that Nokia has assured will be minimal. As Nokia-averse Americans, we can view the Ovi Store as an experiment in laissez-faire app-mongering—a multi-handset, mixed-media, unfiltered feed of Symbian content.

Palm App Catalog
And finally, we have Palm's App catalog. This is the store we know the least about, but that is already set for a different course than all the others. At launch, the only handset it'll serve will be the Pre—though Palm has indicated that other WebOS handsets are inevitable. It'll be the first—and likely exclusive—source of WebOS apps, and developers will be furnished with a solid, though fundamentally limited, SDK.

Palm's still-vague plan for the App Catalog will no doubt be central to the success or failure of the Pre, but we can make an educated guess at what to expect, assuming that Palm doesn't get taken over by idiots in the next couple months: Palm will vet the apps thoroughly, provide an in-house payment system, and make development simple and cheap (previewed Mojo SDK apps have shown great promise). The end result will probably look something like the iPhone App Store, but with one huge difference: there will be no local natively running apps—the Mojo SDK doesn't provide for that, just for what amount to turbocharged, locally-stored web apps. Granted, these web apps will have privileged access to some of WebOS's core functions, but it's doubtful that high-end gaming, as we've seen on the iPhone, will even be possible on the platform. These limitations (along with WebOS's multitasking advantages) will affect the nature and quality of the apps that are listed in the store much more than the Catalog's policies, though exactly how, we'll have to wait and see.

Still something you still wanna know? Send any questions about app stores, SDKs or the finest in fart-app technology to tips@gizmodo.com, with "Giz Explains" in the subject line.

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<![CDATA[Last.fm Silences Third-Party Mobile Apps]]> Hot off an announcement that they'd be charging for radio access outside the US, UK and Germany, Last.fm has said that all non-official mobile clients will be banned. This isn't going over well.

The change comes with a new developer API that will actually make things much easier for other developers, who've had to rely on a few undocumented calls up until now. Current licensing agreements with labels—who Last.fm is in no position to alienate—prohibit mobile streaming, though the company's official mobile radio apps—right now just on the iPhone and Android—will still work fine.

As you could imagine, this kind of blows for a lot of people. Windows Mobile users will no longer be able to use Pocket Scrobbler, Symbian folks will have their beautiful baby, Mobbler, ripped from their hands, and BlackBerry owners will soon find FlipSide, a pay app, rendered silent. And as much as I'd like to, I don't really believe that we'll see official clients for any of the platforms, at least not soon. [Last.fmThanks, Jealousy!]

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<![CDATA[Windows 98 Now Runs on the Nokia N95]]> Just when you were mildly impressed with the fact that the Nokia N95 ran Windows 3.1, you can now be slightly more mildly impressed that it runs Windows 98 (apparently). [DailyMobile]

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<![CDATA[Multitouch Hacked Onto Nokia 5800 For The Noble Purpose of Rhythm Gaming]]> Even if it's packaged as yet another Guitar Hero clone, it's always nice to see multitouch appear where it wasn't meant to. The Nokia 5800 is the latest device to cave to multi-finger temptations.

Developer Jamie Fuller somehow managed to coax the 5800 XpressMusic's resistive display to recognize multiple touch points at once, showing off the results in a simple rhythm game. It doesn't look like he's pulled off a full multi-point tracking, so the pinch zooming and two finger rotation that we all associate with most multitouch tech isn't seen here. But still! Multitouch! On a 5800!

With any luck, an enterprising developer will come along and figure out how to patch Fuler's tech into the whole of S60. [Symbian Freak]

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<![CDATA[Windows 3.1 Runs On a Nokia N95, Creating Dangerous Ripple in Space-Time]]> Oh, the beeper-wearing, big-glasses-having software engineers that designed Windows 3.x never could have foreseen this: an industrious young Pole has installed the OS on his futuristic "Enn Ninety-Five" hand-held electronic voice paging device.

Technically the installation isn't native, but it runs pretty convincingly through the Symbian version of DOSbox. The process only took developer Marcin-PRV one day, and he has intentions to move forward with other OSes because, well, that's what he does. In its current state, 3.1 on the N95 is sort of usable.

The OS renders at the correct resolution and in color, there appears to be cursor control, and apps launch and run like they should. Text input is limited to numbers, because 3.1 wasn't exactly designed with, you know, T9 compatibility in mind. The developer thinks he might also be able to replicate his experiment with Windows 95—the only holdup, he says, is the N95's low resolution. [OSNews via Engadget]

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<![CDATA[Nokia E55 is Supermodel Skinny, Only Has Half a QWERTY]]> The E55 is superficially similar to the BlackBerry Pearl, with its low-profile design and half-QWERTY keyboard. The main difference? The E55 is hilariously slim, at just under 1cm.

Otherwise the specs are solid, midrange smartphone, with a definite focus on messaging. Gallery and full feature list below. [Giz at MWC]

Technical Profile
System: WCDMA 850/1900/2100,
WCDMA 900/1900/2100
GSM/EGSM 850/900/1800/1900
User Interface: S60 platform
Dimensions: 116 mm x 49 mm x 9.9 mm
(L x W x H)
Volume: 54 cc
Weight: 98 g
Standby time: Up to 28 days (GSM), up to 19 days
(WCDMA)
Talk time: Up to 8 hours (GSM), up to 6 hours
(WCDMA)
Main display: 2.4" QVGA (320x240), up to 16 million
colors
Battery: BP-4L, 1500 mAh, Li-Po
Memory: Up to 60 MB internal memory, 2GB micro
SD in sales box, support for up to 16 GB
microSD memory card
Camera
Image capture: Up to 3.2 megapixels (2048x1536 pixels)
Video capture: Video recording in VGA quality
Data Services & Connectivity
•HSDPA up to 10.2Mbits
•HSUPA up to 2Mbits
•WLAN (IEEE 802.11b/g)
•EGPRS multislot class 32 class A
•High Speed USB
•Bluetooth wireless technology 2.0 with
A2DP stereo audio, enhanced data rates (EDR)
•3.5 mm AV connector
Recommended Nokia Original Accessories
Car: Universal Holder CR-99
Car Kit CK-100
Headsets: Bluetooth Headset BH-606
Data: 16 GB microSDHC Card MU-44
Power: Retractable Mobile Charger DC-10
Extra Power DC-11
Inbox Colors Black Aluminium, White Aluminium
Key Features
•The smallest Nokia messaging device
•Predictive engine that suggests word completions,
error corrections and automatically learns new words
•Full Email, Calendar and Contacts experience
•Multiple business and personal Email accounts in
single device with enhanced UI
•Improved company name search, remote company
directory lookup, create and receive meeting
requests
•Extended talk, stand by and operation times
•Superior voice quality with noise cancellation
•Excellent browsing with a large 2.4" display with
automatic landscape support
Additional features
•A-GPS with compass and Nokia Maps 3.0
•3.2 megapixel camera with flash
•Music player, Media player, RDS Radio
•Quick access to applications with one-touch keys
(Home, Calendar, Email)
•High Speed connections with HSDPA and HSUPA
•3.5 mm audio plug for listening to music
•Social networking support: Ovi Contacts, Windows
Live!, Yahoo IM, Facebook, YouTube
•Voice UI, manage your device without touching it
•Built-in mobile VPN for convenient intranet access
•One touch modem access
•HW accelerated data encryption for both phone
memory and microSD card
•Quickoffice editors
Email
•Mail for Exchange
•IBM Lotus Notes Traveler
•Nokia Messaging service
•POP/IMAP
•Support for selected of 3rd party email solutions

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