<![CDATA[Gizmodo: sdk]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: sdk]]> http://gizmodo.com/tag/sdk http://gizmodo.com/tag/sdk <![CDATA[Palm WebOS Mojo SDK Sadly Impotent: Badass Games Are Impossible]]> iPhone developer Craig Hunter confirms some of our fears about Palm's entirely web-language based Mojo SDK for WebOS—it's weak sauce, with pitiful access to the Pre's powerful hardware.

Hunter mentions two pain points in particular that are deathblow to gaming and other sophisticated applications that require significant graphical juice (granted, Palm was more or less open from the start that games wouldn't be a priority at first). Developers can't use OpenGL ES to the tap the Pre's graphics hardware. For an idea of what a big deal OpenGL access is, see our posts spanking over everything the iPhone 3GS can do with OpenGL 2.0 that the original iPhone and 3G can't. Basically, anything requiring hardware graphics acceleration is screwed if it goes through the Mojo SDK, since they can't use OpenGL at all. (There are, of course, unofficial paths.)

Update: Another iPhone dev, Stephen Stroughton Smith, points out that the reason there's no OpenGL support is because the Pre doesn't an OpenGL graphics driver, so the entire OS uses software-based drawing and animation, despite the potent graphics chip inside.

The other gimpage, which is somewhat inexplicable, is that Palm limits polling of accelerometer data to 4Hz, or 4 samples a second—Hunter says you need at least 20Hz for "smooth inputs" and 50-100Hz for apps like his own gMeter iPhone app, which measures stuff like velocity and acceleration. So it's nearly useless.

Palm actually shoots itself in the foot two ways with a weak SDK. First, it limits developers who choose to make apps for the platform. Second, it pushes away devs who might be interested, like Hunter, who points out the very real opportunity Palm has to lure programmers away from the massively overcrowded App Store with the promise of a virgin ecosystem.

And we've still got a couple of months before Palm's App Catalog really opens. Which, even granting Palm's moving along quicker than Apple did after the original iPhone, they should be jumping at every possible advantage they can get to grow their ecosystem if they want to really claw their way into a mobile space that's not just increasingly crowded, but one where Apple's shadow seems to grow a little bit longer everyday. [Craig Hunter via Groober]

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<![CDATA[Palm Mojo SDK for WebOS Now Available to Anyone, App Submissions Start in Fall]]> Softening the blow that Apple struck yesterday, Palm has released its Mojo SDK for anybody to download. They'll start taking app submissions for the App Catalog from all developers in the fall.

That's later than we'd like—the sooner the Pre starts building a robust developer community, the more likely the platform is to thrive—but to be fair, we had to wait a whole year for iPhone apps. In the meantime, they've got a trickle of apps that'll be hitting the App Catalog to keep Pre owners sated (sorta). Coincidentally, Palm's App Catalog will be launch right around the same time as Window Mobile's, so we should be in for an app-y fall. [WebOSdev via Palm]

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<![CDATA[iPhone 3.1 SDK Available Now]]> The 3.1 version of the iPhone SDK is available now, bringing a couple new fixes like having the OS simulator "more closely matching the device." There are also new Interface Builder, XCode and Dashcode changes. [iPhone Developer]

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<![CDATA[Palm Pre's Mojo SDK Leaked: Bring on the Apps]]> The image associated with this post is best viewed using a browser.Palm's Mojo devkit has leaked to the web ahead of schedule—they had announced it would arrive in late summer, and instead developers are treated to the SDK right now.

Mojo is of the utmost importance to Palm: Without a huge and vibrant developer scene churning out tons of apps, the Pre might not excel as a platform enough to challenge the iPhone. The SDK that leaked is a beta, and some are warning potential developers to treat this version as a guide rather than a final release. Now the fun really begins—it's time to see what the Pre (and Pre community) can do. [PreInsiders, Thanks Pat!]

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<![CDATA[Palm Pre's App Catalog Won't Get Really Open Until This Summer]]> The image associated with this post is best viewed using a browser.Palm just posted an update on their developer blog telling developers—all of whom are anxious to make apps for the Pre and start making money—that the SDK won't be out until late summer.

On the one hand, it's good news that they're going to get an SDK available in three or four months from launch. The iPhone took an entire year to get an SDK available. The bad news is you have to wait three or four months to get Palm Pre apps that aren't from people with closer relationships to Palm.

But, they're going to "accelerate" their early access program, letting in more developers into their inner circle. That's good news, since it means an increasing amount of apps between now and the general release of the SDK. [Palm blog]

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<![CDATA[Android 1.5 "Early Look" SDK Now Available: Adds Soft Keyboard, Video Recording, and Way, Way More]]> Google has announced that the Android 1.5 "Early Look" SDK is now available to developers, and man, does it bring the features. Check out the list below.

There are a lot of new toys for developers, including some kind of emulator configuration thing called Android Virtual Devices, or AVDs, that apparently will make developers' lives way easier. That's cool for them, but what do we get?

April 2009

The Android 1.5 platform introduces many new features for users and developers. The list below provides an overview of the changes.
User interface refinements

* System-wide:
o Refinement of all core UI elements
o Animated window transitions (off by default)
o Accelerometer-based application rotations
* UI polish for:
o In-call experience
o Contacts, Call log, and Favorites
o SMS & MMS
o Browser
o Gmail
o Calendar
o Email
o Camera & Gallery
o Application management

Performance improvements

* Faster Camera start-up and image capture
* Much faster acquisition of GPS location (powered by SUPL AGPS)
* Smoother page scrolling in Browser
* Speedier GMail conversation list scrolling

New features

* On-screen soft keyboard
o Works in both portrait and landscape orientation
o Support for user installation of 3rd party keyboards
o User dictionary for custom words
* Home screen
o Widgets
+ Bundled home screen widgets include: analog clock, calendar, music player, picture frame, and search
o Live folders
* Camera & Gallery
o Video recording
o Video playback (MPEG-4 & 3GP formats)
* Bluetooth
o Stereo Bluetooth support (A2DP and AVCRP profiles)
o Auto-pairing
o Improved handsfree experience
* Browser
o Updated with latest Webkit browser & Squirrelfish Javascript engines
o Copy 'n paste in browser
o Search within a page
o User-selectable text-encoding
o UI changes include:
+ Unified Go and Search box
+ Tabbed bookmarks/history/most-visited screen
* Contacts
o Shows user picture for Favorites
o Specific date/time stamp for events in call log
o One-touch access to a contact card from call log event
* System
o New Linux kernel (version 2.6.27)
o SD card filesystem auto-checking and repair
o SIM Application Toolkit 1.0
* Google applications
o View Google Talk friends' status in Contacts, SMS, MMS, GMail, and Email applications
o Batch actions such as archive, delete, and label on Gmail messages
o Upload videos to Youtube
o Upload photos on Picasa

Whoa. Soft keyboard, widgets, video recording (with YouTube uploading capabilities!), updated browser features like tabs, system-wide UI polishing... This is a killer upgrade. So, uh, thanks, Google! [Phandroid, thanks trigatch!]

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<![CDATA[Apple Developer Agreement Forbids Writing Jailbreak and DRM Cracking Apps]]> Developers signing on to the iPhone SDK program are now expressly forbidden from writing iPhone apps that can be installed via jailbreak, or any software for any Apple technology that messes with security or DRM.

Here's a piece of what Ars is quoting from the new agreement:

You will not, through use of the Apple Software, services or otherwise, create any Application or other program that would disable, hack or otherwise interfere with the Security Solution, or any security, digital signing, digital rights management, verification or authentication mechanisms implemented in or by the iPhone operating system software, iPod touch operating system software, this Apple Software, any services or other Apple software or technology, or enable others to do so...

It also says that anyone using the SDK to develop software can then only get distribution through the App Store, and at Apple's sole discretion. As Ars points out, it's not going to dry up jailbreakers, but it will make those gray area developers a little more skeered of swerving from the path. [Ars Technica]

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<![CDATA[Kevin Rose On iPhone 3.0: Cut/Paste, Features Equal Palm Pre]]> Digg's Kevin Rose is again peddling his Apple rumors, this time in regards to the upcoming 3.0 preview scheduled for this Tuesday. He was dead on last time around—can he do it again?

Now the good stuff. We've had two separate tipsters ping us with the rumors today, which Rose talked about last night during the live Diggnation show at SXSW in Austin.

The breakdown of unconfirmed rumors goes like this:

- Cut and paste in 3.0
- Users magnify or double tap a word to bring up cut and paste
- Pinch "boundaries" to select word(s); Rose called them "copy boundaries"
- Then you get option to cut, paste or copy

Also, the 3.0 update will have enough new features and additions to bring it up to the Palm Pre levels. Whatever Palm Pre has shown us so far, apparently, the iPhone will have too when 3.0 becomes official. That point remains a bit hazy right now, so anyone who was at Diggnation last night who can help elaborate a bit more would be awesome in my book.

Lastly, there will NOT be video, nor will there be MMS. Boo. This last point seems to contradict BGR's MMS rumor from the other day. [Thanks, Kyle and Abdul!]

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<![CDATA[All Giz Wants: The One True Internet Pizza Ordering App Framework]]> Today was a very special day in pizza tech news. First, Dominos, oh boy Dominos: you've automated pizza ordering and delivery in a way that I never specifically thought about, but now that it's out, have already welcomed as a new sign that humans are making progress in this world. You can now order, pay for and track delivery of a pizza from a graphical menu on your TiVo. And on top of that, a free medium Papa John's pie can be yours via its now-painfully-antiquated web delivery system all for becoming a fan of PJ's on Facebook.

But oh do we still have some ground to cover. I'm envisioning a world of platform-agnostic pizza acquisition apps on every web-connected device everywhere, and it's a world in which I'm pretty sure you'll want to join me in delicious reality.

Granted, we live in a pretty good time right now as far as zero-human-interaction, chainstore-pizzeria-to-mouth-in-shortest-time-possible pizza acquisition systems. You can go to any of the major chains' web sites and have a pie on the way in just a few minutes. Maybe a side of cheese sticks too? And hey, we're running out of Coke. Throw in a two liter. I can't be bothered to go out in this cold/rain/beautiful weather.

They'll even save your credit card number so you don't have to even think about money beyond the five seconds the subtotal is on the screen. And tip's on the card.

I will admit that I was late to embrace the online pizza ordering paradigm. I live in New York City, and I can literally walk to the end of my block and get a delicious hot NYC slice whenever I want it. That is, when the King doesn't feel like shuttering the doors for no clear reason at prime mealtimes. Which he does on a disappointingly frequent basis. But I've been doing it more lately—learned from a couple of friends who have Papa John's online ordering down to a science—and I must say I like.

Fitting with my wish, we also live in a pretty good time as far as being able to customize our devices with third-party applications. Pizza Hut has a Facebook app that can order your pizza. That's a good step, even though it's no different from the main websites, save for the ability to broadcast to all your friends when you place a couch order. But please, further. Take Netflix as an example. Watch Instantly is now on Blu-ray decks from LG and Samsung, the Xbox 360, the aforementioned TiVo and of course the dedicated Roku box, with more partnerships on the way. This is the model we should be following as far as pizza ordering is concerned—the path to the life that I've imagined.

So it is you, major pizza chains, that I address. Embrace our software-is-king future. Open up an API into your respective ordering systems, or better yet, tie them together into one magical mozzarella, tomato and dough delivery web framework. And after that's all set up, encourage the use of this API by manufacturers which will soon, in turn, make everything an application platform in order to respond to this exploding demand for pizza ordered from the couch. Don't just stop at an iPhone app—there's no reason there shouldn't be an App Store for every web-connected device in your home.

They say that where the porn industry goes, tech follows. And it's true. But I say let pizza, glorious pizza, be the trailblazer. Wake me up when this is how things are—I'll be asleep on my couch, surrounded by empty Papa John's garlic sauce cups.

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<![CDATA[iPhone Firmware 2.2 Beta 2 Goes Out to Developers: Still No Copy/Paste]]> So here's the deal. You don't get copy/paste. You don't get image or videos over MMS. And you still can't type your emails or text messages in landscape mode. BUT! If you've been dreaming about Google Street View, or, uh, walking directions... well, you're in luck, because Apple is listening to you and nobody else. One neat little tidbit, though: looks like the SDK is now supporting line-in audio devices, which could lead to some fun later on. Still, not a thrilling update. [Boy Genius Report]

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<![CDATA[Woz: iPod to Die Soon]]> In an surprisingly frank and fresh exclusive interview with the Daily Telegraph, Steve Wozniak has left us some new gems of wisdom regarding the past, present, and future of Apple. Among his thoughts on Apple's fanboyism, stock overvaluation, upcoming products, and the iPhone limitations, the most surprising is his prediction that the iPod success will die soon, just like the Walkman and transistor radio did:

The iPod has sort of lived a long life at number one. Things like, that if you look back to transistor radios and Walkmans, they kind of die out after a while. It's kind of like everyone has got one or two or three. You get to a point when they are on display everywhere, they get real cheap and they are not selling as much.

I have to agree with him that eventually, these wonderproducts die, although looking at the numbers, it seems that it still has a lot of life inside because the consumer electronics market that saw the Walkman and the transistors radio are not the same as today's. But obviously, Apple sees the same thing and the iPhone and iPod touch are efforts to keep the momentum going.

He also had some words for the fanboys out there who never question Apple's decision and defend its failures no matter what:

[Steve Jobs and I] don't like the fact that it's a bit of a religion. I would like to have the users influence the next generation. With a religion you're not allowed to challenge anything. I want our customers to challenge us.

Amen. But maybe some customers are challenging Apple already in products like the iPhone which, without an SDK, saw a flourishing industry of not-official third-party applications that are still coming out to solve the cellphone development's limitations. Woz compares the iPhone SDK limitations to Google's Android in the interview:

Consumers aren't getting all they want when companies are very proprietary and lock their products down. I would like to write some more powerful apps than what you're allowed.

Indeed, Señor Woz, indeed. Head to the Telegraph to check out the rest of this thoughts. [Daily Telegraph]

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<![CDATA[iPhone Will Get Adobe Flash Soon, If Apple Says OK]]> If you're still clamoring for Adobe Flash support to get Hulu on your iPhone, I've got good news and bad news. The good news is that Adobe Senior Director of Engineering Paul Betlem says that as soon as Apple approves it, it would be out "in a very short time."

The bad news is that that's pretty much what the situation was a few months ago, so that's not really saying a whole lot. If it's spiffy enough to match Steve's criticisms, then maybe there's some hope, but the ball is in Apple's court, and it's been gathering dust there for a while. [AppleInsider]

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<![CDATA[iPhone 2.2 Beta 1 Seeded to Developers (2.2 Details Soon!)]]> Well, that was speedy. Not too long after iPhone 2.1 arrived to fix most of iPhone 2.0's most damning problems, Apple has seeded OS 2.2 Beta 1 to developers. No one's had a chance to dive in yet to see what's new, but some mo' bug fixes, push notifications (finally) and added GPS features sound like a good bet, now that most of the bigger bugs are squished. [Gear Live]

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<![CDATA[Download Android 1.0 SDK...NOW]]> Google made the Android 1.0 SDK available today, following the announcement of the G1 phone yesterday. The 1.0 signification means it's technically out of beta, and you can develop without fear of major changes to Android's core programming. According to Mobile Whack, the only changes from the 0.9 release are some bug fixes and API inclusions. Download it here. [Mobile Whack]

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<![CDATA[Apple's iPhone Developer University Program Hits, Will Cost Unis Nothing]]> Apple's recently revealed its iPhone Developer University Program: it's aimed at higher educational institutions who wish to introduce an iPhone/iPod touch developer curriculum, and supplies the iPhone SDK free of charge for up to 200 students. Basically it'll mean that a class is a small developer company, able to share development apps within the team as they learn programming skills. Ultimately the school can also publish them through the App Store. You can either see this as a kind-hearted attempt by Apple to aid higher education, or a way of tapping into a rich vein of imaginative developers for new apps for the App Store. Either way, it's interesting stuff, though for now it's limited to accredited schools in the US. [Program page via AppleInsider]

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<![CDATA[Sony Japan Releases SDK For Bravia TV Apps]]> Sony became the latest to jump on the app trend bandwagon, but not with a product you'd automatically equate with downloading itty bitty widgets. The company has released an App development kit for its line of Bravia television sets. It expects people to create things like small multiplayer online games, weather and news data aggregators and anything else you can program onto 1.3MB of memory.

To inspire developers, Sony's holding a competition for the best application. For your troubles, you could win either a Bravia 40-inch LCD TV, a Vaio TypeC laptop, or a Blu-Ray player, a Cybershot DSC-T77 or one of their new Walkman music players. Just get your app in before January 8th, 2009. [Sony Insider]

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<![CDATA[How Apple Picks Which Apps Make It to the App Store]]> Apple's rejection of the Podcaster app for duping "the functionality of the Podcast section of iTunes" was a more dramatic blow to developers than we implied in our coverage, throwing the capriciousness of the approval process into the starkest relief yet, especially from the dev standpoint. Joy of Tech, thankfully, gives us some insight into Apple's innovation-killing process for the first time. Also check out John Gruber's argument about what's so wrong here. See also: NYT's coverage. [Joy of Tech]

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<![CDATA[T-Mobile's App Program Will Not Include Android, Sidekick at Launch]]> Last month mocoNews revealed that T-Mobile was gearing up to launch an open app development program that would be similar to the one created by Apple. Initially, the plan was to have Android and the Sidekick on board, but since then the plans appear to have changed. MocoNews now reports that T-Mobile reps have informed them that the program will focus initially on basic programs. No Android, no Sidekick, no API access and free apps will not be allowed to feature advertising to help with costs.

T-Mo notes that scaling back will help keep things manageable while offering an opportunity for developers to learn. However, the plan is to open up over time: Android and Sidekick would be available, advertising will be allowed as will access to deeper hardware and software features. Still, many developers will undoubedly view this as an overly cautious approach that won't help it gain any ground on Apple in the foreseeable future. It may not be much, but rumor has it that the T-Mobile app store will go live with Java, RIM and Windows Mobile by the end of the year. [mocoNews via Electronista]

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<![CDATA[SDK for Sony xPeria X1 Phone Launched, Doesn't Cost a Penny]]> Sony's just come up with the software development kit for the xPeria X1, designed to let programmers create new "panel" apps for the phone's funky one-touch panel interface that sits on top of its Windows Mobile 6.1 OS. The idea is to create stuff that will "meet the consumer’s demand for a rich, individualized multimedia experience on their phone"—everything from search engines to social networking apps, all easy-access through the panels, or so says Sony anyway. If you're keen to get to grips with making software for this phone, you'll be able to get hold of the SDK for free here. Otherwise, check out a video of the panel interface at the Sony link. Press release below. [Sony]

London, UK — 3 September 2008— Sony Ericsson today published its Software Developer Kit (SDK) for Xperia™ X1 and invited developers and content creators to capitalize on the opportunities offered by developing mobile content for the phone. Whether it is music, photography, email or instant messaging, gaming, social networking or video applications, developers can now create a host of unique multi-media entertainment and content for the Xperia™ X1 for consumers to enjoy.

Xperia™ X1 brings a totally new experience to mobile phone users by introducing nine easy-to-use, interactive panels which sit on the touch screen interface of the phone.

Developers can use the Windows Mobile SDK, free of charge, to produce a wide variety of panels to meet the consumer’s demand for a rich, individualised multimedia experience on their phone. Users of the Xperia™ X1 will be spoilt for choice as they personalize their handset with panel applications to suit their mood and lifestyle. Whether it is a search engine, advanced calendar or social networking application, music or film catalogue, sports or news related content, the panels enable you to access any information – quickly and directly – with a simple tap on the 3” super high resolution touch screen.

“Sony Ericsson is committed to providing its customers with rich, open content environment to make their mobile experience more enjoyable and entertaining,” said Rikko Sakaguchi , CVP and Head of Creation and Development at Sony Ericsson. “Making the Windows Mobile SDK available for free to developers and mobile content creators will accelerate the development of new panels and applications for the Xperia™ X1, offering consumer choice and personalisation.
The Xperia™ X1 will offer the richest mobile user experience, putting the world at the fingertips of the user.”

Entertain yourself:

* Customise your Xperia™ X1 panels so you are a touch away from your favourite content – music, film, TV, sports
* Or, be the envy of your friends by watching TV or film clips in DVD quality on the three-inch high resolution touch-widescreen
* Get picture happy on the 3.2 megapixel camera and show the images in crystal clear clarity on the 800 X 480 pixels screen
* Access the latest 3D mobile games by simply touching a favourite gaming panel you have selected

Make your personal life a little easier:

* Access all your contacts and calendar entries wherever you are, as the Xperia™ X1 can automatically sync with your PC making sure you never miss a birthday, anniversary or meeting
* Search or book a holiday in your lunch hour by going online via a travel panel
* Add your local supermarket website and do your weekly food shop in just a few taps on the bus on the way home
* Read the latest restaurants reviews, look up cinema listings, call a friend or reply to personal email on the move using the full QWERTY keyboard
* Find that bar, restaurant or hotel using Assisted GPS and Goggle Maps™ for mobile when you’re on vacation or a business trip

Work on the move:

* Windows Mobile™ 6.1 makes working on the move easier with easy access to work emails and Microsoft® Office Mobile applications, such as Excel, Word and PowerPoint
* Always stay up-to-date with colleagues and important appointments by syncing the handset to Microsoft Outlook on your work PC

“The X1’s panels are a simple but immersive way of interacting with content, services and applications that will delight and engage consumers,” said Todd Peters, corporate vice president, Mobile Communications Marketing Group, Microsoft Corp. “Sony Ericsson’s X1 is a fantastic demonstration of how to harness the power of Windows Mobile to connect people to the things they care about most.”

Xperia™ X1
The Xperia™ X1 is the first product under Sony Ericsson’s new premium sub-brand Xperia™. Designed to meet consumers’ needs for a converged entertainment and mobile web communication experience, the Xperia™ X1 is an extremely stylish handset, with a striking arc-slider design, encased in real stainless steel, supported by a powerful panel multimedia ecosystem.

The Xperia™X1 can be personalised through its nine panel user interface to suit the user’s moods and lifestyle. Users can access content quickly and directly through the touch screen, easily switching between applications by touching one of the unique customisable panels.

Sony Ericsson Xperia™ X1 – A new era in mobile convergence

* Unique arc slider with 3.0” WVGA display and finger touch navigation
* Customisable panels
* Wide pitch easy-to-use QWERTY keyboard
* Four way navigation keys and optical joy stick for stressless browsing
* 3.2 megapixel camera
* DVD quality video and 3D Gaming capabilities
* Windows Mobile® capabilities such as Microsoft® Outlook Mobile, Internet Explorer® Mobile and Microsoft® Office Mobile: World, Excel, Powerpoint

Distribution information
The Sony Ericsson SDK for Windows Mobile™ 6.1 will be made available for easy download on the Sony Ericsson Developer World website: www.sonyericsson.com/developer.

Click on http://www.sonyericsson.com/x1panelvideo/ to see a video of Ramanath Bhat, Application and Product Planning for the Xperia™ X1, talk about the phone’s unique panel interface and the benefits of publishing the Windows Mobile SDK for Xperia™ X1.

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<![CDATA[First Android Release Will Have iPhone-Style Crippled Bluetooth, No Google Talk]]> Over on the official Android Developers Blog, Googler Dan Morrill has news of what won't be making it into Android 1.0—a full featured-Bluetooth stack and data messaging via Google Talk API. Android 1.0 will work with Bluetooth headsets, but won't do other things like send files or link up to a PoGo printer, just like the iPhone. Google Talk will be missing completely. Thankfully, the reasoning behind both decisions seems to make sense: Google Talk's security is nowhere near where it needs to be in order to function as the core IM service for a huge mobile platform as intended, and a full Bluetooth API simply isn't done yet, but both should show up in future iterations. Apparently any frameworks in the 1.0 SDK would be impossible to greatly change down the road, so it sounds like Google's taking the smart route and not rushing out inferior code. [Android Developers Blog via PC Mag]

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