Can't wait until they get homebrew sorted on the Go so I can finally replace my Phat. I'm not fussy about the lack of a UMD drive, CFW means that I won't have to rebuy my games. Plus 8GB of internal flash memory is very nice for messing around with. #pspgo
In these days of cheap emulators all you need is any sort of modern electronic portable. A PSP is capable of doing all three easily. This sort of thing is just for people who can't give up their cartridges. #mods
I still miss my Genesis. My brothers and I fought over it so my Mom and Dad sold it... And yeah, I was a late adopter also. I think we got ours in '95.
When I joined Sega in 1990, the Genesis was just getting its legs. We were still making Master System titles, and Game Gear prototypes were just starting to enter testing. We had one Genesis that had been kitbashed to include a "CPU Pause", so we could take high-quality screenshots of games that otherwise altered the screen when paused.
When I joined, 400 hours of testing was about all a game could expect. By the end, the test process had ballooned to include pause testing, reset button testing, and myriad other random tests that resulted from obscure and unique bugs in single titles. A given build could get upwards of 120 test hours. Most titles had ten to fifty builds, putting total test time into the 2,000 to 6,000 hour range.
Testers were paid $10-15 per hour (I was on the low end of that range, because I was and remain a piss-poor negotiator), and worked 60-90 hours per week during crunch times. In 1993, a one megabyte title's testing cost was estimated near $75,000.
i hated the hollow, empty feeling of a genesis controller. i was a nintendo kid growing up and never found love for the genesis. but hey, happy birthday. i am glad you didn't die.
@deliciousburglar: "pause" was the closest we had to "save" back then. heck, i would even pause and switch the inputs so my dad could watch tv and then change it back when he was done. can't waste all that hard work just for the news.
@Hello Mister Walrus: The best games for the "Genesis" (Mega Drive) were/are
Sonic, Bomberman, (*mumble / cough* Disney's Aladdin), Micro Machines, Super Smash T.V, the Mickey Mouse games, Mortal Kombat 3 + all games mentioned on this website - en.wikipedia.org/wiki/List_of_Sega_Mega_Drive_games
I'm going to have to go home and hook mine up. Maybe play a little Sonic and a round or two of NBA Jam. Get Charles Barkley to shove some chumps down and get me a few powerups from midcourt.
11/13/09
11/13/09
11/13/09
This is awesome news. I've ripped all my current games, so if my original PSP ever breaks I can move to the Go without any unnecessary hassle.
Hell most of the original launch games are less than 300MB, uncompressed, so I'd easily fit all my games on the PSP Go with room to spare. #pspgo
11/16/09
Even better.
At any rate who needs Sony to make sure you can play the games you've already bought when you can do it yourself. #pspgo
11/09/09
11/08/09
10/26/09
10/26/09
10/26/09
08/15/09
08/14/09
08/14/09
08/14/09
When I joined, 400 hours of testing was about all a game could expect. By the end, the test process had ballooned to include pause testing, reset button testing, and myriad other random tests that resulted from obscure and unique bugs in single titles. A given build could get upwards of 120 test hours. Most titles had ten to fifty builds, putting total test time into the 2,000 to 6,000 hour range.
Testers were paid $10-15 per hour (I was on the low end of that range, because I was and remain a piss-poor negotiator), and worked 60-90 hours per week during crunch times. In 1993, a one megabyte title's testing cost was estimated near $75,000.
08/14/09
08/14/09
08/14/09
08/14/09
Now we can be friends!
08/14/09
08/14/09
i was no longer expert in the games i played but while playing them, i remembered why i was once expert.
because if you died, you had to do everything over again, and over and over...
08/14/09
08/14/09
Sonic, Bomberman, (*mumble / cough* Disney's Aladdin), Micro Machines, Super Smash T.V, the Mickey Mouse games + any suggestions.
08/14/09
08/14/09
Sonic, Bomberman, (*mumble / cough* Disney's Aladdin), Micro Machines, Super Smash T.V, the Mickey Mouse games, Mortal Kombat 3 + all games mentioned on this website - en.wikipedia.org/wiki/List_of_Sega_Mega_Drive_games
08/14/09
08/14/09
08/14/09
That's pretty fly.
08/14/09
08/14/09
08/14/09
08/14/09
He's heating up!
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.
.
He's on fire!
08/14/09
08/14/09
07/06/09