I still miss my Genesis. My brothers and I fought over it so my Mom and Dad sold it... And yeah, I was a late adopter also. I think we got ours in '95.
When I joined Sega in 1990, the Genesis was just getting its legs. We were still making Master System titles, and Game Gear prototypes were just starting to enter testing. We had one Genesis that had been kitbashed to include a "CPU Pause", so we could take high-quality screenshots of games that otherwise altered the screen when paused.
When I joined, 400 hours of testing was about all a game could expect. By the end, the test process had ballooned to include pause testing, reset button testing, and myriad other random tests that resulted from obscure and unique bugs in single titles. A given build could get upwards of 120 test hours. Most titles had ten to fifty builds, putting total test time into the 2,000 to 6,000 hour range.
Testers were paid $10-15 per hour (I was on the low end of that range, because I was and remain a piss-poor negotiator), and worked 60-90 hours per week during crunch times. In 1993, a one megabyte title's testing cost was estimated near $75,000.
i hated the hollow, empty feeling of a genesis controller. i was a nintendo kid growing up and never found love for the genesis. but hey, happy birthday. i am glad you didn't die.
@deliciousburglar: "pause" was the closest we had to "save" back then. heck, i would even pause and switch the inputs so my dad could watch tv and then change it back when he was done. can't waste all that hard work just for the news.
@Hello Mister Walrus: The best games for the "Genesis" (Mega Drive) were/are
Sonic, Bomberman, (*mumble / cough* Disney's Aladdin), Micro Machines, Super Smash T.V, the Mickey Mouse games, Mortal Kombat 3 + all games mentioned on this website - en.wikipedia.org/wiki/List_of_Sega_Mega_Drive_games
I'm going to have to go home and hook mine up. Maybe play a little Sonic and a round or two of NBA Jam. Get Charles Barkley to shove some chumps down and get me a few powerups from midcourt.
Will it catch mice? I had to catch one over the weekend (major emotional trauma and since I let it go outside, I am sure it will just come back). I am allergic to animal dander so this would be ideal if it hunted.
@aec007: That is a cool machine, and would totally keep those annoying kids off my lawn, but in the case of the mouse, I couldnt kill it, I had to catch the damn thing. Robokitty could have taken care of it for me, allowing me to go back to screaming, which in the natural order, is my job.
No robot, no matter how sophisticated man's devices ever become, will ever be able to sit there, on the edge of some high point in the room, with a sleepy judging gaze, surveying its realm and the bipedal pet(s) it adopted. There's no adequate replacement for a real cat. And you plebes can keep your cat eating/burning/milking jokes to yourselves, ya freaks!
@OMG! Ponies!: Yeah, Sebastian disapproves also. Somehow I get the feeling that dogs are a lot more easy to emulate than cats. Cats have something to them that robots haven't yet achieved. But Sony has already come close for dogs with the Aibo.
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When I joined, 400 hours of testing was about all a game could expect. By the end, the test process had ballooned to include pause testing, reset button testing, and myriad other random tests that resulted from obscure and unique bugs in single titles. A given build could get upwards of 120 test hours. Most titles had ten to fifty builds, putting total test time into the 2,000 to 6,000 hour range.
Testers were paid $10-15 per hour (I was on the low end of that range, because I was and remain a piss-poor negotiator), and worked 60-90 hours per week during crunch times. In 1993, a one megabyte title's testing cost was estimated near $75,000.
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Now we can be friends!
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i was no longer expert in the games i played but while playing them, i remembered why i was once expert.
because if you died, you had to do everything over again, and over and over...
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Sonic, Bomberman, (*mumble / cough* Disney's Aladdin), Micro Machines, Super Smash T.V, the Mickey Mouse games + any suggestions.
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Sonic, Bomberman, (*mumble / cough* Disney's Aladdin), Micro Machines, Super Smash T.V, the Mickey Mouse games, Mortal Kombat 3 + all games mentioned on this website - en.wikipedia.org/wiki/List_of_Sega_Mega_Drive_games
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That's pretty fly.
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He's heating up!
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He's on fire!
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07/06/09
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+ Watch video
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Could you repeat that middle part? The part about the sleeping...
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Neither Maxie nor Dita approve of this. Further, neither feel in the least bit threatened.
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Yes, I know that sentence is all whacky.
07/06/09
No one knows how to program Evil yet.
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Watson disagrees with your assessment.
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General isn't impressed
07/06/09
lets try that again...
07/06/09
oh forget it.
[twitpic.com]
07/06/09
"General isn't impressed"
It was so good I has to help post it!
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