Senior Contributing Editors:
Jesus Diaz
| AIM | Twitter
Mark Wilson, Reviews
| AIM | Twitter
Contributing Editors:
Matt Buchanan | AIM | Twitter
Adam Frucci | Twitter
Sean Fallon | Twitter
Jack Loftus | Twitter
John Herrman | Twitter
Dan Nosowitz
Chris Mascari
Danny Allen | Twitter
Rosa Golijan | Twitter
Chris Jacob
I really think he means "Xbox" because I don't remember mouse and keyboard support for the 360 (it's been too long). That or Microsoft actually licensed this product for use with their rf. Then this would be totally awesome.
If the accelerometer can be tweaked to the point where one physical rotation equates to one 360 degree rotation in the game then I'm all for it, but it looks like he's turning 2.5x in r/l to do 1 full circle in the game. Same with Y/X axis.
Looks like strafing needs to be worked out in the same manner.
If he can do this he should have set it up properly before making the demo video.
@SQLGuru: I really don't have a problem with home inventors, or anyone for that matter, working from any space that works for them.
But really, if you're playing a decent multiplayer FPS game and you have to spin 3x as often to get the same # of rotations you're gonna puke your cheetos and rebull on the carpet eventually.
08/30/09
08/29/09
Looks like strafing needs to be worked out in the same manner.
If he can do this he should have set it up properly before making the demo video.
08/29/09
08/31/09
But really, if you're playing a decent multiplayer FPS game and you have to spin 3x as often to get the same # of rotations you're gonna puke your cheetos and rebull on the carpet eventually.