<![CDATA[Gizmodo: siggraph]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: siggraph]]> http://gizmodo.com/tag/siggraph http://gizmodo.com/tag/siggraph <![CDATA[Magic Volumes Have Three Different Magic Shadows]]> The uncanny Photosketch tool was not the only magic software tool debuting at Siggraph Asia 2009. These amorphous volumes can magically throw three different object shadows, all thanks to a program called Shadow Art. See it in action here:

According to developers Niloy J. Mitra and Mark Pauly, Shadow Art is a tool to create abstract sculptures that can cast three different shadows, depending on the angle they are oriented against the a light source. These sculptures can be built in the physical world with any material, not only Lego, as well as used in 3D rendering programs to achieve the same effect. [Shadow Art via bldgblog]

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<![CDATA[Pull-Navi System Gives Directions and Dumbo-Like Ears]]> I used to be excited about iPhone turn-by-turn navigation, but the Pull-Navi system (straight from Tokyo University of Electro-Communications' crazy folks) is way better. It comes with a stylish helmet and will yank on ears until they look like Dumbo's.

For those that just can't be bothered to glance at a map or screen in order to figure out where to walk, Pull-Navi is perfect because it takes advantage of reflex:

The ear navigator, called Pull-Navi, has six helmet-mounted motors to pull the wearer's ears forward, backward, left, right, up and down. The designers say people follow its lead almost instinctively - pull left and they turn that way; pulling both ears forward or backward at the same time makes them speed up or slow down; and tugging up or down heads them up or down stairs.

Does this vaguely remind anyone else of how horses are guided? [Japan Times]

Image from KIDK

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<![CDATA[Scientists Work Out Way to Capture 3D Texture Info in a Flash]]> Some scientists at University of Manchester in the UK and Dolby Canada in Vancouver have worked out a way to capture 3D info of complex-textured objects really simply with a camera flash. You should care about this because it's likely to make the textures applied to characters and objects in computer games way more realistic: normally texture capturing needs expensive devices like laser scanners.Instead this technique uses something a bit like high dynamic-range photography, with two photos taken of a real-life texture: one with flash, one without. After some nifty image processing later, working out where the light and shade come from on the object for each pixel in both the illuminated and unilluminated shots, and they reproduce 3D depth and color info for the texture. It covers the whole field of the frame, and since it's 3D it lets you change the angle of illumination and shadowing when the texture is re-rendered in 3D graphics. Though it's still a work in progress, it's pretty impressive, and apparently fooled a test group of viewers who couldn't distinguish images made with the flash technique from laser-scanned imagery. It was demoed at the SIGGRAPH conference in Los Angeles recently. [New Scientist]]]> http://gizmodo.com/index.php?op=postcommentfeed&postId=5042393&view=rss&microfeed=true <![CDATA[Microsoft's "Unwrap Mosaics" Add Mustaches (and More) to Video]]> Imagine being able to put a handlebar mustache on Grandma in a home video as easily as you could with Photoshop and a digital image. Microsoft showed off new technology called "Unwrap Mosaics" at the SIGGRAPH trade show in Los Angeles that could make this dream a reality without the need for fancy professional equipment.

By "unwrapping" or flattening a 3D image, the program simplifies the editing process, making it possible to add artifacts and other special effects with greater ease. The project is only in the research phase at the moment, but the long term goal would undoubtedly be to slap a UI on there and deliver it to a mustache hungry public. Hit the link for a videos and documentation on the Unwrap Mosaic technology. [Unwrap Mosaics]

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<![CDATA[Bouncing Star Glowing Smart Ball Ushers In the Tron Age of Sports]]> Forget Beijing—the future of sports is appearing at SIGGRAPH 2008 in LA. This softball-sized Bouncing Star rubber ball has a cluster of full-color LEDS, an infrared transceiver and an accelerometer under its impact-friendly shell. By combining these components, the ball can create bright interactive games that you play by themselves, or with an interactive display. Here, the floor itself is a screen with the form of a court projected onto it, that responds to the ball's movement.

The game in the video above requires each player to try to hit a projected target on the court with the Bouncing Star. As a player picks up the ball and begins to throw it on the court, the accelerometer in the ball acknowledges motion and transforms the ball's color. Using infrared, the ball can interact with the digital court; when the ball touches down or races by, the court can display a motion graphic or some other cool visual reaction.

Because of the low light in the video above, the intensity of the ball's interaction with the display was not well documented, but the idea of a ball wirelessly interacting with a digital court is pure genius. If the same principles of this Bouncing Star could be integrated into all sports using balls, we would have some amazing games to play and to watch. In Tron, the crazy Frisbee game was just a program inside of a computer, but this Tron-like tech—designed by engineers at Japan's University of Electro-Communications—could soon happen in real life. You hearing this, Nintendo? [Bouncing Star at SIGGRAPH]

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<![CDATA[Fastest Graphics Card Alive ATI Radeon HD 4870 X2 Gets Official Tomorrow]]> ATI's Nvidia-slaying Radeon HD 4870 X2, previewed last month, will get official tomorrow at SIGGRAPH says the WSJ, who notes that some reviewers are calling it the most powerful card around. It's an interesting test of ATI's graphics card strategy: Cheaper, less power-hungry GPUs that can be easily strapped together (like the dual-GPU 4870 X2) versus Nvidia's penchant for obscenely powerful single GPUs. The best part? Whoever you go with, you can't really go wrong anymore. Update: The reviews are rolling, and yes, the $549 HD 4870 X2 destroys everything else. [WSJ]

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<![CDATA[Smart Scene Carving Resizes Images Without Distortion]]>
Take a look at this smart image resizing algorithm introduced at the SIGGRAPH (Special Interest Group: Graphics) convention. Ariel Shamir of the Efi Arazi School of Computer Science in Herzliya, Israel, aims to make images just as dynamically resizable as text is on a web page by using a technique he calls "scene carving." We're also thinking it would make a convenient Photoshop plug-in. We really can't stand looking at stretched images, but this is a smart way to stretch or compress them. Bring it on! [Ariel Shamir, via YouTube]

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<![CDATA[Spellbinder Makes Invisible Artwork Appear When You Take a Picture]]> Say you're in Europe, standing in front of some medieval castle. You take a picture of it with your cameraphone and send it via MMS to Spellbinder. Soon you get a message back with your shot, only now there's a giant green fire-breathing dragon guarding the castle's gate. There are no elves in a sweatshop, magically overlaying images on top of your stuff. Rather there's a system that analyzes the shot, matches it to a huge database of other shots, then does what Spellbinder's programmers tell it to do. And it can do a whole lot more.

The same system can be turned into a dueling game: you and your worst enemy put on shirts with barcodes or distinct images on the front and back. At 10 paces, you both draw your digital Elphs and start snapping. He who snaps the most shots of the other guy's sensitive areas—or maybe a iconic flag your enemy was meant to protect—wins. (I assume the tally happens later on, because even with cameraphones, there'd surely be an annoying lag as Spellbinder performed shot-by-shot analysis.)

The freakiest application is a photo-database version of GPS, where you take a picture of, say, the Chrysler Building, and Spellbinder tells you, or your Facebook amigos, where you are.

Since it was just announced at Siggraph in San Diego this week, we don't have any particulars on if, how or when ordinary folks will get to use it, but we've got our fingers crossed. [BBC News]

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<![CDATA[Solar Bikini Returns to Siggraph, Intimate Gaming Bra and Boxers Debut]]> Siggraph 2007 (which stands for Special Interest Group/Graphics) is underway, and one of our favorite parts of the annual design and innovation shindig is the Unravel fashion show, where this year's strange brew includes an updated version of the solar bikini and intimate controllers for a couple to play video games by touching each other.

While we always thought you didn't need electronics to play games by touching each other, but in the interest of technological innovation, such things have been invented. With this far-fetched flight of fancy, there are two controllers involved: one mounted in a bra that you see in the picture here, and the other in a pair of boxer shorts. Of course the bra was intended for the women and the boxer shorts for the men, but being the pervs that we are, we figure they might be interchangeable according to which type of game you're playing. Each one has six sensors on board, some of them placed in much more intimate spots than others, and all controlling various parts of games.
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The solar bikini is making an encore appearance from last year, and this year it has 1"x 4" photovoltaic film strips sewn together, pumping out 5 volts of juice into a (of course) female USB connection. We're not seeing a lot of difference between this one and last year's, but we do like this model a lot better, although we'd like to see a lot more of her. But this year there's also a solar speedo for guys in the show, and it's reported to have really, really voluminous surface area to soak up lots of energy. Real he-man stuff. [Siggraph Unravel]

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<![CDATA[Haptic Glove Transmits Feelings to Your Hands; Porn Industry Excited Already]]>

Apple isn't the only event happening today, you know. SIGGRAPH (a conference on computer graphics and interactive techniques) is happening in San Diego as well, and there's some pretty neat stuff being shown off there. This Haptic Glove, for example, transmits the feeling of holding an object in your hand from afar.

Imagine shaking hands with someone from across the country, feeling not only the texture of their hand but also the warmth of it. Wondering how soft that sweater is you're thinking of purchasing online? Feel it before you buy it. Sure, it's kind of an esoteric technology, and it's still about 10 years away from being fully realized, but it's a pretty cool glimpse at what engineers are currently toiling over. [SIGGRAPH 07 via The Raw Feed]

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<![CDATA[ Sony's showing off their Cell processor...]]> Sony's showing off their Cell processor ("Cell Broadband Engine and RSX graphics processor) at SIGGRAPH this week. The +230 GFLOP setup will be demoed processing 4K images. [Sony]

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<![CDATA[Kameraflage Images Only Visible Through a Digital Camera]]> With Kameraflage, now you'll be able to plant subliminal messages on T-shirts, movies and billboards that can only be seen with digital cameras. This context-sensitive display technology, developed by Sarah Logie and Connor Dickie, works by using colors that are invisible to us but easily picked up by the cameras' silicon chips. As you can see, the lovely model above is wearing a shirt that only reveals that cloud's lightning bolt when seen through an iPhone's camera, although any ordinary unmodified digicam would get the same result. She just as easily could have placed her phone number in that cloud. Hmm. Let's think of some other uses for this cool tech.

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Another use for the technology would be to watermark video and filmed content, so when pirates try to videotape movies by sneaking a camcorder into the theater, there could be a big bunch of funky-looking text all over it. Enabling this is a clever trick using a patented invisible light projector developed by Logie and Dickie. More Kameraflage clothing will be demonstrated at the ACM SIGGRAPH Unravel fashion show on August 6 in San Diego. [Kameraflage]

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<![CDATA[Teledildonics Advanced Again: The Hug Shirt]]> If absence makes the heart grow fonder, then the Hug Shirt adds a sensual experience to the equation, working with Bluetooth and special HugMe Java software to let you push buttons on your cellphone to hug your significant other miles away. As long as both of you are wearing this shirt that has sensors and actuators that simulate a hug, you can spread the love far and wide, transmitting data such as hug pressure, skin temperature, heart rate and hug duration.

Although it's just a design concept so far, it's yet another advance in the march toward total teledildonics, which we've been relentlessly tracking for you for a while now. Check out the pics of this babe getting hugged all over:

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This isn't the first we've seen of this concept. A year ago, someone thought of this idea of hugs-over-SMS using some sort of weird handheld device, but that just resulted in a text message on the other side. Now the touchy-feely extends to a shirt that actually tries to hug you. Where will it go next?

Product Page [Cute Circuit, via uber review]

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<![CDATA[Intimate Partner Violence Clothing]]> This line of IPV clothing is the work of Adam Whiton and Yolita Nugent. The clothing is made of pressure sensitive fabric that can detect and measure impact to that clothing, or body underneath. It will then relay the data and information to a remote server where it can be accessed by authorities or archived for other purposes.

This is a pretty smart idea, but isn't pepper spray still a bit easier to carry around and operate? It seems like too many things could go wrong with the IPV clothing. I guess it just depends if the clothing can determine whether something is physical abuse or an accidental fall, etc. This project will be on display at the SIGGRAPH Fashion Show next week in Boston.

Intimate Partner Violence Clothing [WMMNA]

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