Simon, the classic four-color memory game, has managed to remain popular for decades, despite countless other electronic distractions at our disposal. But all brands struggle to remain relevant through ever-changing fads, and in a valiant attempt to remain hip, Hasbro is now taking a cue from virtual reality setups…
Even the phone in your pocket is capable of playing cutting-edge games, so why would you go back to Simon, that simple four-button electronic memory game that was popular back in the ‘80s? Because there’s a new Vader-shaped Star Wars version that plays the Imperial March, that’s why.
After being released in 1978, the classic memory game Simon went relatively unchanged for about 36 years until Simon Swipe came along back in 2014. It updated the game’s familiar button tapping with swipe gestures similar to what a smartphone uses. But, there’s yet another new version of Simon that doesn’t want to be…
Most of us can trace back the recent history of smartphones through a plethora of Androids, iPhones, and Blackberrys. Maybe you recall a nascent phone-PDA hybrid from Palm or Kyocera. But I bet you don't remember the IBM Simon, the world's first smartphone, which hit the streets 20 years ago today.
In the late 1970's, the toy industry embraced technology as never before and contributed to the children of the 70's and 80's becoming a tech-savvy, science- (and science-fiction-) loving populace. Do you remember your first microchip?
Over at Technologizer, they've assembled a fantastic list of vintage electronic game patents, including this original patent drawing of Simon.
There are many ways you can use this Whose Round Is It Anyway "Simon" game from Gadgetz4all. You could decide that the first person to incorrectly repeat the sequence of colored lights has to buy the next round. You could also use it to decide who's going to take the next shot.