<![CDATA[Gizmodo: sixaxis]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: sixaxis]]> http://gizmodo.com/tag/sixaxis http://gizmodo.com/tag/sixaxis <![CDATA[ Lightning Review: PlayStation 3 DualShock 3 Rumble Controller ]]> The Gadget: The DualShock 3, PlayStation 3's now de facto controller with both rumble and motion-sensing. It replaces the previous SIXAXIS controller without rumble, which is now discontinued.

The Price: $54.99

The Verdict: Fantastic. It's what the PlayStation 3 controller should have been at launch. You don't realize how much you're missing rumble until you actually get it back. We tested it with Folklore, Resistance, Super Stardust HD and Heavenly Sword and all of them behaved just like rumble should. It vibrated when you blew up ships in Stardust, when you shot and got shot in Resistance, and when you whipped out your little demons in Folklore.

We didn't have the time to play through the entire game(s) to see if there are tons of different varying levels of intensity—say, if some cut scene started with a gentle vibration that ramped up to something crazy—but we've been hearing online that it does.

The DualShock 3 is also heavier than the SIXAXIS—still slightly lighter than an Xbox 360 controller—but definitely heavier. It feels right, not like the feeling you got from the SIXAXIS that someone hollowed out your controller while you weren't looking.

It might not be worth your $54 if you already own a SIXAXIS and don't need another controller, but if you're a big gamer that really loves the PS3 (and is waiting for Metal Gear Solid 4), it's a good idea to invest in one. There's a list of games that currently support rumble, which will most likely be supported by just about all games released from now on. [Amazon]

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Wed, 02 Apr 2008 22:32:23 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=375452&view=rss&microfeed=true
<![CDATA[ PSP Flexible Grip Gives Dualshock-Like Controls ]]> The PSP is nice enough to hold, especially compared to the boxy DS Lite, but wouldn't it be better if it were even nicer? Like, Dualshock/Sixaxis nice? Now you can get this Flexible Hand Grip Advance Pad and make that dream come true. Sure, the bulk added doesn't really justify the slight comfort improvement from the grips, but if you've got huge man hands that cramp up with a little portable, this is totally worth it. [visavis via Famitsu via Kotaku]

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Thu, 07 Feb 2008 18:00:05 EST Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=353988&view=rss&microfeed=true
<![CDATA[ PlayStation 3's DualShock 3 Tech Exactly the Same as DualShock 2 Tech ]]> We asked you yesterday whether you were happy or annoyed that rumble is back on the DualShock 3 for the PS3, but this new revelation may change your answer. GameDaily BIZ confirmed with SCEA that the rumble technology in the DualShock 3 is exactly the same as the on in the DualShock 2, and doesn't take advantage of "Immersion's new next-generation vibration technology."

This is undoubtedly because Sony didn't want to license anything more than they had to from Immersion, who caused this whole rumble/no rumble mess in the first place with the lawsuit. After paying up to Immersion, Sony could put rumble back in to their DualShock 3s—which works just fine with the SIXAXIS sensing technology at the same time. As if anyone believed that rumble and motion sensing couldn't work together in the first place, which was Sony's first excuse. [GameDaily]

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Fri, 21 Sep 2007 14:50:46 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=302545&view=rss&microfeed=true
<![CDATA[ Are you Happy or Annoyed Rumble is Back on the PS3 Dual Shock? ]]> KSo last night, in Tokyo, Sony announced the long rumored PS3 controller with rumble. Considering the rechargeable batteries, wireless and rumble function, a pair of these is going to be about $100, you know? Is it better that they took it away and gave it back? Or should they have left it dead? Will someone make a PS2 DUALSHOCK adapter so we can recycle my rumbly PS2 joypads? Are you plunking down for these things?

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Thu, 20 Sep 2007 17:55:06 EDT Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=302139&view=rss&microfeed=true
<![CDATA[ Sony Playstation DUALSHOCK 3 Wireless Controller Officially Rumbly [UPDATED] ]]> Kaz Hirai just announced it at TGS, in the US and Europe Spring 08, Japan in November. Ten titles supported including the new Metal Gear, no price yet. UPDATED: Game list below. [Kotaku]

DUALSHOCK(R)3 Wireless Controller with Rumble Feature to be Introduced for Playstation(R)3

TOKYO, Sept. 19 /PRNewswire/ — Sony Computer Entertainment Inc. (SCEI)
today announced that it would release DUALSHOCK(R)3 Wireless Controller, a new
controller for PLAYSTATION(R)3 (PS3(R)) incorporating a rumble feature, in
Japan in November as a separately sold accessory. It inherits the basic
design and functionality of the popular PlayStation(R) controller, while
keeping the high-precision, high response motion sensitive six-axis sensing
system. Introduction to North American and European markets is expected in
spring 2008.
The added rumble feature, combined with the highly realistic motion
sensitive six-axis sensing system, takes gamers deeper into the world of
interactivity, delivering a more intuitive, realistic and immersive game play
experience. The new controller will also benefit PS3 content creators, by
giving them the ability to further expand their creative imagination. PS3
titles that are already in the market may become compatible with the rumble
feature through software update.
With DUALSHOCK 3 and the attractive lineup of PS3 titles incorporating the
rumble feature, SCEI will introduce more new ways of enjoyment that can only
be found on PS3, and will further redefine the world of entertainment.


LIST OF PLAYSTATION(R)3 TITLES COMPATIBLE WITH DUALSHOCK(R)3 IN JAPAN
As of September 20th, 2007
(in alphabetical order of company name)

Title Name Developer/Publisher
Vampire Rain -Altered Species- AQ INTERACTIVE Inc.
BIOHAZARD(R) 5 CAPCOM CO.,LTD.
Devil May Cry(R) 4 CAPCOM CO.,LTD.
Dark Sector D3 PUBLISHER Inc.
Burnout Paradise ELECTRONIC ARTS K.K.
FIFA franchise (title name TBD) ELECTRONIC ARTS K.K.
BUMPY TROT2 IREM SOFTWARE ENGINEERING INC.
Dynasty Warriors 6 KOEI Co., Ltd.
Fatal Inertia KOEI Co., Ltd.
GI JOCKEY 4 2007 KOEI Co., Ltd.
METAL GEAR ONLINE Konami Digital
Entertainment Co., Ltd.
METAL GEAR SOLID 4 GUNS OF THE PATRIOTS Konami Digital
Entertainment Co., Ltd.
IMABIKISOU SEGA CORPORATION
Blast Factor (*1) Sony Computer Entertainment
echochrome Sony Computer Entertainment
Folklore (*1) Sony Computer Entertainment
FORMULA ONE CHAMPIONSHIP EDITION (*1) Sony Computer Entertainment
Go! Sports Ski (*1) Sony Computer Entertainment
Heavenly Sword (*1) Sony Computer Entertainment
MotorStorm (*1) Sony Computer Entertainment
Ratchet & Clank Future: Tools of Sony Computer Entertainment
Destruction
Resistance: Fall of Men (*1) Sony Computer Entertainment
Super Stardust HD (*1) Sony Computer Entertainment
TOY HOME Sony Computer Entertainment
Uncharted: Drake's Fortune Sony Computer Entertainment
Warhawk (*1) Sony Computer Entertainment


LIST OF PLAYSTATION(R)3 TITLES COMPATIBLE WITH DUALSHOCK(R)3 IN NORTH
AMERICA AND EUROPE *2
As of September 20th, 2007
(in alphabetical order of company name)
Title Name Developer/Publisher
The Darkness 2K Games
Enemy Territory: Quake Wars Activision
Soldier of Fortune Activision
BIOHAZARD(R) 5 CAPCOM
Devil May Cry(R) 4 CAPCOM
N-Cube Creat Studios
Warbit Creat Studios
Dark Sector D3 PUBLISHER
Turok Disney Interactive
Highlander Eidos
Kane & Lynch: Dead Men Eidos
Burnout Paradise ELECTRONIC ARTS
FIFA franchise (title name TBD) ELECTRONIC ARTS
Legendary: The Box Gamecock
To End All Wars Ghostlight
RAGE id Software
WarDevil - Unleash the Beast Ignition Entertainment
Within
Dynasty Warriors 6 KOEI
Fatal Inertia KOEI
METAL GEAR SOLID 4 GUNS OF THE PATRIOTS Konami
Blacksite: Area 51 Midway
TNA Wrestling Midway
Unreal Tournament 3 Midway
Wheelman Midway
Cops (codename, title name TBD) Pyro
Planet One (codename, title name TBD) Pyro
Heroes over Europe Red Mile Entertainment
Condemned 2 SEGA
Iron Man SEGA
The Club SEGA
The Crucible SEGA
The Incredible Hulk SEGA
Blast Factor (*1) Sony Computer Entertainment
echochrome Sony Computer Entertainment
Elefunk Sony Computer Entertainment
Folklore (*1) Sony Computer Entertainment
FORMULA ONE CHAMPIONSHIP EDITION (*1) Sony Computer Entertainment
Go! Sports Ski (*1) Sony Computer Entertainment
Heavenly Sword (*1) Sony Computer Entertainment
High Velocity Bowling Sony Computer Entertainment
MLB 08: The Show Sony Computer Entertainment
MotorStorm (*1) Sony Computer Entertainment
NBA 08 (*1) Sony Computer Entertainment
PAIN Sony Computer Entertainment
Rat Race Sony Computer Entertainment
Ratchet & Clank Future: Tools of Sony Computer Entertainment
Destruction
Resistance: Fall of Man (*1) Sony Computer Entertainment
Snakeball Sony Computer Entertainment
SOCOM: Confrontation Sony Computer Entertainment
Super Stardust HD (*1) Sony Computer Entertainment
TOY HOME Sony Computer Entertainment
Uncharted: Drake's Fortune Sony Computer Entertainment
Warhawk (*1) Sony Computer Entertainment
WipEout HD Sony Computer Entertainment
GirpShift(R) Sony Online Entertainment
NBA 2K8 Take Two Sports
Destroy All Humans 3 THQ
Stuntman Ignition THQ
Assassin's Creed UbiSoft
BEOWULF UbiSoft
HAZE UbiSoft
Tom Clancy's Ghost Recon Advanced UbiSoft
Warfighter 2 (*1)
Tom Clancy's Rainbow Six Vegas (*1) UbiSoft
Prototype Vivendi Games
The Chronicles of Riddick: Vivendi Games
Assault on Dark Athena
(*1) Users will be able to enjoy the rumble feature through software
update.
(*2) Actual titles to be released may vary among countries and regions.

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Wed, 19 Sep 2007 22:07:24 EDT Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=301717&view=rss&microfeed=true
<![CDATA[ EA Confirms PS3 Rumble Controller With Live Unit ]]> sixrumble4.gifConfirming the previous "confirmation" about rumble coming to the PS3, EA has a Burnout Paradise demo booth set up at Tokyo Game Show complete with rumbling controllers. The controller itself looked exactly like a SIXAXIS, but had a sticker beneath it that said "RUMBLE." It was also much heavier, says IGN, than the standard SIXAXIS—which is to be expected. The rumble itself felt the same as the PS2's, which is unfortunate, because we were hoping for a 1989 Loma Prieta-level of shaking in this new one. [IGN via Kotaku - Thanks to Kotaku reader Peter]

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Wed, 19 Sep 2007 13:40:11 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=301494&view=rss&microfeed=true
<![CDATA[ Sony Sends SIXAXIS Prototype to Developers, Doesn't Have Rumble ]]> ps3tan.pngSony's been passing out a slightly tweaked SIXAXIS controller to developers to work into their upcoming games. The good news is these SIXAXIS+ controllers have better motion sensing. The bad news is they don't have rumble. Sony says this is just the natural evolution of controller development. Everyone else says give them their goddamn rumble back. [Gamepro via Kotaku]

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Mon, 06 Aug 2007 15:00:53 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=286448&view=rss&microfeed=true
<![CDATA[ Sony PS2/PSP Patent, Portable Gaming Less on Portable, More on Gaming ]]> A Sony patent has just been unearthed for a device that combines the PSP with a Dual Shock PS2 controller, allowing for better, more comfortable control when playing the PSP. The connection could be wired or wireless, the PSP could be tilted for viewing angle and an external processing unit could even add additional functionality. Obviously the idea is no longer coming to fruition since Sony has moved on in the product line, but the same thing could be done with a PSP Slim and SIXAXIS. Hit the jump for the abstract.

A control docking unit configured to accept a portable processing unit and provide alternate control operation of the portable processing unit. The control docking unit can be configured to position a display on the portable processing unit to facilitate use of one or more controls provided on the control docking unit. The control docking unit can position the display of the portable processing unit in a fixed or variable position. The controls from the docking unit can be coupled to the portable processing unit using an electrical, mechanical, or electromechanical interface. The electrical interface can be a wired or wireless communication link. The controls on the control docking unit can be configured to be substantially in the same configuration as a control unit for a similar fixed device. The portable processing unit can be configured to provide additional functions, features, or enhanced operation when coupled to the control docking unit.
If they released such an add-on, Sony could have a separate PSP SKU with a screen that fills the entire face, removing all controls. And that, my friends, would be wicked. [patent via kotaku] ]]>
Fri, 27 Jul 2007 11:00:45 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=283234&view=rss&microfeed=true
<![CDATA[ That's Not a Sixaxis on the LucasArts Box ]]> Sony is writing off the leaked Sixaxis we showed you as a "bad artist rendering." [Kotaku]

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Tue, 17 Jul 2007 17:59:41 EDT kevinhall2 http://gizmodo.com/index.php?op=postcommentfeed&postId=279481&view=rss&microfeed=true
<![CDATA[ LucasArts Leaks New SIXAXIS? ]]> On the LucasArts website promoting their new Star Wars game, publicity shots show images of an unseen controller with the Sony branding. In this redesign, the left analog stick has been swapped with the D-pad (in a similar fashion to the 360 and Gamecube controllers). So is it real?

At E3, Kotaku received confirmation on rumble returning to the PS3 controllers from an unnamed third-party publisher. We posted Sony responding to the rumor here. If Sony were to give rumble back to their customers, it would also seem like the only good time for a controller layout adjustment, since packaging the redesigns together would prevent a potentially hazardous third SKU on the market. So logically it could be real, but if this shot is actually a leak, we're calling it intentional. [kotaku]

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Sun, 15 Jul 2007 12:08:12 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=278584&view=rss&microfeed=true
<![CDATA[ Jack Tretton Talks About SIXAXIS Rumble Rumor ]]>
In this clip, SCEA President and CEO Jack Tretton tells us about the potential for the PS3's SIXAXIS to ever rumble again. [kotaku]

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Sat, 14 Jul 2007 12:40:14 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=278518&view=rss&microfeed=true
<![CDATA[ Nyko Blu-Wave IR Remote Control for Playstation 3 a Welcome Sight ]]> BluWavePS3.jpgPlaystation 3 owners: Fiddle with that programmable monster remote no longer. Nyko is here to save you the hassle with the Blu-Wave IR remote control, a simple USB/remote solution that will let you control DVD playback in a more traditional way rather than with the Sixaxis, Sony's official Playstation 3 controller. The buttons on the remote mimic the same functionality the Sixaxis provides, and communicates via infrared to the USB adapter which plugs into any port and doesn't require additional setup. The best part of it all? The Blu-Wave is only $20.

As a DualShock veteran of DVD playback on the Playstation 2, controlling the menus with a Sixaxis isn't a big deal for me. However, this remote is perfect for people who have made attempts at Bluetooth workarounds to try to get the Playstation 3 to recognize a programmable remote and find it too much trouble. Just plug the adapter into any USB port on the Playstation 3, put two AAA batteries in the remote, and keep within 25 feet.

Product page [Nyko via CEPro]

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Mon, 02 Jul 2007 15:59:10 EDT kevinhall2 http://gizmodo.com/index.php?op=postcommentfeed&postId=274372&view=rss&microfeed=true
<![CDATA[ PS3 SIXAXIS Rumble Returning Soon ]]> Now that all the lawsuit business is over between Sony and Immersion, the former is free to incorporate rumble back into their controllers. The PlayStation Magazine France edition has some details on the upcoming rumbling gamepads.

First, all that motion sensing can co-exist with rumble. Who'd have thought? Oh, right, everyone but Sony.

We seriously can't make heads of tails of this French/English translation below, but we think there shouldn't be much difference in the construction of the controller. It doesn't seem like it will consume more battery than the old controller even if there's rumble? And you'll be able to use rumble on PS2 games once the firmware's updated. Seriously, you try and read this thing.

- the gyroscopic functions can cohabit with the vibrations. The explanation? The speed to which a player can move the lever is quite lower at the speed of the vibrations. - the engine of vibration could be inclu in the lever without having to modify the form of it. There is enough place for the new engine, and this one, concus by Immersion, are lighter for an obstruction equivalent. - One indeed has to expect a reduction in the autonomy of Sixaxis. Nevertheless, the new engine of vibration does not consume more than the old models (Dualshock) in spite of the fact that it is more powerful. - the new engine is less expensive to build, and a possible rise in price of the pad should be only very light. - With an update of the firmware, we will be able to have the vibrations for plays PS2

Maxconsole [via Gamerush]

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Thu, 28 Jun 2007 18:50:54 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=273352&view=rss&microfeed=true
<![CDATA[ Pelican's PS2 to PS3 Controller Adapter Hands-On ]]> One of the main complaints about PS3's backward compatibility for PS2 games is the inability to use custom PS2 controllers like the DDR dance pads and the Guitar Hero guitars. For $14.99, Pelican gives you a cheap way to get your old controllers to work with your old games on your new system.

On the whole, standard PS2 controllers worked fine for us in games like Final Fantasy and Shadow of the Colossus, but for some reason one of our really old Dualshock controllers was super-sensitive when in the adapter. Using a new controller fixed the problems. The big "but" in this setup? No rumble.

Even with rumble-enabled games and a rumble-enabled controller, there's no rumble to be found. Darn.

Pelican also claims that this works with both Guitar Hero 1 and Guitar Hero 2, but we only own Guitar Hero 1 (the second we have for Xbox 360), so we could only test there. The result? Fantastic. It was just like on the PS2. Hammer-ons and pull-offs worked (yeah, we can actually do these—hold your applause) and so did the whammy. When playing Guitar Hero 2, you have to use convoluted strumming and button presses in order to advance in the menus, plus, hammer-ons and pulloffs don't work. Whammy does work, however.

The adapter itself has two modes, a regular mode for standard controllers and the Guitar Hero 1 guitar, and a Guitar Hero 2 mode for Guitar Hero 2. When playing GH1 on GH2 mode, everything went to hell, but fixed itself when we set it on the correct "normal" mode.

There's even a "PS Home" button on the adapter that you need to press whenever you load up a PS2 game in order to sync the controller. It's already a pain in the ass when you have to do this with the SIXAXIS, but having to walk up to the console and press the button every time you go in and out of a PS2 game is horrible. We blame Sony for this one, since Pelican did the best they could. Luckily, hitting the analog button will bring you the PS Home menu when you're inside a game.

All in all, $14 is a cheap price to pay to get GH1 and Dance Dance Revolution to play on your PS2. But if you're looking for better Guitar Hero 2 support or rumble support, you probably want to wait for the next revision.

Update: Turns out it's actually Sony's restrictions that doesn't allow this to use rumble. Ouch, Sony. Ouch. As for Guitar Hero 2, the adapter does work for the game, but you have to go through a small setup process. We'll try and get a copy to test for ourselves.

Update 2: Hammerons and pulloffs don't work with Guitar Hero 2, but whammy does.

Product Page [Gamestop]

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Mon, 04 Jun 2007 14:06:18 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=265731&view=rss&microfeed=true
<![CDATA[ DIY PS3 Sixaxis Charging Station ]]> Is your Sixaxis feeling left out from all the Wiimote charging stations you've been scoping out? Now you can build one yourself for the PS3.

All you need is some wood, USB cables, cutting blades and the ability to not hack your fingers off while you're working. On second thought, you'd probably be better off waiting for a pre-made one.

Instruction Page [Instructables]

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Wed, 23 May 2007 20:20:16 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=263014&view=rss&microfeed=true
<![CDATA[ PS360: Microsoft Controller, Meet Sony Controller ]]> No, the world is not ending. But modder Ben Heck has taken the innards of a PS3 controller and magically fitted them into the Xbox 360 body. This includes the battery and USB charging port, making this "PS360" controller completely functional on your PS3. After once opening/destroying a Dual Shock with the hopes of fixing it, we appreciated this line from Heck himself:

It may not look like much but there was a good deal of finangling to get everything to fit and work correctly, especially the right analog stick.
Something about the SIXAXIS triggers force my hands into a constant state of almost dropping the controller. There would be a decent market if only Heck would sell this beautiful mod.

Hit the jump to see the process.


Hack Page [via gearfuse]

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Sun, 15 Apr 2007 13:25:20 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=252379&view=rss&microfeed=true
<![CDATA[ Microsoft Doesn't Jump On Motion Control Bandwagon ... Yet ]]> wiimotion.pngThe motion-controlling Wiimote and SIXAXIS seem to be taking the console gaming world by storm, but they are weaksauce, at least according to Microsoft. I'll just let Microsoft's Chris Satchell do the talking:
One thing I'm not certain of is that third parties are super-excited about that motion control—or at least they're not showing it with the games that are hitting the shelves yet. We're yet to see a really good game on Wii that really says 'OK that control kicked ass'.
Okay, no-go on the Wii, we get it. What about PS3 and the SIXAXIS?
I think the jury's way out on that. I don't know if it's really that meaningful or not. So I think the jury's out on whether everybody really wants [motion control] so we'll wait and see.
I'll be expecting my motion-control Xbox 360 controller by the holiday season, all right? Oh wait, it's already been done.

Microsoft Doesn't See Point of Motion Controls... Yet [Kotaku]

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Wed, 04 Apr 2007 16:15:43 EDT Travis Hudson http://gizmodo.com/index.php?op=postcommentfeed&postId=249664&view=rss&microfeed=true
<![CDATA[ PS3 Vibration Return Confirmed? ]]> This could just be a case of a mistaken developer, but Cory Barlog, a guy working on the PS3 version of God of War 3, has said there will be SIXAXIS and vibration support in the upcoming game. Wait, vibration support? Through the "standard" SIXAXIS controller? Does this mean that Sony's recent settlement with Immersion is really going to bring vibration back to the PS3? We hope so.

God of War 3 Confirmed, With Vibration! [gwn]

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Tue, 13 Mar 2007 20:00:35 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=243907&view=rss&microfeed=true
<![CDATA[ Sony Settles Vibrator Dispute, Rumble Coming Back? ]]> Sony and Immersion have settled their long-faught lawsuit regarding the rumble technology Sony uses in its controllers. The deal reached between Sony and Immersion would open a door allowing Sony to add this technology to the Sixaxis controllers for the PS3. Immersion's CEO has already stated that a technical proposal for rumble PS3 controllers will be made very soon.

Immersion originally sued Sony for $97.2 million for patent infringement, which Sony quickly appealed. To continue selling PS2 accessories, Sony paid Immersion $30.6 million, but left the vibrating feature out of the PS3 controller claiming that the rumble feature would not work with a motion sensing controller, which may or may not be true (but sounds like a lot of BS to me). So what happens if they do re-release the Sixaxis? Will the people who already purchased controllers be SOL?

Sony, vibration tech maker end patent dispute [News.com]

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Fri, 02 Mar 2007 13:45:14 EST Travis Hudson http://gizmodo.com/index.php?op=postcommentfeed&postId=241126&view=rss&microfeed=true
<![CDATA[ PS3 Sixaxis Controller To Get Force Feedback After All? ]]> You'll soon feel every bump and jolt while playing with the PS3's Sixaxis controller... maybe. A hardware manufacturer by the name of SplitFish apparently figured out a way to give the Sixaxis rumble without infringing on Immersion's patents. (Immersion holds a number of key patents on controller vibration functionality and it's widely believed that Sony didn't want to license their technology. Hence, the current vibrationless Sixaxis.) Sony hasn't replied to SplitFish's offer yet, legitimate or not. Fill me in: is controller vibration all the important while playing video games? To me, it was cool when Star Fox 64 did it back in 1997, but has grown tiresome ever since.


SplitFish Could Make Sony's SIXAXIS Rumble
[1UP.com via PS3Blog.net]

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Wed, 31 Jan 2007 08:46:29 EST Gizloco http://gizmodo.com/index.php?op=postcommentfeed&postId=232794&view=rss&microfeed=true
<![CDATA[ The SIXAXIS Doesn't Time Out ]]> Remember when we said that the Wii's Wiimote times out just like the Xbox 360's and the PS3's? Yeah, scratch one of those off the list. After leaving the SIXAXIS on the couch for a couple hours, we noticed the PS3's screensaver came on but the light on top of the controller was still active. When we picked up the controller, the screensaver turned off right away. So unlike the 360 and Wii, the SIXAXIS does not conserve battery life by shutting off when not in use.

In other news, the range on it is pretty good—probably similar to the 360's. I took it to the furthest corners of my apartment and I was still able to get reception/control the SIXAXIS.

Further Reading: Gizmodo's 72-Hour Wii/PS3 Binge: We're Still Going [Gizmodo]

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Tue, 14 Nov 2006 11:30:41 EST Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=214649&view=rss&microfeed=true
<![CDATA[ PS3 SIXAXIS Controller's Battery Is Kinda Replaceable ]]> Even though Sony's said that they will replace dead SIXAXIS controllers once the battery life is gone—there's actually a note that the battery has a limited life-span in the manual—they also give you a method for removing the battery. All you have to do is unscrew 5 screws on the back of the controller, pull the casing up, and disconnect the connector to the battery. In the above picture, you can see the connector and the battery (that may be exchangeable without getting an entirely new controller).

Our guess is that Sony, or perhaps third party companies, will sell these batteries and you will be able to replace them yourself with 15 minutes and some screwing.

SIXAXIS Autopsy [Gizmodo]

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Sat, 11 Nov 2006 12:00:45 EST Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=214144&view=rss&microfeed=true
<![CDATA[ PS3 Ad Focuses On SIXAXIS, Not Crazy Babies ]]> In a move that actually makes sense (WTF Sony?), the latest ad for the PlayStation 3 highlights the fact that the SIXAXIS has tilt sensing capabilities. Though from the video, it looks like the SIXAXIS has god-like powers as well, but we'll chalk that up to creative license. It's good that Sony's finally making an ad that doesn't either makes us drop a dook in our pants or look to the skies in befuddlement.

The Latest PS3 Commercial [PS3 Tube]

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Wed, 08 Nov 2006 20:00:26 EST Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=213444&view=rss&microfeed=true
<![CDATA[ PS3: FiveYearOld Reviews SIXAXIS ]]> He will kick your butt at any PS3 game, as long as it isn't past his bedtime. Now all we need is the video of the boy crying as his dad/Kotaku editor rips the controller from his child's hands to finish Resistance.

Kiddo first hates the SIXAXIS, then settles in to liking it. In the end, he still loves thumbsticks more. Give it time, kiddo, give it time.

"Mommy, does daddy love the PS3 more than me?"
"Of course he does honey, of course he does."

My Son Master the SIXAXIS
[kotaku]

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Sun, 05 Nov 2006 13:46:41 EST Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=212517&view=rss&microfeed=true
<![CDATA[ SIXAXIS Autopsy ]]> Our "we think we're cool because we wear Mario underwear" friends at Kotaku posted that Sony's new SIXAXIS controller has been meticulously dissected. The verdict? To their chemically-induced point of view, the controllers have plenty of room for vibration in the handles. And we agree. Just check out those hollow caverns of wasteful nothingness.

While vibration wasn't the most important feature ever to grace a controller, we'd rather have it than not. What do all you readers think? Hit the jump for more photos of the carnage.

SIXAXIS Taken Apart (slow site)[via kotaku]

ps3_018.jpg

ps3_020.jpg

ps3_034.jpg

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Sun, 29 Oct 2006 10:56:29 EST Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=210886&view=rss&microfeed=true
<![CDATA[ Sony Will Replace Dead SIXAXIS Controllers ]]> Thanks to the fact that Sony's SIXAXIS controllers feature USB charging and non-replaceable batteries, your gamepads are going to have less and less charge as the months pass—and there's nothing you can do about it. Luckily for us, a spokesperson told GamesIndustry that Sony will exchange your controller whenever that day comes, saving you the $49.99 it costs to get a new one.

A Sony developer Crecente talked to said the controller would probably last one to two years, depending on usage. We would actually prefer it if the PS3 controller featured a detachable battery pack like the Xbox 360's, but if Apple still isn't making iPod batteries "easily" replaceable, it's doubtful Sony will either.

Sony to replace PS3 controllers [GamesIndustry via Kotaku]

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Fri, 20 Oct 2006 18:13:12 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=209154&view=rss&microfeed=true
<![CDATA[ PS3 Accessories Roundup - Like You're Going To Have Any Money Left Over ]]>

Sony finally confirmed all the accessories that will be available for the PS3 in the US, and even fessed up to how much you will have to fork over for them. Here's how it all adds up:



PS3 With All The Trappings
Price Total Comments
PS3 60GB HDD $599.00 $599.00
HDMI Cable $49.99 $648.99 You can find it cheaper on eBay
Memory Card Adapter $14.99 $663.98 The only way to play saved PS2 games on your PS3
Sixaxis Wireless Controller $50.00 $713.98 The box supports up to seven, comes with only one—but it knows six positions
Blu-Ray Disc Remote $29.99 $743.97 Because you are too damn lazy to use the Sixaxis as a remote control?
TOTAL $743.97

That's before you add in power consumption of course.

The games are expected to retail for under $60 each. Worth it?


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Thu, 19 Oct 2006 23:36:19 EDT Noah Robischon http://gizmodo.com/index.php?op=postcommentfeed&postId=208919&view=rss&microfeed=true
<![CDATA[ Is the PS3 Controller Garbage? ]]> IGN UK took the SIXAXIS PS3 controller to town, groping it rough in some back alley behind their cubicle farm, going on to say it feels cheaper than the joypad on a Chinese NES knockoff. Chinese Atari knockoff, even.

The newly-designed lower L and R shoulder triggers feel more like they belong on a prototype. Tather than being simple shoulder-mounted buttons, the triggers are now hinged horizontally along the controller, like triggers. Invariably we found our digits slipping off with the triggers snapping back to their default position. Bah.

But on the contrary, only a few months ago, IGN USA said...

this:

Just imagine a lighter, silver version of your current PS2 peripheral. The strange thing is that even though the controller wasn't as hefty, it completely avoids feeling cheap. The shoulder buttons and analogue sticks have a bit more spring to them.

We guess they made some changes, or IGN's interns are doing the testing, again. I think that Sony had the controller right with the PS2, so I doubt they could go this wrong and mess up a simple revision in the industrial design. But if you look at the photo, the lower bumpers do look...grotesque. I'm still just grateful they ditched the boomerang.

PS3 Controller, We Love It [IGN via Kotaku]
PS3 Controller, We Hate it [IGN]

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Mon, 16 Oct 2006 19:37:59 EDT Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=207998&view=rss&microfeed=true
<![CDATA[ edimensional GPAD Pro PS2 Controller Hands-On Review - Get PS3's SIXAXIS Controls Early ]]> We first saw eDimensional's GPAD Pro way back at E3, back when it was shaped more like a PS2 Dual-Shock. The design may have changed, but the basic premise hasn't—to bring PS3 SIXAXIS motion-sensing to the PS2 and PC.

What did we think of the controller? We loved its motion sensing, but only for certain games.

gpadprocomparison.jpg

Motion sensing may seem pretty darn cool at first—being able to tilt the controller to make game move—but in actuality it only works well with certain types of games. These games? Racing and flight simulators. And since I get vertigo just standing on my coffee table, it was just down to racing.

In Gran Turismo, the controller worked great. Tilting to the right or left, if you use your imagination hard enough, felt just like a steering wheel—albeit a pretty sensitive one. There were no problems with calibration since it just worked right out of the box. After a few minutes of getting used to the concept, the controls were good enough to get me a first place in the races I tried in this game and in the cell-shaded Auto Modellista (not to brag or anything).

What didn't work were games like Katamari Damacy and Shadow of the Colossus, where you had to combine moving your character in one direction with moving the camera in the other, and pressing buttons for actions simultaneously. It was especially weird for Katamari when you have to tilt the controller and use the right analog too. Of course, your arms do get tired faster when you're playing this way, and that's the main complaint people will have.

If this is the way the PS3 is going to work, we'll see many people turning off the motion sensing in most games, seeing as you have to keep it absolutely parallel to the floor if you want to stop moving.

But, we can see this as being pretty fun for racing and plane games if you spend a few hours getting used to it. Available for $39.

Product Page [eDimensional]

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Tue, 03 Oct 2006 16:08:09 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=204984&view=rss&microfeed=true