<![CDATA[Gizmodo: Sound]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: Sound]]> http://gizmodo.com/tag/sound http://gizmodo.com/tag/sound <![CDATA[ 20-Watt Beer Sound Amplifier Makes Perfect Sense, Really ]]> Beer + music + electricity = Ultragoodness. You can't go wrong with that formula and this do-it-yourself 20-watt Heineken Draught Keg Guitar Amplifier hits all the right chords perfectly. For $119, and looking this good, it's the perfect present for any drunk guy who loves beer, music, and whose birthday is just around the corner. Yes, that would be me.

You can connect anything you want—MP3 players, guitars, bass guitar, your tongue—then plug it into any regular electrical outlet, and start rocking with glorious tin-can sound. [Etsy via 7Gadgets]

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Tue, 16 Sep 2008 17:20:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5050682&view=rss&microfeed=true
<![CDATA[ Logitech's New Speakers Feature Omnidirectional Sound, Motion Sensing, USB Plug-and-Play ]]> In case you're in the market for a new set of speakers, Logitech's just dropped a couple that you should probably consider. Two of them, the Logitech Pure-Fi Anytime and the Logitech Pure-Fi Express Plus, also function as iPod docks. The third, Logitech's Z-5 Omnidirectional Stereo Speakers is completely USB bus-powered. Each option will set you back $100.

The Anytime dock (pictured above) has probably the worst speakers of the three, but comes with an integrated alarm clock which uses motion-sensing to light itself up or hit the Snooze button at the wave of a hand. The Express Dock features omnidirectional acoustics to transmit sound evenly in all directions, a remote control, and can run on either AC or battery power.

The Z-5 is more of a portable laptop speaker and can be powered completely through USB. It also boasts omnidirectional sound and comes with a remote control.

The Next Evolution of PC-Speaker Acoustics: Logitech Introduces Omnidirectional Speakers for PC, Mac Computers

Logitech Z-5 Omnidirectional Stereo Speakers

Deliver Great Sound Throughout Your Room

FREMONT, Calif. – Sept. 16, 2008 — Attaching speakers to a PC has always improved on the sound quality of built-in PC speakers. But now, Logitech (SWX: LOGN) (NASDAQ: LOGI) introduces the next evolution in PC-speaker acoustics, unveiling the Logitech® Z-5 omnidirectional stereo speakers – for PC and Mac® computers – which deliver great sound throughout your room.

Unlike standard PC speakers that focus sound in one direction, the Logitech Z-5 speakers use omnidirectional acoustics that create a substantially wider sweet spot – an especially helpful feature if you often move your laptop around your home or office. An innovative speaker technology previously found only in expensive home-theater systems, omnidirectional acoustics on the Logitech Z-5 speakers use forward- and backward-firing drivers to transmit sound evenly in all directions. Whether you’re listening to your favorite song or watching a video on YouTube™, you’ll enjoy rich, articulate sound and minimal distortion – from every corner of your room.

“We’re truly excited to offer omnidirectional speakers for the PC and the Mac,” said Mark Schneider, vice president and general manager of Logitech’s audio business unit. “We’re confident that the Z-5 speakers will provide a noticeable improvement to the PC-entertainment experience whether you’re listening to music or watching a movie. With omnidirectional acoustics, the sound is all around you no matter where you have your desktop or laptop computer.”

Delivering pure digital audio that’s easily moved with your laptop, the Z-5 omnidirectional speakers can be quickly connected to any PC or Mac via USB. There’s no need for an external power adaptor or batteries. And to let you wirelessly navigate and enjoy all your entertainment options, Logitech’s newest speaker system comes with a sleek remote control. Launch your favorite entertainment application, adjust the volume and change your selection from across the room.

Pricing and Availability

The Logitech Z-5 omnidirectional stereo speakers are expected to be available in the U.S. and Europe beginning this month for a suggested retail price of $99.99 (U.S.).

and

Dock, Rock and Roll (or Snooze): Logitech Introduces Two Speaker Docks for iPods or iPhones

Pure-Fi Express Plus Offers Omnidirectional Acoustics, Pure-Fi Anytime Makes the Perfect Nightstand Companion

FREMONT, Calif. – Sept. 16, 2008 — Whether you dock your iPod®, or your iPhone™, in the bedroom or crank up your favorite playlist in the living room, Logitech (SWX: LOGN) (NASDAQ: LOGI) has a speaker dock for you. The Logitech® Pure-Fi Express Plus omnidirectional speaker for iPod or iPhone delivers great sound throughout your room, while the Logitech® Pure-Fi Anytime™ premium alarm clock for iPod or iPhone is the perfect nightstand companion. Both speakers are compatible with the first generation iPhone as well as the new 3G iPhone.

“Our research revealed that as digital music players, and especially the iPod, become more integral to our lives, we look for accessories to optimize the experience,” said Mark Schneider, vice president and general manager of Logitech’s audio business unit. “Our latest iPod speaker docks are designed to suit each person according to their individual needs, whether what’s wanted is enhanced audio and portability or an alarm clock with innovative features such as motion sensing.”

Logitech Pure-Fi Express Plus Featuring Omnidirectional Acoustics

A first for iPod or iPhone speaker docks, Pure-Fi Express Plus offers omnidirectional acoustics. An innovative speaker technology previously found only in expensive home-theater systems, omnidirectional acoustics transmit sound evenly in all directions. If you love to dock, charge and listen to your iPod or iPhone when you’re at home, at work, or even in your backyard, now you can enjoy rich, articulate sound and minimal distortion – from every corner of your room.

Pure-Fi Express Plus provides more than just great sound. For added portability, Pure-Fi Express Plus can run on AC or battery power and includes an integrated handle, making it easy to take your music from room to room. The new Logitech dock also features a wireless remote. With a range of up to 30 feet (10 meters), the remote lets you instantly adjust volume, play, pause, fast forward, rewind, as well as offering Shuffle and Repeat buttons – all from the comfort of your couch or favorite chair.

Logitech Pure-Fi Anytime: The Perfect Nightstand Companion

If you commonly dock your iPod or iPhone in the bedroom, Pure-Fi Anytime offers a full set of features, such as advanced motion-sensing technology, that make it perfect for your bedside table – and ensure that you’ll have a fully charged iPod or iPhone when you wake in the morning. To avoid the inconvenience of waking a sleeping partner, the motion-sensing backlight makes it easy to set your alarm without having to turn on the lights. The alarm clock’s controls light up when you wave your hand over the speakers and the buttons automatically dim when you’re done using it. And when you want to get a few minutes of extra sleep when your alarm goes off in the morning, you can simply wave your hand over the speakers and the motion-sensing technology will activate Snooze.

Pure-Fi Anytime also features an easy-to-read display that is clearly visible during the day and night. A recessed dock helps prevent you from accidentally knocking over your iPod or iPhone. Plus, Pure-Fi Anytime offers a digital AM/FM radio for those times when you want to give your iPod a break and enjoy live music, news and sports.

Pricing and Availability

The Logitech® Pure-Fi Express Plus omnidirectional speaker for iPod or iPhone is expected to be available in the U.S. and Europe in October for a suggested retail price of $99.99 (U.S.). The Logitech® Pure-Fi Anytime™ premium alarm clock for iPod or iPhone is expected to be available in the U.S. and Europe beginning in October for a suggested retail price of $99.99 (U.S.).

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Tue, 16 Sep 2008 04:00:00 EDT Elaine Chow http://gizmodo.com/index.php?op=postcommentfeed&postId=5050361&view=rss&microfeed=true
<![CDATA[ Hello Kitty DJ Speaker Brings Out the Disco Pussycat Lover In You ]]> Who else would spend $25 in a Hello Kitty Action DJ Speaker—which moves pretending she's a DJ at the rhythm of the music played in your digital audio player—but a twisted disco pussy lover with probably too much Jack Daniel's running through his veins and listening to ABBA right now?

FedEx says they are delivering it this monday. Oh. Yes. [Think Geek]

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Sat, 06 Sep 2008 16:00:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5046321&view=rss&microfeed=true
<![CDATA[ Quick View on Philips New IFA 2008 Gadgets ]]> In addition to their new TVs and AV systems, Philips had a ton of small new gadgets and appliances at IFA 2008 today: new Streamium 160GB micro Hi-Fi systems, the CinemaOne all-in-one home theater unit, the new version of the Wake-Up Light alarm clock, a cool home messaging system bar, a beer draft machine, a barrage of grooming things, food processors, and the new Senseo Latte Select, which does perfect latte macchiatos in seconds. I'll get an espresso instead, because I was getting quite sleepy right there. Full gallery of shiny objects after the jump.

Honestly, it never ceases to amaze me the amount of stuff these kind of general consumer-oriented companies make. [More IFA 2008 Coverage]

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Thu, 28 Aug 2008 21:40:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5043290&view=rss&microfeed=true
<![CDATA[ Plantronics Gamecom 777 Dolby Gaming Headset Ears-On Actually Goes to 11 ]]> I was able to try the new Plantronics Gamecom 777 gaming headset here at IFA Showstoppers preview (about the only few thing worth trying, since the Garmin Nuvifone was broken). The $99 headset—equipped with a microphone that folds into the headset itself, Dolby Headphone and Dolby Pro Logic II technology—feels good both on your head and in your ear.

The sound was clear and, watching the demo DVD, I could actually position things on the screen with the surround simulation. Designed to use during long periods of gaming, the Gamecom 777 is very light and the cushion does a good job to make them extremely comfortable.

The Dolby circuitry that does the sound magic is not in the headphones, but in an add-on dongle that connects directly to the USB port. The speakers are 40mm and the sound they provide is good, with clear bass and high tones. As you can see in the video, it also has a controller for adjusting the volume and muting the sound at any time. Overall, if you are looking for a nice cheap headset for gaming, with good quality sound and convenient design, this may be the ticket.

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Wed, 27 Aug 2008 16:50:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5042678&view=rss&microfeed=true
<![CDATA[ Wooden Earbuds Would Make for a Nasty Splinter ]]> If traditional iPod-white earbuds are a good way to yell "mug me!" we guess that wooden earbuds might send the message "I could be so cheap that I fashioned my iPod from a tree so I probably have no money in my wallet." From Radius, the HP-WCF11M earphones feature 10mm neodymium drives with 18Hz-21,000Hz frequency response, all encapsulated in nature's speaker. Technically the HP-WCF11M are Japan only, but it looks like Radius is moderately US-friendly. [Radius via Akihabaranews]

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Thu, 21 Aug 2008 10:45:00 EDT Mark Wilson http://gizmodo.com/index.php?op=postcommentfeed&postId=5039898&view=rss&microfeed=true
<![CDATA[ Fantabulous Wood Sound Enhancer Specially Crafted for Rich Morons ]]> At last, here is the answer for all your high fidelity problems: the Acoustic System Phase Corrector, a group of 11 maple wood blocks that corrects the blurring of phase coherency. You know, that sound problem caused by those pesky pockets of greater energy density happening between the loudspeakers, the floor, and the front wall. Come on. You know the ones. Listen, just spend $1,975 on this and you will get amazing sound, as their product description says:

The Acoustic System Phase Corrector may look like a simple instrument grade maple block but its inner workings are more complex. When you walk around your listening room you will notice pockets of greater energy density. One of these energy pockets occurs between the loudspeakers and is concentrated at the interface between the floor and the front wall. From the listening position the result is a blurring of the phase coherency. The phase corrector, as its name suggests, attempts to correct this phenomenon by disrupting the energy pocket near the floor/front wall interface through a combination of resonance and diffusion. The degree of resonance can be altered by varying the distance between the phase corrector and the front wall.

Obviously, the system doesn't solve the blurry neuron connections of any moron with deep money pockets who actually tries to buy this—hopefully pranky—crap. [Pure Music Group via Boing Boing Gadgets]

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Wed, 06 Aug 2008 08:45:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5033654&view=rss&microfeed=true
<![CDATA[ Yamaha YSP-3050 Soundbar: Same as the YSP-3000 Plus HDMI Upscaling ]]> The YSP line is my favorite soundbar because of the sonar-inspired tech it borrows from cold war subs. The YSP-3050 is a new 23-driver model, second best compared to the 42 driver YSP-4000. The upgrade from the 3000 now has a front mounted minijack in, and HDMI upscaling. Like the higher end models, these will provide glorious surround, but unless you wall mount, the speaker blocks a few inches of your TV. [Yamaha]

YAMAHA INTRODUCES THE YSP-3050 DIGITAL SOUND PROJECTOR,

ITS LATEST SINGLE COMPONENT SURROUND SOUND SOLUTION

—New model to its market-leading line offers HDMI, video upconversion, iPod and XM Satellite Radio compatibility, FM tuner and advanced listening settings —

BUENA PARK, Calif.—Yamaha, the innovator in home theater and digital audio and video reproduction, today unveiled the YSP-3050, the latest in its award-winning line of Digital Sound Projectors which focus audio signals into precisely controlled and directed "beams" that provide true multi-channel surround sound from a single component. The YPS-3050 fits neatly underneath a flat-panel television and gives consumers a space-efficient option to installing multiple speakers throughout a room for immersive audio for watching movies, television and sports programming.

The new YSP-3050 features 21 beam drivers, and two woofers, 23 corresponding digital amplifiers, three Cinema DSP programs (movie, music and sports), analog to HDMI video upconversion, high definition video upscaling to 1080i/720p and a 1080p (24Hz and 60Hz) compatible HDMI interface with two inputs and one output to facilitate pure digital connections with the latest home theater components.

The YSP-3050 is XM Satellite Radio ready with XM HD surround sound powered by Neural Surround. The YSP-3050 also offers iPod compatibility via the new optional YDS-11 dock (more information on the YDS-11 below). Once docked, the iPod can be operated (song selection, play, etc.) via the YSP's remote control and on-screen display. Yamaha's proprietary Compressed Music Enhancer technology compensates for the lost detail of audio that is compressed during the "ripping" process, recapturing the essence of the original recording. An integrated FM tuner further broadens the user's entertainment choices.

The YSP-3050 creates a wide soundstage designed to fill the whole room with convincing surround sound regardless of where listeners are seated. Sound settings include 5-Beam, 3-Beam, 3-Beam + Stereo, 2- channel Stereo, My Beam, 5-Channel Stereo and My Surround modes. My Surround mode delivers surround sound to even the most difficult installation environments where walls may not be present or are covered with unsuitable materials. My Beam mode focuses the sound at a specific listening position, so the listener can hear all program audio clearly, including dialog, without disturbing others in the room.

Yamaha's proprietary IntelliBeam™ automated system calibration enables users to quickly and easily set up each system for the optimal listening experience and intuitive, multi-language on-screen displays.

The YSP-3050 offers full support for surround sound standards, including Dolby Digital, DTS, Dolby Pro Logic II and DTS Neo:6, as well as CINEMA DSP technology, to create realistic soundscapes in any room. For late night movie and music enjoyment, a Night Listening Enhancer mode allows dialog and quiet passages to be heard clearly, even at low volumes. The TV Equal Volume mode prevents sudden startling bursts of sound from TV programs and commercials. The model also features SRS TruBass technology to provide exceptionally deep and rich bass response.

The YSP-3050 is currently available for a suggested retail price of $1,399.95.

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Mon, 30 Jun 2008 15:58:36 EDT Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=5020812&view=rss&microfeed=true
<![CDATA[ Mitsubishi 149 iSP Series LCDs Loaded With 16 Speakers Up Front ]]> Mitsubishi's 149 iSP series LCDs have a 16-speaker sound bar built-in for people who are too lazy (like me) or don't know how (like my parents) to set up a home theater. The integrated Sound Projector, as it's called, sends sound flying around the walls to act like surround sound—in my experience, it was way better than typical front speaker-only setups but didn't match the immersive feeling of true surround.

One great thing about the set is that you can change the way it does sound depending on room size and TV placement using simple menu options. Oh yeah, and the picture on the 120Hz set wasn't bad either. The 149 comes in two flavors, a 46" for $3300 and a 52" for $3700, out soon. [Mitsubishi]

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Mon, 30 Jun 2008 00:01:00 EDT Benny Goldman http://gizmodo.com/index.php?op=postcommentfeed&postId=5020648&view=rss&microfeed=true
<![CDATA[ Sonic Crystals to Make Homes, Cars Completely Soundproof ]]> A new technology presented in the New Journal of Physics may lead to completely soundproof homes, cars, or any other space using a meta-material called sonic crystals. One of the developers, who is not Reed Richards but Dr José Sánchez-Dehesa of the Polytechnic University of Valencia, Spain, says that this "acoustic cloaking will deviate sound waves around the object that has to be cloaked."

Dr Sánchez-Dehesa told BBC News that 200 layers of this material, formed by arrays of tiny cylinders, will shield an object from any noise, while thinner implementations will achieve insulation from certain frequencies.

At this stage, it's still too early to tell when we will see practical applications of this discovery, which has a precedent in microwave invisibility cloaks. It may find its way into military applications first, like making submarines completely silent. [BBC News]

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Fri, 13 Jun 2008 07:25:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=5016135&view=rss&microfeed=true
<![CDATA[ Mega Sonic Scatter-Cat Blasts Dogs and Cats Off Your Lawn, But Not Those Damn Teenagers ]]> Squirrels. They're rats with fluffier tails, and the little bastards used to steal the peaches off of my grandma's trees while our brilliant but useless dog watched. Sonic repellents are nothing new (for animals or people), but the Mega Sonic Scatter-Cat adds a mega-dose of cheap toy cheesiness, making noise assaults on furry pests mildly more entertaining. Plus, laser sight! And it's only like $20. I'd pay an extra 10 bucks for a youngster setting. [Maplin via Crave]

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Mon, 21 Apr 2008 17:00:00 EDT matt buchanan http://gizmodo.com/index.php?op=postcommentfeed&postId=382243&view=rss&microfeed=true
<![CDATA[ Creative Presents Cease-and-Desist Note to Developer Hero ]]> After Vista's release, Creative's Audigy Sound Blaster series lost a lot of their in-built functionality. Developer, good-guy and all around hero, Daniel_K stepped up to the challenge, putting together his own drivers and asking for non-obligatory donations in recognition of his effort. Daniel_K's drivers restored functionality, and added some extra features to boot. That's great news, right? Apparently not; Creative is pissed.

We're not too sure why Creative wouldn't want their old products having proper cross OS support implemented. Sure, they do provide beta drivers, but word is they aren't to stable, plus we're guessing their newer, shinier and more expensive replacement devices have something to do with it. Frankly, those won't sell if some asshole is putting down his own, backward compatible drivers to bring old hardware up to speed. Checkout what Creative had to say below:

Daniel_K:

We are aware that you have been assisting owners of our Creative sound cards for some time now, by providing unofficial driver packages for Vista that deliver more of the original functionality that was found in the equivalent XP packages for those sound cards. In principle we don't have a problem with you helping users in this way, so long as they understand that any driver packages you supply are not supported by Creative. Where we do have a problem is when technology and IP owned by Creative or other companies that Creative has licensed from, are made to run on other products for which they are not intended. We took action to remove your thread because, like you, Creative and its technology partners think it is only fair to be compensated for goods and services. The difference in this case is that we own the rights to the materials that you are distributing. By enabling our technology and IP to run on sound cards for which it was not originally offered or intended, you are in effect, stealing our goods. When you solicit donations for providing packages like this, you are profiting from something that you do not own. If we choose to develop and provide host-based processing features with certain sound cards and not others, that is a business decision that only we have the right to make.

Although you say you have discontinued your practice of distributing unauthorized software packages for Creative sound cards we have seen evidence of them elsewhere along with donation requests from you. We also note in a recent post of yours on these forums, that you appear to be contemplating the release of further packages. To be clear, we are asking you to respect our legal rights in this matter and cease all further unauthorized distribution of our technology and IP. In addition we request that you observe our forum rules and respect our right to enforce those rules. If you are in any doubt as to what we would consider unacceptable then please request clarification through one of our forum moderators before posting.

Phil O'Shaughnessy
VP Corporate Communications
Creative Labs Inc.

How very, very greedy, Mr Creative. On a side note, I've been having a pretty bad CS experience with Creative myself; anyone calling in agreement / disagreement? [Creative; Daniel_K Drivers. Picture via DK Images]


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Sat, 29 Mar 2008 12:00:00 EDT Haroon Malik http://gizmodo.com/index.php?op=postcommentfeed&postId=373748&view=rss&microfeed=true
<![CDATA[ Earliest Audio Recording Resurrected, Scares the Genitals Off Us ]]> Audio historian David Giovannoni and scientists at the Lawrence Berkeley National Laboratory have discovered and brought back to life the first audio recording ever made, 17 years before Edison's patent. The ten-second snippet was made on a phonoautograph, a device that only recorded sounds but didn't play them back, so they had to do some voodoo to resurrect it and play it back. And after you hear it, you will agree on the voodoo part.

27sound_650.jpg

The audio recording, a verse of "Au Clair de la Lune" sung by a woman/zombie/spirit/ghostard, was made by Édouard-Léon Scott de Martinville. Scott was a Parisian typesetter and inventor who invented the phonoautograph, and died thinking Edison stole his idea for recording sound (just like he stole and ran Méliès out of the movie business).

However, while the fact is that Edison stole many things, this is not one of them, according to Giovannoni: "Edison is not diminished whatsoever by this discovery." Another scholar, Paul Israel, director of the Thomas A. Edison Papers at Rutgers University remarked that "what made Edison different from Scott was that he was trying to reproduce sound and he succeeded."

sound450.jpg

The phonoautograph is a device that only prints the sound it captures, but it can't reproduce it. Giovannoni and his team had to digitally process the recording, made on April 9, 1860, to create the version you can listen to here. [NYT]

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Thu, 27 Mar 2008 13:35:00 EDT Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=372994&view=rss&microfeed=true
<![CDATA[ Sound Gadgets Get On Your Nerves When Darkness Falls ]]> These little gadgets are perfect for really really annoying your house mates: flip one on and conceal it somewhere, and until it's dark it does nothing. When the lights are off the fun starts, as the box starts to emit either the distant sounds of dripping water or a barking dog. Of course, your victim will turn the lights on to hunt down the problem, and the box falls silent. Brilliant. We love them, in a very seven-year-old kid amused by whoopee cushion and fart-powder kinda way. Available for about $10 each. [Red Ferret]

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Tue, 26 Feb 2008 08:10:29 EST Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=360756&view=rss&microfeed=true
<![CDATA[ Inferno Speaker Blaster Makes you Vomit ]]> Inferno is a "sonic barrier," a long metallic speakerbar that generates a sound made of four frequencies between 2 and 5 kilohertz. The sound itself is 125dB, which is the typical sound made by an alarm, but according to Danger Room's Sharon Weinberger, it's "the most unbearable, gut-wrenching noise I've ever heard in my life." It was a very quick exposure but Sharon says that it was a lot worse than the Pentagon pain ray. We talked with Dr. Maurice Goldman, managing director for the company in the US, about the uses and cost of these devices.

"Being a guinea pig for a sonic ray was truly a whole lot worse than being a guinea pig for the pain ray. I would happily volunteer again to be hit by the Pentagon's pain ray. It was fun, like being Bugs Bunny dancing around when Elmer Fudd tries to shoot him. I never, ever again want to be hit by the Inferno" says Sharon, but while the sensation was unbearable, she actually didn't experiment the extreme reactions that this sound will cause if you are exposed to it for a longer time: vertigo, nausea, and pain in the chest.

The device is designed to work with security systems, making people leave a protected area immediately. Their site shows many different models, which can be installed inside or outside shops and cargo vans. Dr. Goldman told us that they "don't do home applications because of the potential headaches that this may bring from law enforcement agencies and customers." Apparently, "only homes that have special requirements, like a strong room" can be elegible to install one of these alarms. Too bad, because he pointed out that the cost of a typical system is only $1,800, which is affordable enough for me to want one.

inferno2.jpg

If you are wondering if this is really a good deterrent against thieves, have no doubts about it. Apparently, Inferno is so effective that Swedish manufacturer Indusec just landed a contract with the Russian government to install the sound bars in nuclear weapon depots using the Inferno Mini (above) which is the same you can install in your own shop. Meanwhile, big companies like UK-based chemist super-chain Boots, are also installing the devices all through all their shops.

The good thing about Inferno is that, although it will stop anyone from entering an area, they won't injure them (or you.) According to a study on the Inferno by the Royal Institute of Technology in Stockholm, only if you experiment repeated exposures to this kind of noise or if the sound pressure is more than 130dB, your ears could be damaged. Inferno, the paper concludes, doesn't have any risk of hearing loss since it's just 125dB.

Just in case, I won't try it. [Danger Room and Inferno]

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Wed, 13 Feb 2008 13:54:50 EST Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=356090&view=rss&microfeed=true
<![CDATA[ Resurrecting Destroyed Music Recording Earns Mathematician a Grammy ]]> A sixty year-old concert bootleg, made on a broken and twisted old magnetic wire earned a bunch of audio engineers and a mathematician a Grammy last night for their skills in recovering destroyed music. The audio recording on the wire was so distorted, and the wire broken so many times, that the team had to invent whole new techniques to process the music back to listenable quality. The result: the only live recording of old time folk-singer Woody Guthrie.

The recording was made in 1949 by a student at a concert in Newark, N.J. When it was eventually found and played recently, the ancient magnetic wire had stretched and twisted and was so frail it broke often. It took 36 hours of work to just get the audio safely off the wire and into a computer, and even then the tracks were peppered with holes, slowed-down sound and missing high-frequencies.

By finding rhythmic sounds buried in the recording, and using mathematician Dr. Kevin Short's signal processing algorithms, the team carefully pieced together the tracks, interpolating holes and correcting for distortions and speed-shifts. The resulting album, The Live Wire, was nominated for the Best Historical Album category in the Grammys. You can listen to tracks showing just how nifty the processing was via the Science News link. [Science news and University of New Hampshire]

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Mon, 11 Feb 2008 11:32:29 EST Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=354923&view=rss&microfeed=true
<![CDATA[ Pioneer MEP-7000 and SEP-C1 Software Is Digital DJ Dream, Purists' Nightmare ]]> Rather like some of my Swedish girlfriends, Pioneer is going after mobile DJs and bars with their new MEP-7000 player and matching SEP-C1 controller. The MEP-7000 allows to play anything except vinyl (which will probably cause a Macbook-Air-sized conflict), including MP3, WAV, AIFF and AAC files, from any source, including hard drives, CD, DVD, USB keys and computers. It can also work alongside software DJ applications, like their own DJS or Serato Scratch Live and Traktor. Pioneer says that it can also be set up to play things automatically (vade retro!), but I guess that's OK if you are a mobile DJ or own a bar, with or without Swedish girlfriends.

Introducing Pioneer's MEP-7000 Multi Entertainment Player, incorporating the SEP-C1 Software Entertainment Controller

16th January 2008: Pioneer today announces its new multi-entertainment player and controller, primarily for the mobile DJ and bar market, the MEP-7000.

The MEP-7000 offers a flexible high quality solution specifically with digital music in mind, being compact and easily to transport, yet inheriting the basic functions and features of the popular CDJ series CD Decks. The MEP-7000 enables users to play MP3/AAC files stored on various memory formats, along with playback of music from conventional media such as CD/CD-ROM/DVD-ROM discs. The system can also be setup to playback and mix music automatically using playlists, allowing the system to entertain when no DJ is present.

The MEP-7000 and SEP-C1 are a response to the trend of laptops being utilized by professional DJs. Recent developments have changed the way mobile and club DJs organise and play their music. No longer carrying boxes of vinyl or CD's full of music. Laptops, USB flash media and hard drives are becoming standard amongst the DJ community.

Key new features to this product type are the 4.3-inch colour LCD screen that gives clear accurate information, allowing intuitive and easy menu navigation. The MEP-7000 transforms into a Karaoke playback device when a CD-G disc is inserted, displaying the playback video on the LCD screen, but can also be fed to external monitors using the composite video output terminal.

The SEP-C1 (also available as a separate unit) works as a software controller when used in conjunction with compatible software such as the bundled "DJS" from Pioneer. This allows the user to manage and control playback of audio files stored on your computer, to give full scale DJ performance without the need for a mouse or keyboard.


Key Features
Dynamic digital media playback and MIDI-control via USB
The MEP-7000 allows USB control from either PC or Mac. So, besides music from CD/DVD, the MEP-7000 lets DJs play music files, such as MP3*1/AAC/WAV/AIFF*2, stored on USB keys, HDD, CD-R/RW and DVD±R/RW. The unit is also compatible via USB with Pioneer's DJS software*3 or applications such as Serato Scratch LIVE or Traktor*4- without the need for a time coded disc. USB connectivity furthermore means that the SEP-C1 can easily be used as a MIDI controller for MIDI-compatible computer applications.

Area-Colour OEL display/4.3-inch colour LCD for express music mapping
The innovative 4.3-inch colour LCD with high visibility, intelligent GUI (Graphic User Interface) and a rotary selector enables rapid track searches from huge music libraries. To achieve this, the MEP-7000 adopts an industry-first Area-Colour OEL (Organic Electroluminescene) display, ensuring that the user can see performance data in harsh lighting conditions.

Scratch-happy Jog Wheel and a wide range of effects
The high quality Touch Sensor Jog Wheel is capable of controlling various scratch sounds and these definitely broaden the scope of any DJ performance. The MEP-7000 carries 3 patterns of Scratch Jog Effects (SCRATCH, BUBBLE and TRANS) and 3 patterns of Digital Jog Break Effects (JET, ROLL and WAH), which vary depending on the DJ's choice and use of the Jog Wheel.

Effects lovers will be pleased to know there are also 8 patterns of DJS Effect (DELAY, ECHO, AUTO PAN, AUTO TRANCE, AUTO FILTER, FLANGER, REVERB and PITCH SHIFTER) available, and that these can all be synced with the BPM (Beat Per Minute), if required. Only when connected to DJS via the USB connectivity.

Auto Mix enables automatic mixed playback of tracks from the Play List
The MEP-7000 uses an Auto Mix function that allows auto mix playback of tracks registered on the Play List. There are then 4 patterns of Mix Mode (ECHO, ZIP, CUT IN and CROSS FADE), allowing music to be mixed in a selected style and played automatically. 

Other Features
1. Library Function: Select tracks from various categories, such as genre/artist.
2. Tempo Control Range: Choose from 4 maximum ranges for the tempo slider: ±6%, ±10%, ±16%, and WIDE ±100%. (WIDE mode is not available with MP3/AAC/WAV and AIFFs files.)
3. Pitch Bend Button: Achieve fine adjustment of track speed simply by pressing the button.
4. Seamless Loop: Repeats a loop without interruption. Loops can be set as small as approx. 0.013 seconds up to infinity.
5. Hot Loop: Return to a loop-in point during loop playback. Start over the loop playback by just pressing a button.
6. Memory Cue/Loop: The unit can memorise any CUE/LOOP point at the press of a button.
7. Auto BPM (Beats Per Minute) Counter: Automatically measures and digitally displays a track's tempo.
8. Digital Output and Monitor Out Terminals: Output audio digitally and select tracks using a large external display.
9. Keyboard Available: Select tracks swiftly and input characters directly.
10. Legato Link Conversion: Reproduces richer and more natural sound with WIDE range playback by up sampling, 44.1 kHz → 176.4 kHz, the audio information lost in a CD format.
11. Vibration Proof Construction: Shockproof memory plus floating mechanism used in Pioneer's Car audio components helps prevent skipping and resists vibration.
12. Rack-Mount-Ready: Ready for rack mounting, which is useful for club/studio installations. (EIA compliant)

*1 MPEG-1 Audio Layer3, MPEG-2 Audio Layer3 LSF.
*2 Available only on USB storage device; WAV/AIFF recorded on CD/DVD media cannot be played.
*3  MEP-7000 can control DJS using version 1.6000 (download available from late April 2008). If you own the previous version, please download an update from Pioneer's site.
*4  More DJ software applications pending, but Pioneer cannot guarantee performance of software on users' PCs. Scratch LIVE is a registered trademark of Serato Audio Research.

Price and availability
The MEP-7000 and SEP-C1 are available from Pioneer's distribution network, details of which can be found at HYPERLINK "http://www.pioneerprodj.eu" www.pioneerprodj.eu. The MEP-7000 will be available from April 2008 with a suggested retail price of €1499 (excluding VAT), while the SEP-C1 controller stands at €749 (excluding VAT). Images of the MEP-7000 / SEP-C1 will available shortly to download from HYPERLINK "http://www.prosvlink.net" www.prosvlink.net with the password PRO1007L.

About Pioneer Europe NV
Pioneer Europe NV is the regional European headquarters of the Pioneer Corporation, a global leader in electronics and audio/video products for the home, car, commerce and industry, particularly in the following core multimedia technologies - digital versatile disc (DVD), plasma display panels (PDP), and in-car navigation and AV systems. Its shares are traded on the Tokyo Stock Exchange.

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Thu, 17 Jan 2008 09:00:37 EST Jesus Diaz http://gizmodo.com/index.php?op=postcommentfeed&postId=345944&view=rss&microfeed=true
<![CDATA[ Did You Know? 500 Pairs of Disposable Earbuds = Fine Art ]]> Half DJ and musician, half avant-garde artist, all geeky engineer, Andr Fernandes Avel s is the daddy of the Headphones art project. A one-night display in Stavanger, Norway this past month, the installation consisted of 500 pairs of earbuds tied together electronically and controlled by a mixer to create a controlled cacaphony of mind-altering sound.

Here's how it works: 960 of the little buds are speakers, collectively pushing buzzing sounds around the room, while the remaining 40 buds act as microphones to fuel the feedback loop. "Another unpredicted but welcomed sound source was some white noise from a fucked-up amplification circuit I built," says Avel s, who tells us he wants to stage the installation again in Amsterdam, where he lives. Below is a photo of Avel s putting the final touches on his project; he says audio and video samples of the event are coming soon.

Avelas_Headphones_1a.jpg[Make; Andr 's Flickr Gallery]

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Fri, 28 Dec 2007 09:45:56 EST Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=338447&view=rss&microfeed=true
<![CDATA[ MC Square X1 Stimulates Brain Waves, Makes You Smarter? ]]> The MC Square X1—a get-smart-quick device—is already huge in Korea. Its makers say it helps you relax and concentrate by targeting your brain's sensory preceptors with light and sound. It looks like a little MP3 player with an accompanying set of video glasses, but instead of displaying video, the glasses transmit pulsing red dots that are synchronized to music or nature sounds. The X1 also includes a voice recorder—so you can listen to your own soothing voice?— plus a miniSD slot for your photos and music.

The device can take you through six different regimens for better sleep, improved concentration, memory improvement and relaxation, each running at about 15 minutes. The inventors say that doctors at University of Pennsylvania and Thomas Jefferson University—both in Philadelphia—have put the MC Square through real clinical tests. Some studies have shown a 14% increase in memorization after about a week. That is, as long as the thing doesn't give you a seizure: since it is a device that emanates light pulses, MC Square says those who have suffered from seizures in the past should stay away. Ditto for kids under 13. Everyone else should pay $400 for it, in their opinion. [MC Square]

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Wed, 14 Nov 2007 15:42:00 EST hook http://gizmodo.com/index.php?op=postcommentfeed&postId=322779&view=rss&microfeed=true
<![CDATA[ Polk Audio SurroundBar50 Gives you Surround Sound in One Very Long Speaker ]]> Polk Audio's latest HE audio system, the SurroundBar50, is 51 inches of speaker that gives you surround sound from just one speaker. The aluminum-covered unit contains nine mid/bass drivers with Neodymium magnets, three dome tweeters and a four-PC board crossover, and Polk's Stereo Dimensional Array (SDA) technology on the left and right front channels.

Measuring 51 x 4.5 x 5.1 inches, the SurroundBar50 comes with a bracket that you hang either above or below your TV, and will cost $1099.95 when it is released in October. [OhGizmo!]

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Mon, 13 Aug 2007 03:42:57 EDT AddyDugdale http://gizmodo.com/index.php?op=postcommentfeed&postId=288668&view=rss&microfeed=true
<![CDATA[ Sound Blaster X-Fi Extreme Audio Notebook from Creative ]]>

Phew. Snappy name, eh? So snappy there's no room on the headline for a bad pun. Lucky you, I say. Anyway, this is a new ExpressCard/54-compatible sound card that uses Creative's X-Fi Crystallizer and 3CMSS-3D technology to give your laptop surround sound. There's a 7.1-channel speaker docking module and all this creamy white goodness (which raises the question: if it's only Windows-compatible, why did they do it in white?) will cost you $106 from late May.

Creative "XFi" of XCard/54 Correspondence [PC Watch through Google Translate]

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Wed, 09 May 2007 08:15:05 EDT Addy Dugdale http://gizmodo.com/index.php?op=postcommentfeed&postId=258899&view=rss&microfeed=true
<![CDATA[ Masquerade Speakers Cover Your Satellites with Paintings ]]> I've always liked being able to see my speakers, but if the Mrs. is nagging you about your set up, Masquerades wall-mountable speakers replace your satellite's front grilles with works of art so no one will know you've got a 5.1 set up going. You can choose from various different paintings or send them an image of your own. The fabric is sound permeable so you don't have to worry about muffled audio (you also have the option of raising the "painting" via the bundled remote). The speakers range in price from about $780 to $2,500.

Product Page [via GizMag]

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Fri, 23 Feb 2007 11:43:12 EST Louis Ramirez http://gizmodo.com/index.php?op=postcommentfeed&postId=239180&view=rss&microfeed=true
<![CDATA[ Kids Be Gone Ultrasonic Teen Deterrent: Sounds Like Teen Spirit? ]]> mosquito_in_us.jpgYou might have heard of the teen-repellent noisemaker a store owner employed in his parking lot in the UK, and now that squealing device that supposedly makes an extremely annoying racket that only teens can hear has found its way to the United States. The device has been named Kids Be Gone, as if paying customers with more disposable income than any generation of youth in history are some kind of plague.

Called by cops in England "the most effective tool in our fight against antisocial behavior," now stateside retailers can also unfairly discriminate against those aged 20 and younger. Because of age-related hearing loss that starts at about age 20, this thing really does sound obnoxious just to those people under that age. But what about babies? And dogs?

How will you know when one of these repellant boxes is installed? Just look for this cheap-looking gray speaker, and teens fleeing the scene. Just what we need: more noise.

Product Page [Kids Be Gone]

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Tue, 30 Jan 2007 09:56:32 EST Charlie White http://gizmodo.com/index.php?op=postcommentfeed&postId=232481&view=rss&microfeed=true
<![CDATA[ Ravezooka Weapon Fires Sound, Not Bullets ]]> ravezooka.jpgRather than firing live ammunition, the Ravezooka shoots music. Confused? With a pull of the trigger, the Ravezooka emits sounds at different frequencies depending on the distance to the target at which you're aiming. Closer targets will cause the Ravezooka to emit lower frequency sounds while targets that are further away cause it to emit higher frequency sounds. Additionally, an LED spits out a beam of light to help your aim be as true as ever.

Ok, so the Ravezooka looks like one of those art school projects that kids do in order to express themselves. It doesn't have any megapixles of gigabytes to speak of, but the mere thought of shooting Travis with low frequency sounds is enough to get me very excited.

Ravezooka Project Page [ITP Winter Show 2006 via we make money not art]

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Fri, 15 Dec 2006 11:53:22 EST Gizloco http://gizmodo.com/index.php?op=postcommentfeed&postId=222167&view=rss&microfeed=true
<![CDATA[ Auto Detective Pen Scopes Out Sound Bugs ]]> There's a difference between paranoid for no reason and paranoid because someone's standing behind you right now as you're reading this. Good thing for both types this Auto Detective Pen only costs $17.71. The pen scans your surroundings for unknown wireless signals, and when found, lights up automatically. Now for some Engrish by someone other than me:

The color light flash will be stronger and stronger when the detector is nearer to the suspicious transmit, then you can touch or hold the cap of a pen to reduce the sensitivity of the detector, until find the source of the signal

It apparently also scans money to see if it's counterfeit, but it's doubtful that you'll get an accurate read from a $17 toy.

Product Page [China Vision via Red Ferret]

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Wed, 01 Nov 2006 15:30:15 EST Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=211695&view=rss&microfeed=true
<![CDATA[ Griffin FireWave Mac Surround Sound Device ]]> firewave.jpgUSB surround sound cards are ten a penny these days, but Firewire ones are a little more unusual. The Griffin FireWave is one such beast: it connects to a Mac via the Firewire connection, and includes a pass-through port so you can still connect your iPod or digital camcorder. The $100 device can drive a 5.1 speaker set, so it's a good way to add surround sound to a Mac mini.

Griffin Firewave Krunker

FireWave [Griffin Technology]

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Thu, 24 Aug 2006 19:28:33 EDT gizcontrib http://gizmodo.com/index.php?op=postcommentfeed&postId=196505&view=rss&microfeed=true
<![CDATA[ AIW-5 In-Wall Speakers ]]> AIW-5-In-Wall.jpgLooking for good quality sound without the ugly speakers? The Amina Tech AIW-5 speakers go inside the wall itself, behind the plaster. They use NXT flat speaker technology to set up vibrations in a composite panel, which are transmitted through the plaster of the wall. The company claims the sound is good enough to be used as part of a home theater setup, with each speaker generating a decent 80 watts of power. You do need to tear out your walls to install them, but they'd be perfect if you are looking to drive someone mad. Why are the walls whispering and telling me to kill everyone?

AIW5 In-Wall Loudspeaker [Amina]

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Wed, 23 Aug 2006 14:11:47 EDT gizcontrib http://gizmodo.com/index.php?op=postcommentfeed&postId=196145&view=rss&microfeed=true
<![CDATA[ Sound Sensing Door Keyhole Light ]]> soundsensorkeyholefinder_small.jpgAfter months and months of intense and rigorous research I have made a discovery. It is damn near impossible to get a key into a keyhole when sloshed into oblivion. It took a lot of work, but it is the truth—sorry, folks. This extremely cheap gadget—cheaper than what I would I would pay for a damn beer nowadays—will help solve that problem. This device will light up the keyhole when sound is sensed. Insert the key, walk into your bachelor pad and go to bed, alone, again. At least you won't have to sleep in the yard like I've been doing every weekend for the past couple months. The sound sensor keyhole finder will set you back $5, that's it!

Product Page [Via Red Ferret]

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Fri, 11 Aug 2006 16:26:01 EDT Travis Hudson http://gizmodo.com/index.php?op=postcommentfeed&postId=193748&view=rss&microfeed=true
<![CDATA[ Datasound: Music for the 23rd Century? ]]> We're still scratching their heads over this one, the Datasound, a device that takes digital bits and turns them into music. On the left side of the "deck," there's a turntable-like device that plays old-fashioned 5.25" floppy disks, letting you scratch its sounds similar to a vinyl record. On the right is an odd kind of sampler with various objects inside that generate data and electronic noise. Under the glass, there's a hard disk, neon light, the innards of a flatbed scanner and some other unnamed electronic objects. All of this is fashioned into an enclosure that resembles a museum case.

Try as we might, we couldn't find an example of the sounds made by the Datasound even though the site teased us with the promise of downloading and hearing its noise music. Anyway, we're under the impression that you're able to perform musical songs by adding your own personal rhythm to the sounds coming out of it. The concept was created by Troika Design, a London-based group of artists who apparently have lots of free time on their hands.

Design Page [Troika Design, via OhGizmo]

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Fri, 23 Jun 2006 10:41:25 EDT Charlie White http://gizmodo.com/index.php?op=postcommentfeed&postId=182903&view=rss&microfeed=true
<![CDATA[ Sound Relaxer Eyeshades ]]>  - GizmodoAhhh... the sweet embrace of sleep. What better way to nod into dreamyland than with a battery powered thing stuck to your face? These eyeshades play ocean waves, rain forest sounds, and even raindrops into your tired ears. Powered by three AA batteries, they costs about $20 and look so charming even your dog won't recognize you.

Sound relaxer eyeshades - now in UK [ShinyShiny]

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Wed, 31 May 2006 13:07:40 EDT johnb http://gizmodo.com/index.php?op=postcommentfeed&postId=177383&view=rss&microfeed=true
<![CDATA[ Jack Into Your Brain with a Free Download ]]> brain_waves.jpgWe are remaining firmly skeptical about this, but there are some binaural sounds you can play through earphones that supposedly hack your brain, making you feel like you've had too much coffee, feel relaxed, or can even allegedly simulate sex. These downloadable sounds feed you a different tone in each ear, and the combination of the two delivers a frequency overtone that is said to alter your brain waves.

Now we've seen low-frequency sounds send someone into convulsions, but are also aware that 50% of the time, the placebo effect is responsible for the effects of any drug or technique. Now if you'll excuse us, we're going off to try a few of these.

Hack Your Brain with an iPod [forevergeek via digg]

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Tue, 28 Mar 2006 11:03:59 EST Charlie White http://gizmodo.com/index.php?op=postcommentfeed&postId=163420&view=rss&microfeed=true
<![CDATA[ Gizmodo Gallery: Benjamin Gaulon ]]>
"Printball" (Gaulon, 2005)

Interview/Article by Jonah Brucker-Cohen

As an exponential amount of digital objects begin to permeate our daily lives, the tendency for manufacturers to combine multiple functionalities into one "mega" device seems to be a popular methodology. Taking this credo as a starting point with his hardware inspired projects is French media artist, Benjamin Gaulon. From combining the mechanism of a Paintball gun with an Ink-Jet printer in his almost absurdist "Printball" project to using the exterior of an office building as an interactive surface in "De Pong Game", Gaulon's projects attempt to challenge popular conceptions of how electronic objects and software should and could function in our daily lives. By examining the fragility of data transfer and transmission of files across the Internet with his "Corrupt" project, he is also attempting to comment on the seemingly delicate nature of our global communications networks. Gizmodo recently caught up with Gaulon to discuss his approach to infiltrating pop cultural icons through creative interventions in hardware hacking and how recycling outdated technology can lead to new forms of collaborative musical and visual expression.

Name: Benjamin Gaulon
Age: 26
Education: Masters at the Ecole Superieuredes Arts Decoratifs in Strasbourg (2002) , Masters (Interactive Media & Environment), Frank Mohr Institute, Groningen (The Netherlands, 2005).
Affiliation:Independent, but I have also created a European group of artist, designers, theorist, engineers, etc.. called Deponk (www.deponk.com).
URL(s): http://www.recyclism.com,
Recyclism is my general website, where I present my works. I started most of my projects with a site called www.digitalrecycling.com (a database for digital file recycling, where people can upload and download digital junk to create new works.

GIZMODO: Your project, "Printball", combines the mechanism of an Ink-Jet printer and a Paintball cannon. What were you attempting to discover by combining these two devices?

BG: The idea of the Ink-Jet printer is more conceptual than literal. So it's a Paintball gun (hacked to be automatic, because in Europe [we are] not allowed to have automatic Paintball guns, so you need to directly control the solenoid that triggers the gun) with a custom made Pan and Tilt [mechanism]. The idea was to create a "graffiti robot" that could shoot images, so instead of using a Paintball gun to play war games this machine can create images and text. I'm (in most of my projects) really interested by the idea of "detournement" (as Guy Debord as defined it in 1959) This project is a Deponk project (my collective) because it's an idea that we had with a friend and French artist (Geraud de Bizien: www.vastemonde.com). We had the idea together and I then realized the project during my Masters at the Frank Mohr Institute.

res.jpg
"Recycling Entertainment System" (Gaulon, 2004)

GIZMODO: The "Recycling Entertainment System" connects six Nintendo Entertainment System (NES) controllers to a computer to control a shared software synthesizer. Why did you choose these hardware devices as interfaces for collaborative music composition?

BG: First, after working on digital recycling with the digital recycling website, I wanted to explore hardware recycling. I also liked the idea of recycling the NES controllers, which are for me the origin of videogame controllers (the basics: directional buttons, select and start and the A and B buttons). Nowadays game controllers are a bit more advanced but basically they are based on those controllers. So it was a way to go back to the roots of the game controller (they are also the video games that I could play with as a kid, so part of my personal mythology). With this project I also wanted to make an interactive system for several players to play and create something together in real time. The digital recycling project is also based on that idea but it's not made for "real time" composition, but the structural concept is really close since both projects are using the concept of database jamming to create new and original works (sampling art). The RES has the structure of a band (with a bass player, a drummer, percussion, a loop player and a synthesizer) but it's like a DJ playing as a band (jamming with audio samples).

corrupt.jpg
"Corrupt" (Gaulon, 2005)

GIZMODO: Your "Corrupt" project breaks down an image file into its binary equivalent and replaces some of this code with a random value from 1 to 20. What were you trying to accomplish with this project? And why are some of the results too damaged to show?

BG: I'm reading the binary of a file, swapping some bytes (randomly, from 1 to 20 swaps) and I save it again. Then another part of the code (done with Processing) is loading the saved file again (checking if it's still readable) and the readable files are "saved as" in a result folder. So I only keep the corrupted files that are still readable. This project explores the limit of digital technologies and tries to reproduce and control data corruption: this corruption normally occurs during data transfer (i.e. e-mail, ftp, etc. - see this link for a complete definition: http://en.wikipedia.org/wiki/Data_corruption) As Kim Cascone write in his article ""The Aesthetics of Failure"" [accidents usually cause the most interesting things to happen].

depong.jpg
"De Pong Game" (Gaulon, 2004)

GIZMODO: "De Pong Game" recreates the famous PONG game as a projection on the surface of a building. A custom modified joystick controls game play and the player must use the built-in elements of the building (windows, doors, etc) as elements in the game. What is your ultimate aim with creating these large-scale public interactive pieces?

BG: Well, this project came during a workshop where I was asked to create some media stuff in the "real world" outside my studio and outside the computer. At that time I had just discovered the concept of Augmented Reality and I was interested to find ways to explore that concept. My idea was first to use the windows as pixel, but since I found the "Blinkenlights" project (by Berlin's Chaos Computer Club), I had to re-think my idea. I'd liked the idea of an intersection between a projection and the real world, since I'm [into all things] "recycling". I see the creative process as an endless recycling process, such as the socio-cultural loop of creation. I thought that the PONG game was a really interesting thing to recycle when you talk about video games (since it's the origin of the video game).

GIZMODO: What projects are you currently working on? How are they similar or different than your past projects?

BG: Actually I'm working on different things, but one of those is the "E-Waste" workshop with a Dutch company called Blue Melon. Those workshops (and your "Scrapyard Challenge" workshops were an influence for that) are based on the idea of recycling (hardware recycling) and we are trying to combine the creative possibilities of hardware recycling and to bring some awareness to the participant about the issues of "E-waste" pollution. I think as an artist and as a human being working with electronics and computers, it's important to know what is happening to the equipment once it becomes obsolete, which occurs really fast for computers.

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Wed, 22 Mar 2006 14:40:47 EST coinop http://gizmodo.com/index.php?op=postcommentfeed&postId=162173&view=rss&microfeed=true
<![CDATA[ Live at Macworld: Pixound Jam Studio Turns Art into Music ]]> mona-lisa-pixound-jam-studio.jpgGive Pixound Jam Studio an image or video, and it creates a soundtrack. Granted, a soundtrack that comes close to Aphex Twin rearranging John Cage, but it's listenable if you fiddle with your settings. Jam Studio follows your cursor over an image and translates color channels into sound channels. When I played with it, I got harmonious clicks and buzzes, and if I swept my cursor around rythmically, I could almost enjoy the music.

As with any medium, you can't make a masterpiece in your first five minutes, but with some practice, Jam Studio could render some pleasant soundscapes with a meaningful mathematical basis. The software has no practical use at the moment, but it could be a boon for artist relations and even work its way into artworks themselves.

Jam Studio is available for free beta testing on MacOS 10.3 or above. Plans for a Windows version are uncertain.

Jam Studio [Pixound]

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Thu, 12 Jan 2006 14:26:39 EST Gizloco http://gizmodo.com/index.php?op=postcommentfeed&postId=148295&view=rss&microfeed=true
<![CDATA[ Instant 5.1 Sound - USB Style ]]> usbaudioadapter_small.jpg

This is one of the best little gadgets out there. This USB dongle plugs in to your laptop (or desktop) and instantly gives you 5.1 surround and microphone-in jacks. Got an iBook? Add line-in support with this baby. It all comes wrapped up in a beautiful green plastic shell, too. The price for adding 5.1 surround sound and line-in via USB? Only $9.95. Makes a great stocking stuffer for the geek of the house or a great gift for someone with an iBook who wants to record some things.

USB 5.1 audio adaptor [Red Ferret]

UPDATE - Reader Jeremy writes:

If you look at the product page it says "stereo 5.1 sound effects." Stereo, of course, is "2.0" not "5.1." I strongly doubt that this 9.95 dongle is a 5.1 soundcard replacement. The line-in is nice for 10 bux, though.

Jeremy - We never learned how to read!

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Thu, 08 Dec 2005 06:17:48 EST gizmodo.com http://gizmodo.com/index.php?op=postcommentfeed&postId=141617&view=rss&microfeed=true
<![CDATA[ frog Design Mind ]]>

Hearing Is Believing: Make It Sound As Good As It Feels


By Claudia Bernett

—now, I say, there came to my ears a low, dull, quick sound, such as a watch makes when enveloped in cotton. I knew that sound well too. It was the beating of the old man's heart.

With the lights off and murder in the air, sound is the story in Edgar Allen Poe s classic The Tell-Tale Heart; groans, shrieks, and heartbeats paint a picture of sinister madness. 162 years after that story s publication, it is still sound that tells the story. It shapes how we interact in, feel about, and respond to our lit-up, digital world. As a result, aural aspects are key to establishing the identity, character, and emotional resonance of products. Yet sound too often remains a secondary consideration for designers, overshadowed by visual and tactile concerns. Unless sound is more fully understood and integrated into the design process, we risk ignoring its tremendous potential to create rich and meaningful user experiences.

Our brain pieces together a picture of the world from information delivered by our five senses. Sound provides an array of crucial information that helps us understand what we are seeing and experiencing, as well as what we cannot see. Reverberations from a round of applause, for example, tell us about the size and quality of space and materials, and about how the sound was made. The standing ovation of classical music fans produces a rich aural texture that describes the mid-sized, wood-paneled hall and the adult audience. The applause at a magic show in a grammar school cafeteria, on the other hand, fills the air with the tinny echo of little handclaps. Eyes closed, we still see both scenes clearly.

Sound also impacts how we feel. It carries emotional weight conditioned by lifetime experience and technical history. The original telephones rang when an electrical current triggered the tapping of a tiny bell—a sound that remains a figurative icon of the telephone call, and holds a visceral quality that elicits an emotional response. Whether it brings back the memory of a grandmother s kitchen, or simply recalls a clip from a favorite film, the ring sparks emotions in us conditioned by both its history and our own experience.

mightymouseside20050802.jpg

Today, our products are digital, portable, and pervasive. We live with them and around them, absorbing information and filtering noise at the periphery of our aural focus. We continually communicate with the devices in our lives, processing direct and ambient sounds in order to glean important information about the world. My mouse and I communicate, for example. Containing a Piezo speaker, Apple s Mighty Mouse emits subtle ticks and clicks when it is squeezed or pressed; these sounds augment the tactility of the mouse itself, and my interaction with it. They also integrate with and further define the product identity.

Music, for instance, has long been important in defining product identity. Microsoft wisely retained Brian Eno to create the 3 1/4 second long Windows startup piece, a composition Eno later referred to as a tiny little jewel. And in his recent book Emotional Design: Why We Love (or Hate) Everyday Things, Donald Norman cites the implementation of sound in Richard Sapper s kettle with singing whistle by Alessi— it creates a chord of e and b when the water boils. Our history of musical literacy has conditioned us to an appreciation of musicality in sound. Its sophisticated integration into the design of products infuses the user experience with dimensionality and pleasure, and amplifies the product s emotional resonance.

kettle.jpg

Emotional resonance shapes both product and user identity; we wear the sounds of our products like audible badges. Our mobile phones, music players, and video games are as integral to our sense of self-expression as our clothes and hairstyles. A phone owner s ring tone selection, for example, is at once identifier and descriptor it tells us who the owner is and what she or he is like. The designers of the Hiptop (aka Sidekick), understanding this, enable users to roll their own ring tones by simply emailing sound clips in any format to the device. As the constraints of the medium shrink, the complexity of our audible identities will grow. Imagine spaces demarcated mostly by sound; we only hear the size, quality, and borders of rooms. The devices we carry or wear transmit history, preferences, and location information—even sound itself—shaping and shifting the aural environment. Future products that accommodate the need to express ourselves through sound will strike the deepest chord.

soundroom.gif

The immediacy of the visual obscures the power of sound, as well as the necessary role of sound in design. Yet sound is significant in shaping user experience, impacting a user s perception of a product. Without more careful consideration of sound as part of the design process, our experience with digital devices will suffer. More importantly, we will fail to design for a future where communication among people and devices is seamless, even transparent. After all, it isn t your imagination— It is the beating of his hideous heart!

Claudia Bernett is a Senior Design Analyst in frog s New York studio.

The frog Design Mind column appears every Monday on Gizmodo. Read more frog Design Mind.

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Mon, 31 Oct 2005 12:30:26 EST Noah R http://gizmodo.com/index.php?op=postcommentfeed&postId=134191&view=rss&microfeed=true
<![CDATA[ Sensitive Object - Sound Wave Temporal Reversal - Wha? ]]> plaque0_big1.jpgWhile Sensitive Object sounds like a gift shop for ladies who love kitties and angels, it is, in fact, a French company that creates interface systems based on temporal reversal. Apparently if you tap on an object at any point waves propagate through the object in different ways depending on the position of the tap. I don't know. Don't ask me. Anyway, Sensitive Object is working on new UIs based on this phenomenon, which means you can have keyboards with no moving parts.

Product Page [Sensitive Object via Module-Records]

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Tue, 23 Aug 2005 19:00:41 EDT johnb http://gizmodo.com/index.php?op=postcommentfeed&postId=118816&view=rss&microfeed=true