<![CDATA[Gizmodo: space invaders]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: space invaders]]> http://gizmodo.com/tag/spaceinvaders http://gizmodo.com/tag/spaceinvaders <![CDATA[Space Invaders Autopsy T-Shirt]]> Mark showed you how Space Invaders really look like from the outside. Now it's time to get the scalpel and look for the three stomachs. For $18, you can play doctor too. [Threadless via Likecool]

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<![CDATA[What Space Invaders Really Look Like (T-Shirt)]]> All these years, we pegged the Space Invaders for grotesque aliens. Really, they're men and women just like us, flying spaceships in a war they neither want nor understand. $18. [Threadless via FashionablyGeek]

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<![CDATA[Space Invaders Tea Best Served With Side of MIDI After Dinner Music]]> This ingenious tea pot and serving pitcher not only features classic Space Invaders, it's completely functional as well. When the water is hot, the blue invaders appear, letting you know it's ready for service.

For the design, the kettle won the World Kitchen Tea Off 2009 back in March, which I sadly had no idea existed until the moments before I typed "World Kitchen Tea Off 2009" for the first time. [Vesselideation via Gamer Grrlz via Technabob]

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<![CDATA[Space Invaders Under the Influence]]> In his third guest installment, the illustrious tech writer Steven Levy explains what it's like to play arcade Space Invaders while totally shitfaced.

When game historians recall the late '70s wave of video arcade games, they will correctly identify the major time-wasters, which include Asteroids, Breakout, Missile Defense Command and Space Invaders. (Pong was sort of a brain-damaged predecessor.) But the way it really was, at least in a certain central New Jersey bar, the correct way to describe the arcade video game craze was this way: Space Invaders. Period.

It was like the Beatles of video games. Maybe Space Invaders wasn't such big news to canonical hackers like those MIT Wizards who played Spacewar on a PDP-1 back in the sixties, but to people for whom computers still meant giant data-processing machines the game was a revelation, something totally different from the physical engagement of a pinball machine, yet icily futuristic. There was also the fact that these weird machines would just appear in a bar one day, without explanation. You'd go out for drinks and there in a dark corner was the future, standing head high in a cheesy enclosure with the monitor just below eye level.

I was hooked, of course, compelled to endure the humiliating learning curve where your laser cannon gets immolated by the relentlessly advancing rows of bug-like creatures. Without access to hints or cheat sheets-no, you couldn't Google stuff back then-you had to figure out strategy on your own. (Or hang around until someone really good played it, so you could learn his tricks.)

One key aspect of Space Invaders circa 1979: You played it in a bar. This affected game play, strategy and your liver. After playing it for a while, you got into a groove and could ditch your normal thought processes to become an alien-killing machine. Instead of the soundtrack of dread, the cardiac thumping that accompanied the advancing horde would energize you like a Led Zeppelin anthem, as you'd scoot behind the bunkers, wipe out rows of invaders and finally, in the frantic final stages, go into a ruthless, pixel-shredding melee mode. (Not that you knew what a pixel was.) But this Ender-like zone you were entering was counterbalanced by the fact that longer you were in the bar, the drunker you got.

You have to remember that this was new. Space Invaders was the population's first chance to develop the computer-game chops that are now second nature to a four-year-old. Believe it or not, the heart-stopping mix of bloodlust and panic that sprang up when the "mystery ship" with all its bonus points boogalooed across the top of the screen was a novel experience. (I was about to say that the mystery ship "randomly" appeared but after you played it a long time, you learned exactly when this would happen. Space Invaders might have been a twitchfest, but it was a puzzle as well.)

Should I expound upon the concept that the unforgiving menace of the space aliens tapped subconscious Cold War fears? Nah.

Later on, of course, reasonably faithful simulations of the original appeared first on the Atari 2600 and later on computer software. And now you can play it online, free. But that doesn't do justice to the original context—where you had one foot in the strange new world of digital simulation and the other foot in beer-soaked sawdust. You just can't, in this day and age, replicate the feeling when the last murderous wave finally wipes you out and you know that it's going to cost you another quarter to fight them back.

Steven Levy is a senior writer for Wired, most recently writing about Google's ad business and the secret of the CIA sculpture. He's written six books, including Hackers, Artificial Life and The Perfect Thing, about the iPod. In 1979, he had just left his first real job, at a regional magazine called New Jersey Monthly, to become a freelance writer, and had yet to touch a computer.

Gizmodo '79 is a week-long celebration of gadgets and geekdom 30 years ago, as the analog age gave way to the digital, and most of our favorite toys were just being born.

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<![CDATA[Space Invader Soap Has Me Pew-Pewing In the Shower]]> Pom... Peem... Pom... Peem... Pom... Peem. Blawp. Blawp. Pom. Peem. Pom. Peem. Blawp. Blawp. Pom. Peem. Peeeweweweweweweweweweweweweweweww. Blawpblawpblawp. CGGHHHKKHKHKKH. Pompeem. Pompeem. Pompeem. Pompeem. Blawp. Blawp. Pompeempompeempompeempompeem. Blawp. Blawp. CGGHHHKKHKHKKH. Shower over.

More Space Invaders soaps here. [Etsy via Technabob]

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<![CDATA[Human Space Invaders Game Turns Your Body Into a Wiimote]]> For a class project, computer-engineering college kids built a system that tracks body movements using a camera and a colored vest, mapping them to a Space Invaders-type game that requires you to jump to shoot.

You become the controller in the classic game, which is deliberately intended to promote cardiovascular health: There's a sensor that tracks heart rate and sends it to the game component, where it, in theory, it could be used "to vary game speed and difficulty." The only sad part about this is that the original game was intended to be Pong, which would've been potentially more of a two-player, and thus more dangerous, thing.

In spite of all this new interaction—and a respectable effort of of building and programming put forth by by the three dudes, Clarkson University juniors Allen, Doug and Matt—the object of the game is still quite simple. As you can hear someone tell the vested Allen in the (unintentionally?) hilarious video on Matt's website, "We fixed it. Now don't die." [The Matt Cave via Hackaday via Ubergizmo]

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<![CDATA[The Space Invaders Are No Less Deadly As Coasters]]> Over the past few decades, the Space Invaders have been tamed. Formerly vicious killers, the systematically brutal alien race now lets of steam by waging war on water rings.

Comprised of 200 tiny walnut and maple squares, these Space Invaders coasters run $50 or five. At that price, you might not want to assemble a whole army as tradition dictates, even if it means you need to scale back that demented drinking game you just thought up. [Etsy via Geeky Gadgets]

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<![CDATA[Vintage Gaming Ties Futilely Subvert Corporate Authority]]> If a red tie is considered to exude power and authority at some business lunch, then an Asteroids tie must allude to nothing less than intergalactic domination.

Oh, who are we kidding? You have a crappy office job (whether you make a lot of money or not) that doesn't allow you to sit around and play video games in your underwear all day. And nothing about these $25 polyester gaming ties can change that.

But you know what works? Sneak a DS into your desk drawer and take really long bathroom breaks. [Amazon via OhGizmo!]

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<![CDATA[Ice Invaders Attack Girly Mixed Drinks Everywhere]]> Sometimes it's not enough to be a somewhat indifferent fan of an 80s arcade phenomenon. Sometimes you need to share your blasé passion with others by making them ingest it.

Ice Invaders is a silicone tray that's prepared to either freeze or bake your very own retro alien invasion. Available this spring (I know, an eternity from now), try not to get too excited. I had a silicone tray to freeze miniature penguins and it never really worked.

Sorry to end this on a downer. Has anyone out there had better luck with silicone ice trays? [FRED via OhGizmo!]

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<![CDATA[Space Invaders Invade New Space: Bendy Keyboard's Keys]]> This Bendiboard Retroboard Invaders is a flexible roll-up rubber keyboard adorned with those famous pixellated alien Space Invaders. It's bendy, it's got aliens, it's got a space key depicting a laser gun-base. You can spill coffee on it safely if you get a little energetic in your gaming, and it's $40. Enough said, because I can't think of a way of writing the Space Invaders sound effects down as text. [Technabob]

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<![CDATA[Space Invaders: The Anniversary Show Commemorates by Blowing Up World Trade Center]]> This year Space Invaders is celebrating their 30th anniversary. And over at the Leipzig Games Convention, they're housing an exhibit called Space Invaders: The Anniversary Show to commemorate the event. But a bit surprisingly, one included interactive exhibit labeled "Invaders!" depicts the generally lovable but pesky aliens destroying the Twin Towers. (Because, uhh, how else would you celebrate a video game turning 30?) From the artist:

The World Trade Center attacks mark a deep cut in our recent history that is still being processed. The French-American artist Douglas Edric Stanley has found an unusual – though obvious – metaphor with his work “Invaders!”, which is based on the 1978 arcade original. In his interactive large installation, the players must prevent the catastrophe by controlling the well- known cannon at the lower screen border with their bodies and firing it using arm movements. Like the original, this trial is ultimately
unsuccessful, thus creating an articulated and critical commentary about the current war strategy. In this regard, Douglas Edric Stanley sees Space Invaders as “a social tale that can be related to historical tales without losing its poetic power” (D.E. Stanley).

If by "poetic power" the artist meant "Mad Libs," then we're in total agreement. [GC Germany via Kotaku]

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<![CDATA[Space Invaders Have Infiltrated the Kitchen]]> The Space Invaders magnet set—the perfect accompaniment to your refrigerator. But don't even think about reaching for that milk without a pixel blaster. Oh, you're out of ammo? Poor baby. Guess you're ordering a pizza. Dial, bitch. (Or order online, of course.) [Jlist via Random Good Stuff]

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<![CDATA[Space Intruderz Lamps Invade Our Hearts]]> I know what you're thinking. These Space Intruderz lamps look a lot like they're ripping off a certain classic video game. But contrary to popular belief, there were no aliens in Pac-Man. Those were ghosts. Ghosts. So these Space Intruderz lamps by Unison Idea Studio are a completely original, lawsuit-immune creation. Each lamp will run you about $50 and you'll have to email the studio to place your order, but at least that means your neighbor shouldn't have decor. [Unison via technabob and MoCoLoco]

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<![CDATA[Park To Play Lets You Use Your Car as a Gaming Joystick]]>
Esoteric Dutch blog Fresh Creation went to the Holland Innovation fair in, surprise, the Netherlands, and they found this crazy little — well, big, actually — thing. Park To Play lets you play games — Pong, Tetris, Pinball, Space Invaders etc — with your car. Yep, you didn't hear wrong. Part art installation, part crazy, what-have-they-been-smoking-over-in-them-thar-low-countries-coffee-houses, they've rigged out the steering wheel and doors with sensors so that you can use the car to control the game. Headlights, brakes, car doors, they all become buttons to control the game with. I like the fact that the pinball flippers are controlled by the car doors. [Fresh Creation]

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<![CDATA[Space Invaders Clock Made From an Old TV and Propeller Chip]]> Jason Hickner is a very clever man. Not content with modding an old Sony TV into a Space Invaders clock, he then decided that a mere digital time display was not enough. Instead, he decided to have the hours represented by the extra lives, and the minutes by the aliens.

galagaclock.jpg

It works via a double-buffered, flicker-free video generated by a propeller chip, but Jason reckons he'll have to drop the double-buffering as it uses up too much chip ram. And if counting little grey men is too much for you, you can also tell the time at a glance, thanks to the last four digits of the high score.

[Pr0jects! via Make via New Launches]

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<![CDATA[Animated Space Invaders Doormat Keeps Your Visitors' Feet Clean - If They Have Feet]]> Fresh from French designers La Tête Au Cube comes this hi-tech doormat, which does many things to a person's crib.
For starters, it says "Beware Of The Nerd" in a fairly charming way.
It will show you to your door no matter how many Flaming Sambucas/microdots/spliffs you've had the (mis)fortune to consume on your travels.
Door(mat) tax is $110 and you'll need a couple of AA batteries to make the little green men strut their spacey stuff outside your door.

Product Page [Charles & Marie via UberReview]

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<![CDATA[Hello Kitty Space Invaders Cell Phone Strap]]>

Hello Kitty and Space Invaders are both pop culture icons from Japan in the 1970s, but nobody thought to put them together—until now. Here we see the two have made sweet love and bred a Space Invaders-Hello Kitty cell phone strap. Classic.

Hello Kitty Meets Space Invaders [TokyoMango]

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<![CDATA[Space Invaders Cufflinks]]> Continuing our obsession with all things classic gaming, check out these Sterling silver Space Invader cufflinks. Only $35 bucks, or 140 credits.

Etsy [Via Fabulist]

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<![CDATA[Space Invaders Skateboard, For the Dennis the Menace Inside of You]]> We've covered a few Space Invaders items in the past and today brings us something for all the kids out there: skateboards! I know, the excitement is almost too much to handle, but if you hold onto your hat long enough, you'll be amazed by the amount of work put into these sidewalk surfboards. Designed by Mekanism, these boards are limited edition, so be prepared to kiss a good chunk of your paycheck goodbye.

Dangerous recreational activity combined with epic time waster? All aboard.

Product Page [mekanism.com via OhGizmo!]

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<![CDATA[Space Invaders Alarm Clock—Bew Bew!]]> Mornings can be a rough time for some people. I blame the traditional alarm clocks with their silly radios or annoying beeping. The Space Invaders alarm clock could cure my case of the mornings by awakening to the pleasant sounds of space invaders. It is available for $34, but looks like it will have to be imported to the states.

Product Page [Via Uberreview]

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