In July of 2010, Blizzard released StarCraft II: Wings of Liberty with promises that the next two parts of the trilogy would be out soon. Five and a half years later, “soon” has finally arrived.
The second expansion pack for StarCraft II will officially launch on November 10, Blizzard revealed today during the World Championship Series season three finals live on Twitch.
Did you know that Blizzard is playing around with totally removing the major macro mechanics from StarCraft II? And that future multiplayer matches might no longer feature Chrono Boost, MULEs, or manual Larva Spawn?
A estas alturas ya deberíamos tener claro que se puede construir prácticamente cualquier cosa con Lego, desde una Estrella de la Muerte gigante hasta una impresora. Pero estos artistas fanáticos de los videojuegos han ido más allá al crear un mapa completo de Starcraft II de más de 4 metros de largo, y es una brutal…
It’s been 17 years since the original launch of StarCraft, the seminal real-time strategy game that both revolutionized competitive gaming and went on to spawn some of the world’s most popular games, like Dota and League of Legends. In the next few months, or maybe years—this is Blizzard, after all—that long journey…
En Internet hay auténticos artistas que, con los medios más básicos y la inestimable colaboración de actores noveles logran resultados maravillosos. Algún día quizá a alguien se le ocurra hacer una película del videojuego Starcraft. Le recomendamos que tome buena nota de las ideas de este corto.
Video Games! You've heard of them. But what you might not be so aware of is 'eSports' - the growing genre of highly competitive multiplayer gaming. But are eSports really on a level where we should be seeing digital athletes at the Olympics? Rob Pardo, formerly of Blizzard, thinks so.
James Phinney es el programador jefe de los videojuegos Starcraft y Guild Wars. Este maestro ha fichado por un estudio independiente llamado Motiga. Su primer proyecto dentro del estudio es un nuevo título multijugador por equipos llamado Gigantic. Aún es pronto para saber si será bueno, pero al menos su estética es…
This past weekend was BlizzCon, when Blizzard gamers gather to celebrate all things Warcraft, StarCraft, and Diablo. And the cosplayers were out at the Anaheim Convention Center in full force, showing off their beautifully crafted costumes.
Suppose you've been given a few weeks to live, but you've decided you don't want to spend your last days in a hospital bed. What if you decide, "Today is a good day to die," in a suitably stentorian Klingon voice? And you want a method of self-annihilation that's both interesting and nearly pain-free?
Someone at Google must still be obsessed with Starcraft 2, because if you bring up the search engine and type in "zerg rush," a (very, very) Google-fied version of Starcraft 2 appears before your eyes.
Creep: that purple, fibrous, living mat that extends from zerg "buildings" in the computer game StarCraft. Its ominous presence indicates you're entering unsafe territory...unless you're playing as zerg, in which case it says "Welcome home!" But what exactly is it?
Computers that can beat chess grandmasters? Ho-hum. The new arena where artificial intelligence and humans face off is StarCraft.
The gang over at TechSpot loaded up the newly-released StarCraft II on what seems like a hundred different PC setups to determine what the best hardware setup for the insanely popular real-time strategy game is. Here are the results:
On July 27, Blizzard Entertainment will release Starcraft II, the sequel to the real-time strategy game so popular that it's still the gold standard of the genre 12 years later. Today, we'll be looking at Starcraft as a scifi narrative.
This is the roundup of all the products we posted about before they were available to buy. However, these shiny new commodities have currently become... wait for it... Now Available!
Razer could've slapped the Starcraft II logo on a bunch of standard PC gaming gear and walked straight to the bank to collect. They didn't, it seems.