HTC and Valve’s Vive VR headset lets you physically move around in virtual reality. You can walk, run, jump, flail your arms, and all that good stuff. You can also be a shambling disaster zone.
I whirled around and plugged two perfectly placed shots into an enemy player. I was finally getting the hang of Vive VR shooter Hover Junkers. I was in the zone. I thought nobody could take me by surprise. Then I watched as another player slowly raised a gun to their head and pulled the trigger.
The name’s Narcisse. Yeah, numbnuts, I’ve heard all the jokes. I’m a newspaperman. No matter how hard I try every night, I can’t scrub the newsprint off my palms. Problem is, the bastard politicians running Westport are threatening to add bloodstains to all that ink.
Valve has finally apologized for last week’s Steam Christmas disaster, explaining in a lengthy statement today that the issues stemmed from a Denial of Service attack and wound up exposing the information of around 34,000 users.
Steam faced something of a catastrophe this afternoon, giving players across the world access to some of the personal information in other people’s accounts. It’s not yet clear how this happened, but it’s a doozy. Call it the Steam Winter Fail.
To make virtual reality truly popular, you have to make cheap and accessible. And HTC is zeroing in on a huge market: Chinese internet cafes. It’s the latest example of tech companies worldwide trying to get VR in the hands of massive groups of users, quickly and cheaply.
Earlier this year, YouTube rolled out 360-degree videos. Like magic, they let you peer around in any direction from within the video. Now, one company is taking that futuristic video-viewing from your computer—and bringing it to your much bigger TV screen.
Unlike the other gaming platforms we’ve been evaluating here at the end of the year, the PC’s been around for decades. Recently, the PC’s long legacy of openness and customization has come into conflict with a mainstream that’s finally—finally—realized just how big of a deal PC gaming actually is.
When I talked to Valve about the Steam controller earlier this year, they told me they were manufacturing the divisive hunk of owl-shaped plastic in their own machine factory, one of the biggest in the nation. Here’s what the process looks like.
It’s the talk of the Internet: a big Steam “leak” just dropped, and people are saying it “confirms” things like PC ports of Everybody’s Gone To The Rapture and Journey. Oh, and some little game called Half-Life 3. There is, however, reason to be skeptical.
I love my PC. I use it for gaming, and have a spare home theater PC in my living room for everything else I could ever want. The one problem I’ve had is finding a good way to control my HTPC from the couch. The Steam Controller has finally solved this for me—and not just for gaming.
The Steam controller, for all its flaws, is insanely customizable. One user put that versatility to extremely good use.
It’s been a long time coming, but the first Steam Machines are finally here: compact computers that give you the quality of PC gaming with the living room convenience of consoles. Too bad most of them cost an arm and a leg. Here’s how to build your own for less.
Despite its simple appearance, the Steam Link–Valve’s first hardware exploration into your living room–isn’t for the light-hearted gamer. For $50, it’s a perfect complement to your current gaming setup–only if your current setup is already pretty much perfect.
Steam is a massive online gaming platform that reaches 100 million players worldwide. Now, Valve, the company behind Steam, along with a litany of hardware makers (in this case Dell/Alienware) wants to go head-to-head with Sony, Nintendo, and Microsoft.
I’ve been playing Planetbase for a couple hours now, and I feel like I’m only scratching the surface.
Valve’s new Steam controller is a bold experiment: an attempt at fusing a PC mouse with a traditional console-style controller. It still hasn’t entirely clicked with me.
Not all PC games run at 60 frames per second, and for some people, that’s a big problem.
Kindred Spirits on the Roof is a game about two ghosts who are eternally bound to a school—and the only way they can finally rest in peace is if they get to bone each other. Really.
Illuminascii definitely doesn’t look like other first-person shooters.