<![CDATA[Gizmodo: super mario bros]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: super mario bros]]> http://gizmodo.com/tag/supermariobros http://gizmodo.com/tag/supermariobros <![CDATA[Super Mario Bros iPhone App Makes Your Life a Mario Level]]> iRwego, a sort-of-cleverly named iPhone app, may not have a very long lifespan, since it's not approved by Nintendo. But I hope it stays—it soundtracks your life as if it were a Mario game.

The idea is to put it in your pocket, and the accelerometer will detect your movements and play the appropriate Mario sound effect. Jump, and it'll make the distinctive Mario jump sound; crouch, and it'll make the "worp worp worp" sound as if you're entering a green pipe. Also included are brick hits and Goomba-stomping, among other noises, tunes and a few choice Mario catchphrases. It's available now (hopefully) for a buck. [iRwego via CNET]

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<![CDATA[This Is Now the Most Expensive Game In History]]> The image associated with this post is best viewed using a browser.Remember the legendary gold cartridges created for the 1990 Nintendo World Championships, which included Super Mario Bros, Rad Race, and Tetris, the "Holy Grail of Gaming Collectibles"? Me neither. Someone does, and he paid $17,500 for it.

His name is JJ Hendricks, and he beat the previous game selling price record—which was also for one of these—by a $2,500 margin. Only 26 gold-painted cartridges were made and given to the winners and runner up of the Nintendo World Championships. [JJ Hendrick's account of the events via Offworld via Kotaku—Thanks JJ]

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<![CDATA[Conan O'Brien Reacts to His Super Mario Bros-Themed Backdrop]]> On last night's The Tonight Show with Conan O'Brien (god, that feels great to type), Conan responded to those who noticed his backdrop's uncanny resemblance to a certain mushroom kingdom.

The image associated with this post is best viewed using a browser.

Looks like Conan agrees with Nintendo that intentional or not, it's pretty great. [Kotaku]

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<![CDATA[How Your Nintendo Gameboy Would Look at Human Scale]]> Those crazy Japanese and their kuroko plays. I love them, but can anybody tell me why they have included Obama in this oversized Gameboy version of Super Mario Bros.? [Iamwendi—Thanks Genevieve!]

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<![CDATA[Theremin Musician Plays the Super Mario Bros. Theme]]> Watching videos of NES enthusiasts playing the Super Mario Bros. theme on weird stuff is always fun, and here's one of musician Randy George on the theremin. What's a theremin? It's a Russian invention that's also one of the earliest electronic musical instruments ever created. Players move their hands around the Theremin's antennas, controlling the sound's frequency and amplitude (pitch and volume). Randy's working on recording a classical Theremin album—I wonder if it'll include his version of Gnarls Barkley's Crazy as bonus material. [Laughing Squid]

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<![CDATA[Super Mario Bros. Sound Blocks Annoy Your Office Mates to No End]]> Super Mario Bros. Sound Blocks just sit there on your desk until you press down on their heads, and then four different familiar and authentic sound effects emanate from within.

Both your old pals from the classic Nintendo game are there, Mario and Luigi, forever immortalized in 3" desk ornaments that actually make those sounds that will take you back to those halcyon days when you didn't have to work and your mom made you cheese sandwiches that tasted like shoe polish.

Too bad ThinkGeek won't let you choose exactly which one of these $4.99 figures you actually want, where you have to accept their random choice.

Product Page [ThinkGeek]

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<![CDATA[Nintendo Physically Augmented Reality Amusement Park]]>

Our second favorite class from when we were in grad school at NYU's Interactive Telecommunications Program was taught by game designer Frank Lantz of area/code. The best project—certainly the most copyright infringing one—to come out of his Big Games class this past semester might just be the Nintendo Amusement Park, "a real life obstacle course which a player jumps through using a power assist harness."

The current set-up is as basic as basic can be: it uses bungee cords, with the player attached to a fixed point on the ceiling. If they manage to get funding, the group behind the project will build a 2-axis ceiling track with a haptic winch, which "would be responsible for determining where the player wanted to go in 3D space and delivering them there safely." Watch the lovingly-crafted commercial (in Japanese, with English subtitles!) on the site to get an idea of what they're trying to do, and how much fun it could be; we're looking forward to trying it out ourselves sometime soon. Hopefully they get their wish and a big company pays them to develop the idea further to make a fun booth for E3 2007.

(Extra bonus item, which some of you may have seen before: our favorite project from 2004's Big Games class (a.k.a. the one we couldn't get into because NYU's registration software screwed us over), was PacManhattan, an urban game that used the streets of Manhattan to recreate the PacMan grid. )

Nintendo Amusement Park [via teendrama]

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