<![CDATA[Gizmodo: Tamagotchi]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: Tamagotchi]]> http://gizmodo.com/tag/tamagotchi http://gizmodo.com/tag/tamagotchi <![CDATA[ Live Vicariously Through Your Life Clock ]]> The Life Clock from Jinsei Tokei is kind of like a Tamagotchi for adults—but instead of caring for it, the little guy living inside this box mimics your lifestyle. Well...sort of. You see, you can choose between three characters: a salaryman, a schoolgirl or a rock star. It gets up when your alarm goes off and it goes back to sleep when you set it at night. In-between that time it will do things like eat, shop and go out on dates. It will even cook if you use it as a kitchen timer. So, this is really a model of how to to live your life. You know—earn a little money, eat 3 square meals a day, find yourself a nice girl and do it all with a strict punctuality. Available for $55. [Japan Trend Shop via TRFJ]

]]>
Fri, 10 Oct 2008 17:30:00 EDT Sean Fallon http://gizmodo.com/index.php?op=postcommentfeed&postId=5061924&view=rss&microfeed=true
<![CDATA[ BREAKING: Tamagotchi Still Exists, Has Evolved Color ]]> Undoubtedly reopening the emotional wounds of millions of bereaved Millennials across the world, Tamagotchi has come back from the dead (they always do!) with a familiar line of life support simulators. This time, though, they come in color, presumably to make the short, hungry, futile lives of those unfortunate little mutants that much more real to impressionable children. It remains to be seen if, 12 years later, today's young children, many of whom already (and inexplicably) have a cell phone and/or iPod, will take to the 'Gotch. Japan only for now, but if and when they arrive in the US expect a price of around $50. Enjoy some exciting, action-packed screenshots after the jump. [UberGizmo via Inventorspot]

]]>
Mon, 29 Sep 2008 07:20:00 EDT John Herrman http://gizmodo.com/index.php?op=postcommentfeed&postId=5056151&view=rss&microfeed=true
<![CDATA[ Walk Hard to Win With the Masochistic Jinsei Game of Life Pedometer ]]> Put simply, the Jinsei Game of Life won't let you play the simple game contained inside it unless you exercise. It's part pedometer, part Tamagotchi, part Lap Around Japan, and a little bit of masochism mixed in for good measure. To complete the "stages," you must take 300 steps, at which point you'll be granted a spin on the wheel to advance your character through the game. Don't take the steps and there's not really any kind of punishment. You'll just have yet another piece of gaudy tchotchke dangling from your keys, and those little people inside will be judging you without remorse. [Takaratomy via Trends in Japan]

]]>
Sun, 20 Jul 2008 20:00:00 EDT Jack Loftus http://gizmodo.com/index.php?op=postcommentfeed&postId=5027093&view=rss&microfeed=true
<![CDATA[ All You Need is Love from Talking, Romantic "Handsome Men" Piggy Bank ]]> Things'd have to be pretty desperate in your love life if you needed one of these Ikemenbank, or "handsome men banks" from Bandai. For each 500 yen coin you drop in the heart-shaped gadget, you're rewarded with the next step of a virtual love affair with a Tamagotchi-like digital chap inside. He speaks to you with emotionally supportive phrases, but needs constant attention. Not dropping a coin in for five days results in him leaving you, with nothing but a digital love letter to remind you of his pixels. Fill it up with 100 coins, however, and you get the romantic conclusion—it can be happy or sad—but I'm not clear exactly how pornographic it would be... Anyhow, if you're lovelorn, and in Japan it will be out for around $46 in September. [Reuters]

]]>
Fri, 20 Jun 2008 07:45:00 EDT Kit Eaton http://gizmodo.com/index.php?op=postcommentfeed&postId=5018226&view=rss&microfeed=true
<![CDATA[ What the Hell Is a Moshi Monster? ]]> Michael Smith, creator of the Perplex City puzzle game may be a little slow to deliver that second season, but it doesn't mean that he's been sitting around doing nothing. His next brainchild is Moshi Monsters, a mash of Tamagotchi, Pokemon and NintenDogs, with heaping helpings of MySpace and LeapFrog ladeled over it for good measure.

The physical embodiment of Moshi Monsters are what you see above and in the gallery below, cell-phone charms whose only interactive ability is to light up and twirl when your phone rings. They work with most phones, GSM and CDMA, simply by proximity; no need for Bluetooth pairing or anything fancy.

Each $10 charm comes with an unlock code, so that you can adopt a virtual version of your little pet. You "nurture" it by playing puzzles daily, and earn tokens to buy them trinkets, for your creature to wear or to decorate its home. You can take a picture of your virtual monster and send it to friends, and have people post comments about how excellent your Moshi is compared to their loser one. There's a running news column, similar to FaceBook's, and from what I can tell, Moshi Monsters will be able to meet online to interact, though there's no word yet on whether or not the interaction involves bloodsport.

OK, so now that you're kind of intrigued, here's the bad news: the Moshi Monsters target audience is 7-12 years of age, and due to the security required for the online component, you may be considered extra creepy if you're, say, in your thirties, even if you still live with the folks. That said, if you, or your offspring, do fit the criteria, keep a lookout on moshimonsters.com. It's not up yet, just a link to Smith's Mind Candy site, but it should go live in early September.

]]>
Fri, 10 Aug 2007 00:55:31 EDT Wilson Rothman http://gizmodo.com/index.php?op=postcommentfeed&postId=288057&view=rss&microfeed=true
<![CDATA[ Tamagotchi Mobile: No No No No NO NO NO. NO ]]> B_TamagotchiPhone.jpg Are you stuck in a 1996 timewarp? Perhaps you have kiddie issues. Fear not, for Bandai and Playphones have gotten together and come up with the Tamagotchi prepaid cellphone. Like all the best ideas, it is a simple concept...

Your phone rings. Blah. When your conversation is finished, hatch your virtual pet. Take another call. Smother your pet with love. Take another call. See Petski there? Well, keep smothering. Make a call. Smother away, dearie. Ring Ring! Stroke Stroke. Yadda Yadda. Stroke. My, we are popular since we got our pastel kooky clamshell.

Pet needs to pee. But you need to talk to Glorinda and Shaznay about that new boy in fifth grade. This conversation is not over. But your interest in the pet is. Phone goes again. Pet is thirsty. Give a fuck. Pet dies. Decide that your mobile is ugly. Go to Mom, pester her and whine until she gives in, rolls her eyes and buys you an iPhone.

Tamagotchi Virtual Pets Coming To Pre-Paid Phones [PC World]

]]>
Wed, 28 Mar 2007 10:25:34 EDT www.gizmodo.com http://gizmodo.com/index.php?op=postcommentfeed&postId=247685&view=rss&microfeed=true
<![CDATA[ Bandai's Ant's Life Studio Virtual Ant Farm ]]> bandai.jpgBandai is set to release Ant's Life Studio this November in Japan, a virtual ant farm simulator that could very well become the next Tamagotchi. It's apparently being aimed at the hordes of Japanese men who do nothing but slave away at a tiny desk all day, working until their eyes fall out. Maybe Bandai's making some sort of social justice metaphor here, but, then again, they could just be wanting to cash in on a fun idea.

Like real-world ant farms, people simply watch the virtual ants go on with their lives, moving dirt, making tunnels, getting nervous when approaching the queen to ask for a favor, etc. Up to 100 different nests can be built by the ants, ensuring that no matter how dull and meaningless your work day is, you can always watch your pets toil away.

Look for Ant's Life Studio (in Japan, at least initially) in November for around $69.

Salary Man Sims [Tokyo Times]

]]>
Fri, 08 Sep 2006 12:16:12 EDT Gizloco http://gizmodo.com/index.php?op=postcommentfeed&postId=199376&view=rss&microfeed=true
<![CDATA[ Virtual Doggy in a Console: vMigo ]]> vmigo.jpgIn the relentless quest for the shitless dog, here's a new one, the vMigo, a plug-and-play TV-connected console that includes a carry-around Tamagotchi-like handheld pod with a 16-bit screen and a pedometer inside. If you want your pet to stay happy, you'll have to take it out for a walk, and that pedometer keeps you honest, measuring exactly how far you've gone.

Bring that pod home and plug it into the console, and then you'll see a Sims-like virtual world on your TV that looks a whole lot like the Catz and Dogz software games from a few years back. That's where you can make a fool out of your pet by buying clothes for it, getting it groomed and playing little games with it. Set to ship for the holidays, it will be $49.99, with additional pets for $29.99.

Cute, but this is only halfway there. Bring on the realistic robot dogs!

Virtual Pet Prefers Real Walks [Popular Mechanics]

]]>
Mon, 26 Jun 2006 13:27:12 EDT Charlie White http://gizmodo.com/index.php?op=postcommentfeed&postId=183382&view=rss&microfeed=true
<![CDATA[ frog Design Mind ]]>

Tamagotchi to Xbox: Why The World Can t Resist Phatic Technologies


By Laura Richardson

Phatic communication, a term first coined by anthropologist Bronislaw Malinowski, is the international linguistic phenomenon of small talk; that is, exchanges meant to provide a social connection rather than transmit information. Think about your last ride in an elevator: did everyone suffer silently, or did someone attempt a connection by offering some idle chatter about the weather? That man was engaging in a bit of phatic communication.

The need to connect phatically is almost, but not quite, universal. A recent study from the University of Kansas, for example, found that Germans don t typically engage in phatic rituals. But the researchers found that phatic gestures are commonplace in the United States, Japan, and even Iran. And our tendencies to exchange social niceties influence the sort of products we design and use.

Some of today s most successful products have phatic properties that allow us to connect socially.

Consider iChat; often the content of the messages is secondary to the fact that people simply appreciate being pinged by their online pals. And sometimes just seeing your pals in the list, knowing they are there, is enough to feel socially connected.

IM chat copy.jpgOur innate affection for phatic interactions is best exemplified by the Tamagotchis. First introduced in 1996, these Japanese virtual pets satisfied the profound, hitherto untapped phatic desires of 14 million people to connect to lifelike avatars - hatched, grew, ate, and pooped before dying a slow death, only to be reborn with the click of a button like some digital phoenix rising from LED ashes. Today s Tamagotchis, equipped with infrared technology, can marry or create offspring by connecting with other pets in close proximity. So now we can connect to other owners, not just our virtual pets. These new Tamagotchis have upped the phatic quotient.

tamagotchi.jpgPhatic interactions abound in the wired community space as well. The advent of camera phones and sites like Flickr only reinforce the trend to moblog the world with mundane photographs. We are wired to connect socially with others, so of course sharing photos is addictive. Similarly, the Xbox Voice Communicator encourages phaticism between gamers. Most of the chatter consists of nothing more than sound bites like Nice shot! or Die, sucker! Meaningless verbal exchanges can occur during game play, on an elevator, or while out with the kids. A mom can use a walkie-talkie wristwatch to stay connected when her children are out of ear shot You there? Okay, just checking. Love you.

watch2.jpgProducts with phatic properties also allow us to connect with our inner selves. Like an updated Tamagotchi for the health-conscious consumer, the StressEraser relies on biofeedback to improve a user s breathing patterns and ultimately reduce stress. How s the weather in there? we ask our body, Are we sunny or cloudy today?

Clearly, manufacturers and consumers alike recognize the profound response to phatic technologies, but ironically the mass consumption, proliferation and market penetration of so many phatic devices herald the tipping point of their acceptance.

tameat2.gif
As phatic devices deluge our daily lives with cheery interpersonal messages, we will eventually develop an immunity to the power of the social network. Just like email, the more messages we receive, the shorter, more selective and delayed our responses will be. Even now, some people choose to hide behind their headphones, brandish their iPods like Harry Potter s Invisibility Cloak and donate their Tamagotchis to Goodwill. For phatic products to have a place in society s future, they need to allow the device user to choose an appropriate level of phatic engagement—we might not be able to turn off the guy in the elevator, but we should be able to turn off the banter of a fellow gamer or the bleeting of our own virtual pet.

Laura Richardson is a Senior Design Analyst in frog s Austin, Texas studio.

The frog Design Mind column appears every Monday on Gizmodo. Read more frog Design Mind.

]]>
Mon, 28 Nov 2005 12:30:15 EST Noah R http://gizmodo.com/index.php?op=postcommentfeed&postId=139499&view=rss&microfeed=true
<![CDATA[ Tamagotchi Returns Strong ]]> 23281.jpgEasily the worst fad of the 90 s was the Tamagotchi. These little devices managed to annoy every single person on the planet except for the 8-14 age group and they have returned to do the same to a new generation. Over six million foreign units have been shipped already, meaning Tamagotchi Fever sung by Jessica Simpson to the tune of Pac Man Fever will soon be a Top 40 hit.

Part of the new popularity is due to the infrared capabilities of the new Tamagotchi that allow connection to other Tamagotchi s and mobile devices. These can also be swallowed and will survive for four months in the lower intestine without recharging.

Tamagotchi Plus Sales [Tech Japan]

]]>
Mon, 25 Jul 2005 15:18:36 EDT johnb http://gizmodo.com/index.php?op=postcommentfeed&postId=114135&view=rss&microfeed=true