You can’t blame Hollywood for its non-stop deluge of remakes, sequels, and prequels. Audiences keep showing up for them, and they take one of the most difficult parts of art—the idea—out of the equation. What’s unforgivable though is making a movie under the assumption a sequel will be made after it.
We’ve all got hobbies that we probably spend too much time and money on. But only one of us has spent four years and $53,000 building a giant computer that can play Tetris.
The Blade Runner sequel adds an intriguing actor, while Transformers 5 adds a familiar face. The Legends of Tomorrow will encounter a major, real-life historical figure. And someone tries to explain why the hell the Tetris movie needs to be a trilogy. Spoilers, form the head!
Cuando supimos que iban a hacer una película de Tetris nos preguntamos cómo demonios se puede adaptar al cine un videojuego soviético de 1984. Sobre todo cuando carece de personajes y de estructura argumental. Pero es que ahora van a hacer una trilogía: no una, sino ¡tres! películas de Tetris.
The most popular versions of Tetris only concern themselves with how the player engages with the mechanics of the play experience. It’s a video game with no characters, story, antagonistic action or subtext. So of course people are going to make a movie out of it.
John Boyega talks wielding a lightsaber in The Force Awakens. Quicksilver has another elaborate super-speed sequence in X-Men: Apocalypse. Milla Jovovich looks different in Resident Evil set pictures. Plus, Sarah Dollard on her Doctor Who episode’s big connection to the season’s arc, and a new Jessica Jones clip. So…
In its most vanilla, near-ubiquitous form, Tetris is already a near perfect video game that challenges you to be smart and fast in increasingly hard fashion. The stuff that gets thrown at you in an ultra-hard arcade version is mind-blowing. Blocks that need to be cleared twice. A stack that flips around. Let’s watch…
Like the delightful and oppressive mobile-game galaxy that it summoned, Tetris is both seductive and dispiriting. Alexey Pajitnov’s falling-block puzzler captures the pleasure and the vacuousness of virtual labor. Each game of Tetris contains an interactive “Ozymandias,” a fruitless quest to build something that will…
As computer games go, Tetris is one of the most mesmeric. Now, a team of researchers has found that the visual processing required to play the game can help sufferers of post-traumatic stress disorder overcome flashbacks—even after the memory of an event is lodged within their brain.
Poetry, even the magnetic kind stuck to a fridge, isn’t to everyone’s tastes. So Etsy seller The Back Pack Shoppe has created a set of magnetic wooden Tetris tetrominoes that let you stack, sort, and re-arrange its various pieces while you’re trying to decide what will quell your afternoon snack cravings.
If you stop and think about it, Tetris is less a puzzle game, and more a simulator that has players building virtual forts using randomly-shaped couch cushions. Except that in real life they don't disappear when you've completed a layer, nor do these giant Tetris cushions that finally fulfill the game's true living…
Last week, I watched someone pull off one of the most impressive gaming feats I've seen in a long time. He was playing Tetris, and the pieces were invisible. I had to find out how he did it.
You have probably played Tetris. You have probably watched people play Tetris. You have almost surely not watched people play Tetris like this.
Watch the skies for falling geometric shapes, because Tetris is the latest game that is being adapted as a feature film. So how on Earth is this going to work?
De todos os videojuegos del universo, Tetris no parece precisamente el más sencillo de convertir en película, pero ese es precisamente el reto que se ha propuesto Threshold Entertainment. La productora trabaja en un "épico film de ciencia-ficción" basado en el popular videojuego creado por Alekséi Pázhitnov.