You can’t blame Hollywood for its non-stop deluge of remakes, sequels, and prequels. Audiences keep showing up for them, and they take one of the most difficult parts of art—the idea—out of the equation. What’s unforgivable though is making a movie under the assumption a sequel will be made after it.
We’ve all got hobbies that we probably spend too much time and money on. But only one of us has spent four years and $53,000 building a giant computer that can play Tetris.
The Blade Runner sequel adds an intriguing actor, while Transformers 5 adds a familiar face. The Legends of Tomorrow will encounter a major, real-life historical figure. And someone tries to explain why the hell the Tetris movie needs to be a trilogy. Spoilers, form the head!
The most popular versions of Tetris only concern themselves with how the player engages with the mechanics of the play experience. It’s a video game with no characters, story, antagonistic action or subtext. So of course people are going to make a movie out of it.
Like the delightful and oppressive mobile-game galaxy that it summoned, Tetris is both seductive and dispiriting. Alexey Pajitnov’s falling-block puzzler captures the pleasure and the vacuousness of virtual labor. Each game of Tetris contains an interactive “Ozymandias,” a fruitless quest to build something that will…
As computer games go, Tetris is one of the most mesmeric. Now, a team of researchers has found that the visual processing required to play the game can help sufferers of post-traumatic stress disorder overcome flashbacks—even after the memory of an event is lodged within their brain.
If you stop and think about it, Tetris is less a puzzle game, and more a simulator that has players building virtual forts using randomly-shaped couch cushions. Except that in real life they don't disappear when you've completed a layer, nor do these giant Tetris cushions that finally fulfill the game's true living…
You have probably played Tetris. You have probably watched people play Tetris. You have almost surely not watched people play Tetris like this.
Anyone who's spent any amount of time playing Tetris knows how vital the straight line pieces are. And that's why it seems almost absurd that Monarch decided to omit them from its new Tetris-shaped Totris tater tots. In a pinch you could probably use a french fry, but it's just not the same.
There's only one way to properly celebrate Tetris' recent 30th birthday, and it doesn't involve breaking out your original Game Boy. Instead, wherever possible, you should replace anything and everything you own with Tetris-themed alternatives, starting with swapping your Moleskine notebook for this tetromino-ic…
Thirty years ago this week, Russian computer programmer Alexey Leonidovich Pajitnov created Tetris. Unveiled behind the Iron Curtain, the deceptively simple, maddeningly addictive game soon left the Soviet Union. It lived on dozens of platforms, but its Lennon-McCartney (Lenin-McCartney?) partner was Nintendo's Game…
Nintendo's Game Boy turned 25 this week. We've come a very long way in mobile gaming since then, but the gray brick with the queasy green screen still holds a place in our hearts. And Petr Tichy's browser-based tribute brings back the most universal Game Boy memory of all: Tetris. Go ahead, hum along with the music.
Last night, hundreds of people crowded around the 29-story Cira Centre building in downtown Philadelphia to fulfill every classic Game Boy lovers' dream—playing Tetris on 100,000-square-foot screen for all the world to see.
If someone asked you what the most coveted Tetris piece was, you'd instantly say the straight line, right? After all, you're always building your stack to leave a thin gap down one side so that when a straight piece does fall, you can clear out four levels at once. But in real life, at least thanks to this multitool,…
In a time when business cards seem more obsolete than ever, more and more people are coming up with fantastic ways to modernize them. And no one will probably make a better first impression than Kevin Bates, who created this business-card-sized Game Boy clone called the Arduboy that's just 1.6 millimeters thick.