App developers have it hard enough on the iPhone; on Android, they've got to keep prices just as low, and sell to a much smaller audience. So how are some of them coping? By packing up and leaving, like Gameloft.
It's uncanny. When known software gets repackaged for iPhones and iPod Touches and passes through the hallowed gates of the App Store, something happens: Almost invariably, it gets cheaper. Waaay cheaper. Good right? Well, not always.