<![CDATA[Gizmodo: the future]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: the future]]> http://gizmodo.com/tag/thefuture http://gizmodo.com/tag/thefuture <![CDATA[How Will We Look Back On Today's Gadget Ads?]]> Looking back at vintage advertising can be a sociological horrorshow. It could never be printed now. But it also seems inevitable that some of today's tech ads will eventually seem utterly backwards, too. The question is, which ones?

I'm not talking about obvious screwups like Microsoft whitewashing their Polish advertising campaign (which they apologized for), or Intel's obviously unfortunate—but probably accidental—Core 2 Duo campaign. I'm talking about ads that never got pulled, never prompted an apology, and that, to most people, probably seem harmless. Who, dear readers, will be the 1949 GE of 2060? And for what? Racism? Sexism? Some as-of-yet-unnoticed *ism? Am I oversimplifying what constitutes progress? Difficult questions!

More to the point, will my kids watch these PSP ads in history class, come home, and ask me why I was such a terrible human, back in 2009?


Yep, probably. Post your best guesses in the comments, about, you know, the future. [CopyRanter]

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<![CDATA[The New iTunes for Magazines (Or an Irrelevant Venture) Is Here!]]> Today, four prestigious magazine publishers, and News Corp, officially announced their new "digital storefront" for magazines and stuff. Buy it and put it on your E-reader! Are you sick of E-readers yet? You will be! And you'll be using one.

Today's initiative has been variously billed as "iTunes for Magazines" (correct philosophically, but wildly overstated) and "Hulu for Magazines" (incorrect, since Hulu is free). Basically you can now go to this digital storefront and buy all your favorite Conde Nast, Meredith, Hearst, Time Inc., and News Corp publications, to read on your "portable digital device" of choice. Your crappy mobile phone, or iPhone, or upcoming Apple tablet, or, hey, Time Inc. is making its very own tablet, & ad infinitum.

And, of course, this is not the only "digital storefront" thing—Hearst, a partner in this venture, is also going forward with its own personal digital storefront called Skiff , and there are similar services already operating, although, hey, there's not dominant iTunes-type player yet, so you never know.

This could be a successful venture. Then again, it could fade into irrelevance in months. Somebody will make the dominant digital storefront for content like this, just like someone will make the dominant digital reader. Magazine publishing companies, one would think, are likely to get smoked by someone like Apple in this particular sector. But they think it's worth the gamble, after watching what happened to the music industry.

But it'll take a few years. How much would you pay to read Sports Illustrated on your E-reader right now? You don't have an E-reader. And you can read Deadspin for free. So, you'd pay nothing. Changing that dynamic is what media companies need to worry about.

And here's Time Inc's announcement to employees, just because we have it:

December 8, 2009
To: Time Inc. Employees
From: Ann Moore
Re: New Digital Venture

Today, five leading publishers including Time Inc., Conde Nast, Meredith, Hearst and News Corporation announced the formation of a new venture to develop a digital storefront and a common reading application that will allow consumers to enjoy their favorite magazine and newspaper content on any platform they choose.

We already know that the next generation of mobile devices will be loaded with color touchscreens, flexible displays, video capabilities and other features that will make them ideal for consuming rich content and an appealing environment for advertisers. These devices will allow us to combine the best of what consumers love about magazines – quality, curated journalism, engaging content and beautiful photography – with the speed, convenience and portability of the latest technology.

While Time Inc. is pursuing a number of initiatives that will help us expand our current digital businesses and develop new products and revenue streams, our participation in this venture is an important part of our efforts. You'll be hearing more about it in the coming weeks and months.

In the meantime, for a look at some of the work Time Inc. is doing around portable devices, check out the demo Sports Illustrated developed, which will give you an idea of how our digital content might be enjoyed in the near future.

www.si.com/tablet

A.M.

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<![CDATA[Optical Gaming Implants Turn Babies Into Killers]]> I love fake ads from the future: like the satirical spots from Robocop and Total Recall, or the Veridian Dynamics openers in Better Off Ted. These ads for "Eyefinity" gaming implants aren't as clever, but they're still a fun watch:

DirectX 67? Tongue-finity? My favorite quote: "Pulling a trigger is just as easy as pushing a button, only a lot more fun and healthy...You say babies, we say bootcamp" Nice.

There are three "commercials" in the playlist below, with the most interesting one loaded up first. A little too self-consciously viral, but too interesting not to share. [XFX 2118AD] Thanks Milo!

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<![CDATA[Remember The AT&T Ads About the Future? You Will]]> Narrated by Tom Selleck, and directed by Fight Club's David Fincher, the ads began in 1993 and were (mostly) remarkably accurate, predicting: E-Books, in-car GPS, tablet PCs, E-ZPass, video conferencing, and video on demand. Take a look:

Also interesting is that the montage comes from a 1993 Newsweek CD-ROM. The theme: That one day, magazines would be sent to you as a CD-ROM sponsored by ads. Uh, no. Crazy to think that was only 16 years ago.

It's ironic that the main two things the ads get wrong are now core AT&T businesses: We don't fax from the beach (we email; but close enough), and we don't video chat from public telephones (or with our iPhones—where's my forward-facing camera damn it).

And as for tele-commuting in your bare feet? Hey, I'm doing that right now… [YouTube via David Pogue]

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<![CDATA[How Will Technology Affect the Future of Sex? Clones, Virtuality and Polyamorism]]> Are the rapid advancements in technology and science, in artificial-intelligence and genetics, leading us to a moment in time—a technological singularity—where ultra-intelligent machines improve on their own designs, while we humans are free to edit our own evolution?

Transhumanists believe so, and contemplate how technology might be used to enhance our mental and physical capacities.

H+ Magazine has round up some leading minds, and steered their thoughts towards sex. Will it still exist as we know it today?

Sex for procreation will be separated from sex for pleasure. Polyamorism will be the norm. After all if "I" have uploaded, duplicated myself and exist as self-similar copies in cyberspaces co-existent with realspace, where does the "self" end and the "other" begin? —Extropia DaSilva

Exosex, sex outside the biological body, would be simulated in virtuality, much like Second Life or Skype and other digital formats where sex is enhanced, extended, digitized, and synthetic. It would be more real than real - a hyper-real experience. —Natasha Vita-More

Woah. More trippy concepts for your Wednesday morning after the jump. Not exactly safe for work, though. [H+ Magazine via Fleshbot NSFW]

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<![CDATA[Virtusphere Combines Virtual Reality With the Hamster Ball, Adds Broken English]]> I think I and quite a few others have had this idea before, but some crazy Russians have actually built a 10-foot, stationary hamster ball for humans that translates movement to on-screen action.

Given the oft-hilarious Russian inventors, their equally staid and awkward American partner and the fact that this is on Vice Magazine's video site, a part of me thinks this might be a joke, but it actually looks like they've gotten the thing to work. It's essentially one of those giant American Gladiator balls, but placed on a stand equipped with wheels, so whoever's inside can run in any direction. The users are equipped with goggles and what looks like a plastic laser gun for the first-person shooter demo, and the game picks up movement pretty nicely. We imagine it'd be tougher than they think to change direction on a dime, and of course not that many people have room for a 10-foot metal ball in their family room, but it's worth a look. Best line: "It really is a locomotion simulator. And just to define locomotion, it doesn't have anything to do with trains [dude does his best to hold back a vigorous guffaw at this pun] but with the movement of people." [VBS.tv]

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<![CDATA[Our Augmented Reality Future]]> io9 was busy this weekend detailing detailing how the future might look as "augmented reality" takes off in the next decade or so. Personally, I can't wait for the information overload. It's just too bad spam will follow us into 2020. [io9]

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<![CDATA[The Future Of Car Technology, As Seen From The Recent Past]]> Futuristic concept products—especially gadgets—always inspire the same thought: in about ten years, this is going to seem ridiculous. Jalopnik takes a look back at the technological dreams of the car industry, circa 1999.

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<![CDATA[OK, But Will The Inevitable Robotapocalypse Be Green?]]> While scientists all over the world strive to create a mechanical equivalent to the human brain, one guy is getting kind of concerned about these posthumans' power bills. They're pretty high! At least, at first.

Anders Sandberg has run a few back-of-the-napkin calculations on what it might take, power-wise, to sustain a theoretical mechanical brain:

How efficient could a postbiological civilization be? The current IBM roadrunner does 376 million calculations per watts. If we take my mid-range estimates of computing needs, 10^22 to 10^25 FLOPS, then a single emulation would need 10^13 to 10^16 watts. The total insolation of Earth is about 10^17 watts, so this won't do - there would be space for just a few minds on the entire planet. But current research on zettaflops computing suggest we can do much better. A DARPA exascale study suggests we can do 10^12 flops per watt, which means "just" a dozen Hoover dams per mind.

But this first projection is flawed, which Sandberg admits; it exists in a future that has borne a mechanical brain, but that is for some reason bound to the computing technologies of the early 21st century. Assuming advances like Quantum Dot computing, which Sandberg thinks could create a 200-2000-watt mind (apparently 2-20 times our current brain draw), and other, more distant/less grounded concepts, he sees a future in which a mechanical mind might be extremely efficient:

The quantum dot computer mentioned above is not the most effective computer imaginable. Using reversible computation there could in principle be calculations done at no energy dissipation. Unfortunately it would still be needed for error correction and interacting with the real world. A conservative bound would be assuming one irreversible operation every millisecond at every synapse, which leads to 10^17 operations and an energy dissipation of 3*10^-6 watts per degree - colder computers are more efficient. Using just liquid nitrogen (77 Kelvin) the energy requirements of a mind would be on the order of 0.0002 watts, 20% of an optical disc player laser. Even adding in the costs of cooling and manufacturing the hardware, it seems likely that this kind of postbiological human would be extremely resource efficient.

Of course, these predictions are equal parts futurist ramblings and science, so at the later end they're close to meaningless. But they're fun! [Andart via BoingBoing Gadgets]

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<![CDATA[Reminder: Spring Forward With Daylight Savings Time]]> If you haven't set your clocks forward an hour for Daylight Savings Time, this post is coming from the future! It's also a reminder. Join us up here in the future. There are no roads.

[Gizmodo Clocks, Alarms]

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<![CDATA[Dior Is Trying to Make Ugly Futuristic Glasses Actually Happen]]> I thought we learned our lesson from cheesy sci-fi movies. You know how everyone in the fictional future is walking around with clunky, stupid glasses? Now a designer wishes to birth that digital dystopia.

From Dior, the Blow glasses are a fluorescently fugly take on the future of fashion, debuting in a limited batch of 500 this April. No, they don't contain any special video hud or miniature computer, but no one else needs to know that as you threaten to retaliate to their name calling with mechanically-focused psionic blasts. [Viewon via StyleCrave]

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<![CDATA[Robot Memories From Tomorrow Scare the Beegeezus Out of My Underpants]]> I don't know about you, but this image-which apparently was uploaded to Facebook-scares me. Maybe it is because I always thought that I was a robot when I was a kid, in the early 80s.

Seriously. When I was around eleven years old, for some reason I spent a lot of time thinking that me and my brothers were all robots. I imagined that somewhere inside me there were chips, valves, and strange circuits. Some nights I couldn't even sleep thinking that my parents-who I thought were human-would come at night to open some hidden compartment and recharge my batteries or access my memory.

Definitely, this image scares me to no end. [Dark Roasted Blend]

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<![CDATA[How to Make Your Own Legit Hoverboard]]> You may think that Marty McFly's hoverboard is still a fantasy. It is, but you can make a pretty rough approximation of it on your own today without it costing too much.

It's pretty straightforward, really. You just need a leaf blower, a tarp and a board. It takes some work, but it looks pretty doable. And the results look totally awesome. You might not be able to outrun Biff and his gang, but you'd still impress everyone hanging out in front of the old clock tower. I want one. [Jason Bradbury, Wonder How To via The Daily What]

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<![CDATA[Chevy Orlando is Totally the Minivan of the Future, Dude]]> This is the 2010 Chevy Orlando, a concept vehicle due to be shown off at the Paris Motor Show next week. It's pretty similar to the 2010 Chevy Cruze, but as you can see, it's got some pretty dramatic blue lighting on its exterior. I'm not quite sure if its completely ridiculous or totally awesome; it probably falls somewhere between the two. I mean, Tron lights are awesome, but Tron lights on a glorified minivan? It's interesting, at least. Hit the jump for a shot of this with its sunroof glowing, then head over to Jalopnik to see many, many more pictures of this thing.

[Jalopnik]

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<![CDATA[Interactive Hologram Responds to Gestures]]>
Now this, this is pretty cool. This interactive hologram is controlled with gestures, allowing you to adjust what you see by pointing and moving your arm. It looks to be a pretty early prototype with rather rudimentary functions, but damn does it have awesome implications. I'd love to have something like this set up in my living room, using it as a gigantic "touchscreen" to sort through my media library with fancy 3D menus. I love living in the future. [Fresh Creation and Catchyoo]

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<![CDATA[Virgin Galactic Unveils Spaceships That'll Take Passengers Up in 2009]]> Good news for rich guys with spaceman fantasies: Virgin Galactic is on track to start launching commercial space flights in 2009, and they just announced their new spaceship designs.

SpaceShipTwo is the spaceship that'll actually go into space, while White Knight Two is the plane that'll bring it up high enough to launch itself away. SpaceShipTwo will be able to tote eight people at a time into sub-orbit, two pilots and six passengers, each of whom will pay $200,000 for the right to be one of the few humans to see the earth from above.

The White Knight Two is already almost complete, with testing scheduled for later this year, while SpaceShipTwo is about 60% complete. The flights will take off from the Spaceport that Virgin Galactic is building in the New Mexico desert. As much as I'd like to say $200,000 is a ridiculous amount to spend on a flight into space, you know what? If I had so much money that $200,000 wasn't a big deal, I would be all over this. Hey, Branson! How's about a press preview flight, hmm? Good reviews can be bought with free trips to space. [Virgin Galactic via BBC]

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<![CDATA[NEC Develops Wideband Wearable Antenna Prototype]]> NEC has developed a wideband antenna prototype that's made of fabric, allowing it to be attached to or stitched into clothes. This'll allow people to increase their cell connectivity by wearing gigantic antennas on their backs. Apparently, "one of the difficulties encountered in the past when using conductive fabrics was that soldering was not possible. In the case of this new antenna, power is supplied to a small flexible print substrate by a soldered coaxial cable, so that power supply is possible through capacity coupling with the substrate." Well, I'm glad they worked all that out. Look for supremely-dorky antenna pants in the not-too-distant future. [Akihabara News]

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<![CDATA[Japanese Robo Crane Game Takes It Up a Notch]]> If you're looking for another reason why Japan looks upon us like we look upon third world countries, take crane games. We have a robotic crane we control with a joystick, but Japan has a robotic ROBOT that they control with buttons. Players move the robot around to collect one of many cute dolls—one of which is a deformed Shrek—and take the winnings home. Too bad you can't have the robot grab itself, since that's what we really want. [Stinger Report via Arcade Heroes via Gear fuse via Uber Gizmo]

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<![CDATA[Microsoft Shift Makes Cellphone Finger Input Easier (But Not Booger Free)]]> The shift project from Microsoft research has a goal that may not seem lofty at first, but could possibly help shape cellphone touchscreen technology in a big way. Traditionally, with Windows Mobile phones and other touchscreen phones, you have to use a stylus because your finger is too fat and unwieldy. Even Apple's iPhone, with its crazy gropeability, doesn't solve the problem of your finger being in the way of what you're trying to click.

Microsoft's Shift, on the other hand, re-creates whatever's underneath your poker so you can actually see what you're clicking on. Plus, there's added visual feedback so you can narrow down your inputs as well. Check out the video on their site for a closer look.

Project Site [Microsoft Research via jkontherun]

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