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posts about #theappstoreeffect more →
The App Store Effect: Are iPhone Apps Headed for Oblivion?
| posts about #theappstoreeffect more → |
The App Store Effect: Are iPhone Apps Headed for Oblivion? |
10/16/09
Wayyy to many people expect to make some quick money in the app store, I hope those people leave.
How are the sales on the 100 dollar tom tom and navigon apps? i would like to know that.
I think the best solution is advertising in free apps, for developers. i think one of the fart apps reported a while ago making 4000 a day in ad revenue. #theappstoreeffect
10/16/09
The App Store is going nowhere. When you have 50 million potential customers and 2 billion downloads in less than two years, you have a huge market.
Demand + possibility of supply = market
Things will sort themselves out eventually, and developers will find a way to service the market profitably.
10/16/09
Whenever something gets popular the increase in people bitching goes up too. Like now we are worried if the h1n1 vaccines are safe, etc #theappstoreeffect
10/18/09
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10/16/09
A) No packaging
B) Decently effective anti-theft feature of apps being tied to the phone's account
C) Most of the dev work has already been done for existing apps, and is a matter of porting the code.
D) Software producers do not have to pay for bandwidth/infrastructure to distribute app. This comes in the 30% apple take.
So basically, captive audience, lower infrastructure costs, less piracy, and a lot of old apps making a comeback.
What's so odd about this? #theappstoreeffect
10/16/09
And, where would that be??
I still believe that the app store has opened up a huge previously untapped market.
I admit that I'm a "geazer" but for the first time in my life I actually have apps on my phone. I've got nearly 100 apps, use 50+ regularly and over half of them cost something. Good luck getting my business anywhere else. #theappstoreeffect
10/16/09
The argument about pricing out developers has a simple solution: charge for upgrades and extra features. If you have a $3 app and you add an upgrade with better features it should cost up to $2. Developers of quality products also need to charge more and market their products better. It isn't brain science or rocket surgery.
10/16/09
What is good about Apple's model, is that the developer (not the publisher) is rewarded for success. This was the idea behind steam, and gamers are fairly loyal and happy to reward quality.
Back in the old days of computer games, there was a sudden glut of 1.99 games that came out (Code Masters started it in the UK I think) and this didn;t save 8-bit gaming. Ultimately consoles came out, sold games for $70 or $80 (Donkey Kong Country on the SNES...) and even in the high days of the Playstation, games still cost $50.
I think the iPhone ecosystem will probably be successful, with winners and losers along the way - but I believe people are always happy to pay for quality. #theappstoreeffect
10/18/09
But in all seriousness, I think you'll get a lot of devs who dove in not ready for it getting kicked back out by the market, reputation pushing some expensive apps along, and the cheap guys jockeying to make the top seller lists. I mean, with Android, people know to look for certain apps like Locale, ChompSMS, Shazam, etc. I can't imagine it's any different with the iPhone. #theappstoreeffect
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Most of this argument does apply to the the price war over books between Amazon and Walmart. There really are no winners there. #theappstoreeffect
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