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Chris Jacob
Video phones are so mid-90s... but now you can have them any way you want pretty much - NTT DoCoMo advertised a service several years ago that would replace your image with a cartoon avatar puppet if you didn't want to show your face at the moment while talking on your 2-way video cel phone. Otherwise, Skype is the popular way of doing it now and is free.
Manmade oceans... are interesting, and the nuclear excavation option isn't as bad as it would sound - though at such an altitude as I understand it, you would end up with a lot of fallout. I didn't know they were planning them so long ago, but I've been suggesting this for a couple of years because most of the world's population lives near coasts - so when cities do start to reach a state of overcrowding as the norm, we could basically increase the area of shoreline in a less-populated area and settle along there for a while... but to make it long-term, we would have to be talking about the largest geoengineering project ever done.
strangely enough, later that year i was being bullied by 3 older kids, and in raising up my arms to resist their pushing, i elbowed the ringleader in the mouth and broke his tooth, resulting in much pain and blood, on accident. but they all thought i was seriously badass or something.
I always hate when I actually HAVE to use the "can you hear me now" phrase when I'm on the phone.
Even though I'm genuinely asking, I still feel like a dick for saying it.
Thanks verizon.
I was just thinking the opposite... That Hollywood could learn a few things from the game industry: storyline, pacing, "acting", you name it. Many of the newer games have much more of a "draw you in" storyline even if you are not the one playing them. Much better than some of the Hollywood films anyway.
Necessity is the mother of invention, and of innovation. As long as the game industry can continue to make increased revenue from multi-platform licensing deals, they will.
Theoretically possible with some games. Most games these days are built on the Unreal 3 Engine, which means all it really takes to port is running it under a different compiler (and doing some platform testing, fo course).
I definitely wouldn't mind having a 360/PS3 hybrid version so I can play with all my friends instead of choosing one set over the other.
@Xagest: "Most games these days are built on the Unreal 3 Engine"
Not at all true. Even if this were true, there are huge differences between the hardware that require lots of custom code to get things working on both platforms.
@ColinRobertson:
Isn't the whole point of having middle ware (other than saving development costs on an engine) is for cross platform functionality using a single API?
@LynxWinters: I didn't say it was a good thing, I just said it would happen. Publishers compete with Steam since they make more money for units sold at retail than units sold over Steam.
When movies or music is the focus, it seems fairly easy to want to switch formats. Including a DVD version and a download version with a Bluray is good marketing, but it really is from the same product. Even music remastered for 5.1 channels or restored movies are from the same source material.
When comparing games, you have different sources, literally. The game can be programmed by two different teams for two different platforms. Yes the end result is an engine that combines a bunch of wireframes, meshes and skins, throws in a bunch of physics and voice "talent" and becomes a game, but the road to get there can be entirely different for each platform. The advantages for such a packaged game would be seen by very few gamers, let alone the common folk. I had one game for both the PS3 and the Xbox 360 - Orange Box. Unless saved games were port-able, I'd have no part in starting over on another platform - I played it once on the PS3.
I can't imagine this would be just as cheap as a standard game, and I can't imagine anyone I know paying the extra just to get both versions. Deluxe versions for PS3 and PSP I could see, but multiple manufacturer's consoles?
@Lizard_King: I think some of you are missing the point. If the game is already being made for several platforms, why not just sell one box with all the versions, or at least all the comparable versions (PS3, 360, PC)? It's not like 99% of multiple console owners are going to re-buy the game for each platform anyhow. It would be nice to have one game that can be played on different platforms.
@Killjoy: Oh, yes, Zombie, Run! After a conversation about this game with a youth leader at our local church, she had me adapt the game to be a live-action scavenger hunt wherein some some of the 20-somethings in our group volunteered to dress up as Zombies and attempt to attack or capture the kids.
That's right. Because of this game, I got to be a zombie. And attack children. At a church.
@OCEntertainment: When Android was first announced, I liked the news that programmers would have open(ish) access to the hardware and software. The more tinkerers you accommodate, the more Zombie, Run!s you'll wind up with.
And thanks for the mental image: I can't think of many community-organized activity programs better than church zombies preying on kids.
Your points are good ones, Mark, however there is a key point you may be missing. The movie industry wants people to buy the latest and greatest (not to mention, most expensive) format. Much of their customer base, despite having Blu-ray players in their home, were purchasing the DVD version since it could be viewed in their mini-van on the drive to Christmas dinner at grandma's house. The MPAA said to themselves "if it only costs us a couple bucks more, why not just toss in the DVD and the iPod version with the Blu-ray package?" Smart. So now we are purchasing the Blu-ray Monsters Inc. and Up because we get it all in one sexy package. The movie industry gets what they want (more money) and we get what we want (every format).
The video game industry does not have that problem. Since there is no universally usable game platform, ultimately we are going to purchase it for the best platform we have at that time. That is exactly what they want. Yes, that is not in the interest of us geeks who own multiple gaming platforms and would like to try all of the versions, but there is no true benefit to the video game industry by giving them all away for free when we are going to buy the most expensive version anyway.
That doesn't change us from wanting them to follow suit - but I just do not see it ever happening.
@Monty: Also missing the fact that X-box, PS3, and Wii are in direct competition with each other. They don't want every game to come out the same on every platform for the same price-point.
DVD and Blu-Ray and iPhone are not direct competitors with each other, and therefore, there is no harm with allowing the media to share all of the devices. No one is getting an iPhone instead of a Blu-Ray because it has better movies on it. However, people are selecting Wii instead of X-box because it has better controls that can be implemented into the same games differently (as an example, some would argue the opposite, that's not my point.) So having exclusive titles and differing price points (Wii games are cheaper for instance) is a feature that the console manufacturers use for competition.
06:06 PM
Manmade oceans... are interesting, and the nuclear excavation option isn't as bad as it would sound - though at such an altitude as I understand it, you would end up with a lot of fallout. I didn't know they were planning them so long ago, but I've been suggesting this for a couple of years because most of the world's population lives near coasts - so when cities do start to reach a state of overcrowding as the norm, we could basically increase the area of shoreline in a less-populated area and settle along there for a while... but to make it long-term, we would have to be talking about the largest geoengineering project ever done.
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"if you get in a fight, you won't be in trouble. unless you lose. then you'll be grounded."
-My Mom, 1992
05:20 PM
strangely enough, later that year i was being bullied by 3 older kids, and in raising up my arms to resist their pushing, i elbowed the ringleader in the mouth and broke his tooth, resulting in much pain and blood, on accident. but they all thought i was seriously badass or something.
06:50 PM
03:58 PM
Even though I'm genuinely asking, I still feel like a dick for saying it.
Thanks verizon.
03:23 PM
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02:42 PM
02:30 PM
I definitely wouldn't mind having a 360/PS3 hybrid version so I can play with all my friends instead of choosing one set over the other.
04:06 PM
Not at all true. Even if this were true, there are huge differences between the hardware that require lots of custom code to get things working on both platforms.
04:39 PM
Isn't the whole point of having middle ware (other than saving development costs on an engine) is for cross platform functionality using a single API?
02:28 PM
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02:12 PM
When comparing games, you have different sources, literally. The game can be programmed by two different teams for two different platforms. Yes the end result is an engine that combines a bunch of wireframes, meshes and skins, throws in a bunch of physics and voice "talent" and becomes a game, but the road to get there can be entirely different for each platform. The advantages for such a packaged game would be seen by very few gamers, let alone the common folk. I had one game for both the PS3 and the Xbox 360 - Orange Box. Unless saved games were port-able, I'd have no part in starting over on another platform - I played it once on the PS3.
I can't imagine this would be just as cheap as a standard game, and I can't imagine anyone I know paying the extra just to get both versions. Deluxe versions for PS3 and PSP I could see, but multiple manufacturer's consoles?
04:13 PM
04:20 PM
02:06 PM
03:39 PM
That's right. Because of this game, I got to be a zombie. And attack children. At a church.
(The actual app was fun, too.)
06:03 PM
And thanks for the mental image: I can't think of many community-organized activity programs better than church zombies preying on kids.
01:33 PM
The video game industry does not have that problem. Since there is no universally usable game platform, ultimately we are going to purchase it for the best platform we have at that time. That is exactly what they want. Yes, that is not in the interest of us geeks who own multiple gaming platforms and would like to try all of the versions, but there is no true benefit to the video game industry by giving them all away for free when we are going to buy the most expensive version anyway.
That doesn't change us from wanting them to follow suit - but I just do not see it ever happening.
02:15 PM
DVD and Blu-Ray and iPhone are not direct competitors with each other, and therefore, there is no harm with allowing the media to share all of the devices. No one is getting an iPhone instead of a Blu-Ray because it has better movies on it. However, people are selecting Wii instead of X-box because it has better controls that can be implemented into the same games differently (as an example, some would argue the opposite, that's not my point.) So having exclusive titles and differing price points (Wii games are cheaper for instance) is a feature that the console manufacturers use for competition.
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