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Meet the Crack Team That Designed the Technology in Age of Ultron

You probably didn’t think about it sitting in the theater, but all the screens and interfaces in Avengers: Age of Ultron were designed by someone in the real world—from Stark’s Iron Man schematics to Cho’s medical scans. Who are the designers that built this world? Meet Territory Studio. » 5/11/15 12:00pm 5/11/15 12:00pm

Watch All the Ways Apple's Tried to Teach Us How to Use Its Products

The Apple Watch starts hitting wrists today with one of the most incredibly enormous user guides ever produced for an Apple product: 23 topics, almost 100 pages, not even including the 10 videos to teach people how to use this thing. Apple started creating “guided tours” for its new products back in 1984—here are some… » 4/24/15 3:40pm 4/24/15 3:40pm

Your Best Apple Watch Glimpse Yet In Four Official Videos

Will the Apple Watch be so radically different we won’t understand how to use it at first? Perhaps so: Apple has produced a series of videos to teach Watch-wearers how the interface will work—videos which give us the best look yet at what our wrist-computer future might hold. (They also double as handy marketing… » 4/03/15 7:30pm 4/03/15 7:30pm

Please, Apple--Anyone--Fix My Shitty "Smart" Car 

The last time I was in a nice new car, the in-car display tried to take us to an incorrect address 40 miles away. It took fifteen minutes to enter a new address. It tried to make a call accidentally. The state of the "smart" car is horrendous—like, bad infomercial horrendous—and it's time for someone to fix it. » 2/14/15 6:00pm 2/14/15 6:00pm

Magic Leap Ripped Off Those Awesome UI Concepts

Magic Leap is secretly building a headset that could blend computer graphics with the real world. Recently, we lucked into a treasure trove of illustrations from Magic Leap about what that future might hold. There's just one problem: Magic Leap didn't actually create all those awesome UI concepts. It copied them. » 1/31/15 12:45pm 1/31/15 12:45pm

The 7 Most Important UI and UX Ideas of 2014

This year, we saw Google introduce a sweeping new design language to overhaul is long list of products. We saw independent designers building their own hardware. And more than anything, we saw experimentation on a huge scale—resulting in one of the most eventful and interesting years for UI and UX design in recent… » 12/30/14 9:19am 12/30/14 9:19am