Phones are getting bigger. Computers, smaller. And according to Microsoft, soon there won’t be any difference in their software at all. It’s a more radical vision than you’d think. »
Smartwatches, tablets, and phones are great, but they’re not exactly futuristic technology. To find that, you have to look to the scientists and designers who are prototyping entirely new kinds of devices. »
The Apple Watch starts hitting wrists today with one of the most incredibly enormous user guides ever produced for an Apple product: 23 topics, almost 100 pages, not even including the 10 videos to teach people how to use this thing. Apple started creating “guided tours” for its new products back in 1984—here are some… »
On the first day of Apple Watch pre-orders, I put on a $15k wristputer and tried to figure out what was so special about it.
In a few short years, touchscreens have revolutionized the way we interact with technology. But to make the best use of our senses, the next generation of displays will not be flat, but have 3-dimensional, reconfigurable surfaces.
Will the Apple Watch be so radically different we won’t understand how to use it at first? Perhaps so: Apple has produced a series of videos to teach Watch-wearers how the interface will work—videos which give us the best look yet at what our wrist-computer future might hold. (They also double as handy marketing… »
The original Mac OS icons. The Google Maps pin. The power-on symbol. These marks, which have been with us for years on our screens (or decades, in some cases), are all on display this month at the Museum of Modern Art. »
The last time I was in a nice new car, the in-car display tried to take us to an incorrect address 40 miles away. It took fifteen minutes to enter a new address. It tried to make a call accidentally. The state of the "smart" car is horrendous—like, bad infomercial horrendous—and it's time for someone to fix it. »
Magic Leap is secretly building a headset that could blend computer graphics with the real world. Recently, we lucked into a treasure trove of illustrations from Magic Leap about what that future might hold. There's just one problem: Magic Leap didn't actually create all those awesome UI concepts. It copied them. »
Microsoft has made mistakes. It knows this. But as the company proved today at its
Windows 10 HOLOGRAPHIC GOGGLES launch event, it's also not going to stop pushing user interface design into the future. It's just getting smarter about it. »
Star Wars: A New Hope hit theaters in 1977—the same year that Apple moved from a garage to a real office building and Microsoft hired its first official employees. And the fact that it came out as consumer computers were truly hitting the mainstream shows. »
This year, we saw Google introduce a sweeping new design language to overhaul is long list of products. We saw independent designers building their own hardware. And more than anything, we saw experimentation on a huge scale—resulting in one of the most eventful and interesting years for UI and UX design in recent… »
In the past few decades, everything about our computers have changed. The screens. The guts. The size, weight, and materials. The software itself, of course. But one thing has stayed exactly the same, frozen in time from the early days: The tools we use to tell them what to do. So it's odd that we're so desperate to… »
There's a good reason why so many of us still prefer mechanical keyboards and real control boards despite the availability of touchscreen interfaces: In many cases, they give us more control over our digital worlds. Fans of tactile interfaces will love this project by Florian Born—who created a system that meshes your… »