Half-Life 2 has my favorite moment in any game. It’s this:
Games exclusivity is common place for consoles. Master Chief is on Xbox and Nathan Drake is on PS4. That’s the way it is. But for VR, many fans and developers want things to be more open, so gamers can able games on any headset they want. Today, Oculus’ latest update removes a perviously controversial DRM rule, making…
Sixteen years ago, you needed a reasonably powerful computer to run Counter-Strike. Now you can play it on a damn smartwatch, although you’ll need to bring a pretty lose definition of “play” along for the ride.
Unlike most of my colleagues, I haven’t had the chance to try HTC and Valve’s Vive Pre virtual reality headset. I hear it’s good, but it could be another overhyped disappointment like The Phantom Menace.
Despite its simple appearance, the Steam Link–Valve’s first hardware exploration into your living room–isn’t for the light-hearted gamer. For $50, it’s a perfect complement to your current gaming setup–only if your current setup is already pretty much perfect.
VR is a technology that has not had a chance to invade our homes quite yet. So while a bunch of companies are in the midst of designing VR products, no-one really knows where or how they would fit into the Average American Home™.
Sony, Microsoft, and Nintendo will do their damnest to sell you on PlayStation, Xbox, and Wii. But maybe, you’ll have already spent your money on an alternative game console: a Steam Machine. Today, you can pre-order the fabled Steam Controller, the Steam Link streamer, and one of two different Linux-based gaming PCs.
Valve’s virtual reality demo at GDC was nothing short of magical—it used fancy emitter technology to let us actually walk around a demo room. It felt so real. Valve calls the tech Lighthouse, and it’s kind of genius.
Perhaps you’ve heard a thing or two about “Valve” and “Skyrim” and “mods” recently. What does it all mean? The company that built the world’s most successful video game marketplace started an app store that pays people to remix virtual worlds—and 100,000 angry internet denizens just shot down that idea.
Virtual reality is a lot like the flying car: It's always juuuust a few years off. But recently—just this week—the VR hype has reached a fever pitch. And let me tell you this is no Virtual Boy bullshit. When we look back at the past through rose-colored VR headsets, we'll see that this is the moment it took off.
Ladies and gentlemen, we've got two front-runners in the virtual reality race. Sony's Project Morpheus and the HTC Vive are the best VR we've ever seen. Both let you actually reach out and grab objects, unlike the Oculus Rift. But which of these two technological marvels is the most promising?
How do you control your virtual reality experience in Valve and HTC's sensor-covered Vive VR headset? With a pair of sensor-pocked motion controlled wands, of course.
I saw the future today. I mean that. I got the chance here at MWC to try the new VR headset that Valve and HTC are developing. Is it good? It's absolutely incredible. This thing is just...my god you guys I can't even.
Just the other day we heard that Valve is getting ready to put out its SteamVR headset. HTC is making it, it's called the HTC Vive and it'll be out—for real—by the end of the year. Game on, Oculus.
There's nothing quite like the Alienware Alpha. For just $500, it's a competent Windows gaming PC. But it should have been the flagship Steam Machine. The Alpha was designed to be a Linux game console with a gamepad good enough to replace a mouse and keyboard. As easy to use as PlayStation or Xbox, but with more…