<![CDATA[Gizmodo: videogaming]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: videogaming]]> http://gizmodo.com/tag/videogaming http://gizmodo.com/tag/videogaming <![CDATA[Games For Windows Live Gets Revamped Look, Marketplace]]> Games for Windows Live, that free Microsoft service for social gaming stuff on your PC, has gotten a face lift—partially because the original version, being more or less an Xbox Live port, wasn't actually PC-user friendly. Now the new interface is supposed to be designed "with PC gamers in mind." GWL will keep Achievements, TrueSkill matchmaking, voice and text chats and gamertags, but adds a special marketplace (similar to Xbox Live's Marketplace) for buying trailers, demos and add-on game content. Check out a multitude of pics of the updated interface at Kotaku. [Game Daily via Kotaku]

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<![CDATA[Kangaroom Carrying Case Tidies Up Gaming Slobbery]]> Now that I live in visiting distance from my parents, they tend to come over a lot and nag me about how messy everything is. Since most of the crap I have lying around is related to gaming, I should probably invest in this case from Kangaroom, whose various organizing solutions we've covered a couple times before. The Gamer Pocket and Carrying Case drapes over any sofa arm and holds up to 8 Wii controllers or nunchucks, 8 games, and other accessories. If you want to take it on the go, flip it over and it turns into a mobile carrying case. Costs $30 off the website. [Kangaroom]

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<![CDATA[Nintendo DSi Will Come Loaded With Extra RAM]]> Nintendo's DSi will be loaded with more RAM than the DS Lite, according to Opera CEO Jon von Tezchner. In an interview with TechTree, the man responsible for web surfing on Nintendo's handheld said that Opera would be sure to use the memory boost “efficiently.” That's great and all, but what does this mean for games?

While the possibility of a completely DSi-only game is probably pretty low, maybe the next Nintendo creations take advantage of the new hardware for some DSi-exclusive features (like picture taking or music making). What do you think the RAM will be used for? [Techtree via Destructoid]

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<![CDATA[Nintendo Offers Solution to Wii Storage Problem, Uses Wii Points to Lure Users Onto the Net]]> More from the Nintendo Press Conference: the company will let you download games onto SD cards on the Wii, starting Spring 2009. Yes, you'll have to wait another four or five months before you get to unclog the Wii's paltry HD, but at least it's something right? Nintendo president Satoru Iwata also talked about an initiative to get more people using the Internet features of the Wii. The company will release a new Wi-Fi adapter (possibly with mesh networking capabilities) and offer you 500 free Wii Points if you help a friend get connected. [Kotaku]

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<![CDATA[Sony PS4 Will Use Existing PS3 Cell Processor]]> The impending PS4, which we last heard was coming in 2010, might be based on the same Cell processor that currently powers the PS3. Japanese tech site PC Watch said that Sony will forgo designing a completely new processor in a cost-saving attempt, and try to squeeze out some moderate technical advancement on its existing investment. Bad news for those hoping Sony would continue its one-upmanship war with Microsoft, but perhaps it means the company's decided to focus on innovation, like the Wii. A new way of gaming with a tweaked-up version of PS3 graphics doesn't sound too shabby to me. [PC Watch via Gamecyte]

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<![CDATA[New Official Xbox 360 Controller Spotted]]> Over at a German games convention going on now, IGN has come across a new Xbox 360 controller by Microsoft. Apparently it looks pretty much identical to the old one but includes an entirely redesigned directional pad (which makes sense, because the current d-pad isn't so good). Here's what IGN had to say about the play experience (and to see story UPDATES):

...the d-pad has been re-engineered to offer more instant control, with an eight way input taking place of the previous four. A brief hands-on with the controller playing Pro Evolution 2009 proved that the redesign has been effective, with the d-pad sitting in a larger rocker and proving more tactile.

It doesn't sound like the update will be worth throwing out your old controllers, but we'll be happy to see the improvement. [IGN]

UPDATE: It looks like this could be limited edition for Europe, Asia and Latin America only. [IMAGE]

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<![CDATA[Rumor Dealzmodo: $299 Xbox 360 with $25 Gift Card ]]> The worst-kept secret in the video game industry has to be Microsoft's upcoming $299 Xbox 360 Pro (surely, only because Microsoft wants it that way). Now a Target ad seems to have leaked revealing an even better deal. Starting this Sunday when the cheaper 360 goes on sale, they'll give you a $25 gift card with purchase. That essentially brings the 360 down to $275...which is so much more justifiable than that $350 pricepoint, no? [Xbox360Fanboy]

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<![CDATA[Ear Force X4 Headphones: Surround Sound Cussing on Xbox 360]]> While we enjoyed gaming with the wireless surround sound headphones we tested in our Battlemodo, the major inherent flaw with the systems were their lack of voice-chat capabilities. Now Turtle Beach has announced the Ear Force X4 wireless headphones that combine Dolby 5.1 decoding and voice chat in a package that's compatible with the Xbox 360.

Featuring both analog and digital inputs, the headphones feature 50mm drivers that promise "deep rich bass sounds and crisp high frequencies" within the oversized cups. The device's removable microphone also has a handy feature of sending your voice back through the headphones, meaning that you'll always hear just how obnoxious you are getting during Call of Duty—and in addition, it will dynamically auto-mix your voice over unforeseen in-game noise.

All-in-all, Turtle Beach's Ear Force X4 headphones are looking pretty snazzy if you've got the $199.95 asking price. We'll try to get our hands on a pair to let you know if they're worth it.

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<![CDATA[Ant Commandos Double Range Guitar, One Guitar To Rule Them All]]> Playing both Guitar Hero and Rock Band isn't much of an option for many of us living in cramped quarters, but Ant Commandos has just announced the first guitar that can support both games on multiple platforms. Their Double Range Guitar plays PS2 and PS3 versions of both Guitar Hero (I, II and III) and Rock Band. All the functionality is retained, like a second set of Rock Band solo buttons near the strum bar and distortion effects, plus you get some nice extras like wireless functionality and a belt clip that lets you spin the guitar in 360s. Available now for $59.99, here are all the unabridged details:

THE ANT COMMANDOS' 4-IN-1 DOUBLE RANGE GUITAR CONTROLLER HITS RETAIL

Be The Envy of Your Friends With The First Guitar Controller That Is 100% Compatible With All Guitar HeroT & Rock BandT Features For PlayStation®2 and PlayStation®3

May 22, 2008 - Ontario, CA- The Ant Commandos (TAC), a leading provider of innovative wireless video game music peripherals and accessories, announced today its V Shaped Double Range Guitar ranging in colors from flame red and electric blue, to jet black, is now available at retail for an SRP of $59.99. The Double Range Guitar is the first on the market to feature 100% compatibility with all Guitar HeroT and
Rock BandT games for PlayStation® 2 and PlayStation® 3. TAC's Double Range Guitar enhances players' gameplay experience no matter which music-inclined video game or PlayStation system they are
using. By utilizing 2.4GHz wireless technology, players can hurl themselves around as they thrash to the beat, up to 30 feet away from the console. A second set of FeatherTouch fret buttons on its Xtended
Fret Array allows players to fully take advantage of experiencing a full range when performing earth-shattering solos, then using the higher set for rhythm parts. The Double Range's lower 5 buttons are 100% compatible with Rock Band's Solo Guitar play and it offers a 5-way switch to support the sound effect feature in Rock Band. When playing Guitar Hero, the lower 5 buttons behave just like the top 5
buttons, thus allowing gamers to simulate solo action in Guitar Hero I, II, and III. Additionally, gamers will be able to rock out like a true musician with the 360FLY Clip, a special belt clip that attaches to the guitar with a single pivot point, allowing players to wildly spin the guitar to replicate the moves of their favorite famous guitarists.
"Guitar Hero and Rock Band have become a cultural phenomenon, and with all the people out there playing these games, it is important that their guitar controller work with every feature in the games," said Jesse Manwill, Senior Manager, Product Management at TAC. "The Double Range is the ONLY guitar that is compatible with all of the Guitar Hero and Rock Band features-including the solo and 5-way effect
switch. Consumers who purchase the Double Range can rest assured they are getting the most feature compatible guitar available on the market."
The Double Range is the only guitar controller that is compatible with both the PlayStation 2 and PlayStation 3. This market advantage is a huge benefit, eliminating consumers' headaches as players no longer have to worry about which platform's peripheral they need to purchase in order for it to work with their system. If a consumer is thinking about upgrading to a PlayStation 3, or if they already have a
PlayStation 3, but they want to play their favorite songs on Guitar Hero 1 and II on the PlayStation 2, they can still purchase the Double Range as it is fully compatible for both systems. Other Double Range features that help players make the most of their gameplay experience include the new PowerThief power saving mode which conserves the controller's power by turning off when it senses inactivity, and the Low Battery Indicator which blinks red, signaling to players that the battery needs to be replaced -no more guessing or discarding a good battery. Also, the Super Whammy System whammy bar
helps to provide protective control over soaring whammy bar effects for those who are rough with their controller.

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