<![CDATA[Gizmodo: wii balance board]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: wii balance board]]> http://gizmodo.com/tag/wiibalanceboard http://gizmodo.com/tag/wiibalanceboard <![CDATA[Friiboard Makes The Wii Balance Board Better For Skateboarding and Snowboarding Games]]> I'll be dammed if a simple convex piece of plastic is worth $45, but if you are a huge fan of skateboarding and snowboarding games, the Friiboard looks like it will bring more realistic movement to the Wii Balance Board.

In other words, it gives the balance board a bit more wobbability (but less wobbability than Tony Hawk's Ride board). Again, not worth the asking price as far as I am concerned, especially since the "reviews" on the product page seem canned and their "sale price" uses some crazy math I am not familiar with. [Switi via Joystiq via GoNintendo]

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<![CDATA[5 Things That Should've Been at E3 But Weren't]]> All of the major E3 keynotes from Microsoft, Nintendo and Sony are over. While 2009 is now officially the year of motion controls, there's still something missing. Here's what we expected to see at E3, but didn't.

Price Cuts
The financiapocalypse has yielded no price cuts for ailing gamers from Sony, Nintendo or Microsoft. A PS3 still hurts at $400, a real Xbox costs $300 (with downloadable retail games on the way, you need that hard drive), and a Wii still costs $250. Not to mention the true price of owning these consoles—$60 $80 for a complete Wiimote (can't forget MotionPlus, which Miyamoto said yesterday could be required for the next Wii Zelda), $50 a year for Xbox Live—also remains unchanged. This is undoubtedly part and parcel of this generation's extended lifespan, but parts and manufacturing prices have fallen, so they're all presumably recouping more money than ever on their consoles. If they're serious about picking up new gamers, they need to make it affordable.

PS3 Slim
Sony inevitably slenderizes every console, and the PS3 is an effin' monster. The PSP Go shows they're still very much on board on the shrink ray as a way to generate sales. The PS3 costs them less than ever to make—just think how much more they'd save if they didn't have to pay for all of that extra plastic? (OK, maybe they'd have to pay more for the smaller guts.) But we've seen possible branding for it, just maybe. Are they saving it for motion controls?

Zune, Zune, Zune
We really expected more ZuneHD to be a part of Microsoft's E3 keynote, given the barebone announcement that left us parched for more details. ZuneHD wasn't mentioned once.

Also, Microsoft promised "at E3 next week, attendees will see firsthand how Zune integrates into Xbox LIVE to create a game-changing entertainment experience." Um, we must've missed that. Zune Video Marketplace moved onto Xbox Live was all we caught. When we asked Xbox Live's Marc Whitten yesterday where Zune audio was, he pointed at Last.fm. And about what we can expect from deeper Zune integration, we got a more or less canned response that they'll be continuing to grow the service and move toward more integration. Not very satisfying.

Live Anywhere
Nearly three years later, and one year after being assured the project is still alive, Microsoft's Live Anywhere—the service that'll let you tap into Live from anywhere—is still nowhere. Which is absolutely baffling, given everything Microsoft's added to the Live service since the New Xbox Experience and all of the "cloud" work they've been doing. Live Anywhere fits perfectly with all of that. There's really no good explanation for why Live Anywhere is still MIA.

But we asked Whitten where it was, just for good measure. He said they're focusing on the living-room experience here at E3, and since that extends onto other devices, it's for another time and place. Ooooookay. Maybe when we see that deeper Zune integration?

A Bigger, Better Wii Balance Board and More Wii MotionPlus Games
While Nintendo didn't fail to come through with a new piece of potentially gimmicky hardware (notice they didn't even have a game to go with it, and Miyamoto himself was vague on WTF it's for), Wii Fit Plus is the same old Wii Fit from a hardware perspective. We hoped a Wii Fit Plus would come with a Balance Board Plus—a smarter board that's even bigger for people who don't have Japan-sized feet. It's one new hardware peripheral we wouldn't have minded one bit.

A year after announcing the Wii MotionPlus, the game pickins for it still look a bit slim. Nintendo announced a handful of titles yesterday that'll make use of it, like Sega's Virtua Tennis 2009 and the new Tiger Woods Golf from EA (which'll have it bundled) but it's disappointing they didn't have more to show at this stage of the game. During yesterday's Q&A, Miyamoto said that it might be required for the next Zelda on Wii, depending on how widely it's adopted—so whether we see it used in more games may very well be dependent on how well it does with the initial load of titles. So it's odd there isn't well, more of them to start to really get the ball rolling.

So that's what we really missed at E3—well, all that and Hulu. What did you guys really hope to see?

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<![CDATA[Wii Ski and Snowboard Uses Balance Board, Looks Amazing]]>
It isn't the first balance board-enabled ski game for the Wii, but it sure looks like it'll be the best. With the weird and richly varied balance board hacks cropping up all over the place, it's good — though late — for Nintendo to finally demonstrate a game that looks worthy of the device. [Kotaku]

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<![CDATA[Microsoft Surface on a Wii Balance Board]]> It's tough to imagine the eureka moment when an engineer, equating the Microsoft Surface with a fat person with a penchant for curly fries dipped in ranch, decided to place the Surface on the Wii Balance Board. But the result, coupled with a custom-coded Surface app, creates a tilt screen of epic proportions. Pushing on one edge of the Surface works just like rotating an iPhone. And we can't wait to see the technology manifest to an insane 4-player co-op game of Monkey Ball. [Stimulant via ubergizmo]

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<![CDATA[Man Uses Wii Balance Board to Move A Robot, Plans to Move People Too]]> Juan González has hacked together a simple setup that lets his Wii Balance board move a small, irritating robot in any direction. This looks like the first robotic pairing for the board, which has to date has only been interfaced with computers as a control device to awkwardly navigate games and mapping applications. It's pretty clear that González is excited about this hack (watch the end of the video), but he isn't done yet- next up is is a Balance Board-based "robo-surfboard."

How he plans on doing this is unclear, but the idea that the Wii Fit peripheral could help people be even lazier is fantastic. According to the man himself:

There are a lot of interesting things that can be done. But first it is important to perform some testing... The next stage will be the controlling of faster-and-wireless robots.

We have called this idea "Robosurfing". Instead of using the Wii-board to "surf" in virtual environments or controlling virtual vehicles in the games, Why not use it to "surf" real mobile robots in a real scenario? It would be very, very funny.

It's doubtful that anything like this could be very usable as a mode of transportation, but I have to agree with the "very, very funny" part. See you in the skate park, Señor G. [Balance Board Blog]

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<![CDATA[Hacked Wii Fit Board Lets You Stumble Around Azeroth]]> The Germans who hacked a Wii Balance Board from Wii Fit to surf Google Earth have found a much more fun use for the peripheral – running around World of Warcraft. In this follow up video, Simon and Mattieu control a low level gnome exploring Ironforge, avoiding wolves and slamming into tree trunks. Now all they need to do is hack the Wiimote and Nunchuck to understand macros and I will be the fittest WoW player EVER. [Technabob]

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