<![CDATA[Gizmodo: wii vitality sensor]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: wii vitality sensor]]> http://gizmodo.com/tag/wiivitalitysensor http://gizmodo.com/tag/wiivitalitysensor <![CDATA[Iwata: It's a "Good Sign" When Everybody Thinks New Nintendo Stuff Is Lame]]> Sometimes, I wish my brain processed reality with this kind of incredible logic. Nintendo CEO Satoru Iwata says the fact that you think the Wii Vitality sensor is lame balls is actually a "good sign" for Nintendo:

"When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking."

And let me tell you, the Virtual Boy was absolutely groundbreaking. I'm sure the Vitality Sensor will be at least that excellent. [Nintendo Dpad via Go Nintendo]

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<![CDATA[Nintendo Giving Themselves a Year to Figure Out WTF to Do With Wii Vitality Sensor]]> It looks like the Wii won't be sensing vitalities for a while. Nintendo President Satoru Iwata says they "would like to deliver the actual product not too late in the year next year." I suggest you pick up yoga. [Joystiq]

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<![CDATA[Nintendo on the Wii Vitality Sensor: You Just Don't Understand]]> The Wii Vitality Sensor was met with a very harsh, possibly unfair reception when it was announced at E3. Now, Nintendo is getting a little defensive about their upcoming medical instrument game peripheral.

Nintendo's North American President Reggie Fils-Aime explained that the Vitality Sensor is just the latest in a chain of products that are first misunderstood and ridiculed, gaining acceptance after having a chance to prove themselves, like the DS, or the Wii, or the Balance Board. Pretty much everything, actually:

[We] probably had a very similar conversation when we first showed the Nintendo DS: how is it going to work, why a touch screen, voice activation—I don't get it. We probably had a similar conversation about the Wii Remote: how is this going to work, how is it going to work with the games that I want to play—I don't get it. Now I'm hearing something similar for the Wii Vitality Sensor. And all I can tell you is, with the game developers that we have, we will bring forth an experience that you will say, "Wow, I get it."

There were surely plenty of folks who ridiculed the DS and Wiimote concepts, but they were shouted down by the rational majority who could easily see how a touchscreen handheld or a console motion controller could be awesome.

And besides, most interested people do have specific ideas in mind for the Vitality Sensor, which is precisely why they're not excited. It's not the nobody "gets" the product; it's that gamers are lamenting the Wii's accelerating change from a fun console to some kind of distinctly un-fun health device.

Of course Nintendo could blow us all away with some new kind of clever biometric game integration, akin to their previous attempt at a heartrate sensor (except hopefully better), but if they want us to expect—and get excited about—anything beyond Wii Fit II, we're going to need a little more information—games, clues, or frankly, anything at all. [Fast Company via TechRadar]

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<![CDATA[Nintendo Wii Vitality Sensor Is Nintendo's Second Heart Rate Monitor]]> Back in 1998, Nintendo announced a REVOLUTIONARY new accessory for the N64: the Bio Sensor, which was bundled with Tetris 64. What did it do? Why, it monitored your heart rate, in real time!

The accessory, which was sold in Japan for like, two months, differed from Nintendo's E3 anti-coup, the Vitality Sensor, only in that it clipped to your ear rather than your finger. We still don't really know how Nintendo and its developers plan to use the Vitality Sensor, but the Bio Sensor could be instructive here:

In this particular title, you could have the game of Tetris either speed up or slow down as your heart rate increased. The former game mode would allow you to relax when things got too tense, and the latter would force you to control your reactions if you didn't want the game to get uncontrollably difficult.

As a sarcastic, 1998 version of me might've said: Oh, sweet.

Personally, I like the Wii-as-an-ICU thesis a little more. [Gamelife via Kotaku]

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<![CDATA[E3 2009 Roundup: Revenge of the Motion Controllers]]> E3 was positively epic this year—it's like we got brand new consoles from Microsoft, Sony and Nintendo, but with the same boxes we have in our living room right now. Here's all our coverage in one handy spot:

Nintendo:
Nintendo E3 Keynote
Wii Vitality Sensors Turns Wii into Definitive Nursing Home Console
Nintendo Wii MotionPlus Hands On: One Year, Three Games Later
Why the Original Wiimote Didn't Have MotionPlus
Nintendo: We Could Be Stuck With the Wii for 8 More Years
Power Up Charging Stand Recharges the Wii Punch-Out Board
Mad Catz Wiimote Feels Like the Real Thing for $10 Less
Nyko Zoom Case: 'Cause You Don't Care If Your DSi Is Actually Portable
Nintendo CEO Satoru Iwata Says He Wouldn't Use a Mac or iPhone if Apple Was a Competitor
Old Feuds Reunite Between Nintendo and Sega
The Difference Between Sony and Nintendo at E3
5 Things That Should've Been at E3 But Weren't

Microsoft:
Microsoft E3 Keynote
Testing Project Natal: We Touched the Intangible
Xbox 360 Project Natal Full Body Motion Control One Ups the Wii
Project Natal Won E3, and Maybe the Motion Control Wars
Microsoft: Project Natal Is "The Endgame"
Project Natal on Video
Download Xbox Live Full Retail Games on Demand
Microsoft Says Xbox 360 Is "Less Than Halfway Done
Where Is Xbox Live Anywhere?
Facebook and Twitter on Xbox 360
Netflix Lets You Add to Queue, Zune Video Marketplace Gets 1080p Instant Streaming
Xbox Live Spillover: New Avatars, Where's Hulu and Why I Hope You Have Fast Internet
Halo 3 ODST Collector's Edition Controller Won't Fit in Convenant Hands
The Xbox Needs Apps
5 Things That Should've Been at E3 But Weren't

Sony:
Sony's E3 Keynote
PS3 Motion Controller May Be the Best Game Motion Capture Yet
Hands On: Is The PSP Go! Too Small?
Sony to Offer New Digital Copies Of Your Old UMD Games
Everything You Need to Know About the PSP Go!
Sony: Dual Shock Still Defacto, Motion Control Secondary
Sony PlayStation Motion Controller Video: How It Works
The Difference Between Sony and Nintendo at E3
5 Things That Should've Been at E3 But Weren't

Aaaand that's it. Hope you liked our coverage of E3 as much as we liked covering it!

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<![CDATA[Wii Vitality Sensor Turns Wii Into Definitive Nursing Home Console]]> Some news at the Nintendo E3 conference at last: The Wii Vitality Sensor. It tracks your pulse. I'm sure it will have millions of fun applications. Seriously Nintendo, really?

What are they going to do with this thing? Probably tie it to Wii Fit and some other games that would monitor your heart rate to make things more difficult. Who knows. Who cares. I think this time this is going too far, and I don't care this makes the console even more popular among different demographics. Maybe I'm too thick today after being bored to dead by that press conference—and I'm the biggest Nintendo whore in the planet.

Do you have any extra ideas?

To start, here's one suggested by a friend on Twitter: Nintendo Wii, the Nursing Home Consoleā„¢.

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