<![CDATA[Gizmodo: wma]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: wma]]> http://gizmodo.com/tag/wma http://gizmodo.com/tag/wma <![CDATA[Giz Explains: Microsoft, Standards and Damned Standards]]> The other week, we explained how Apple influences a ton of what goes on in tech by shaping industry-wide standards. This week, we're gonna look at Microsoft, and what's it's done with standards.

Microsoft obviously has a more complicated relationship with "industry" standards, because anything it decides is its standard—even proprietary ones—becomes a kind of de facto standard for everybody else, simply because of Microsoft's overwhelming marketshare. This was more true in the past than today, with Microsoft playing ball with everybody else more often.

Microsoft's AV Club
Let's start with Windows Media Audio—most commonly, it's known as Microsoft's proprietary audio codec that at one point fought the good fight against MP3, but is now much more, having grown into a sprawling family of various codecs with multiple versions. To name a few of the current ones, there's WMA 9, WMA 9 Lossless and WMA 10 Pro. Microsoft says it offers superior quality/compression over MP3, with "CD quality at data rates from 64 to 192 kilobits per second." Needless to say, while it's baked into Windows Media Player for ripping CDs and is supported by a fairly wide range of PMPs and phones, it obviously never displaced MP3, nor is it ascendant as the "new" standard like AAC (the official successor of MP3), basically since it isn't supported by the iPod, which owns over 70 percent of the MP3 player market. WMA Pro, despite being an even better codec than WMA, has more limited support still, mostly with Microsoft's own hardware, like the Xbox 360 and Zune.

WMA's more ignoble legacy, undoubtedly, is PlaysForSure, Microsoft's grand attempt to standardize the entire digital music industry (except Apple, or rather, against Apple) by getting everybody on the same page. PlaysForSure was technically a certification for players and services with a variety of requirements, but support for WMA, WMV and Windows Media DRM is what it amounted to in practice. Microsoft succeeded, for a time: Pretty much every PMP maker and services from Walmart, Rhapsody, MSN Music, Yahoo, Napster and others were all aboard PlaysForSure. Then it imploded. As every real music service went to DRM-free MP3, Microsoft re-branded it to Certified for Windows Vista. Which, incidentally, was a badge they slapped on the Zune, Microsoft's own audio player that didn't actually support PlaysForSure. When Microsoft ditched its own standard for its premiere player, everybody knew PlaysForSure was dead.

Windows Media has been more successful on the video front, with WMV. Like WMA, it's gone through multiple versions: At one point (WMV 7) merely Microsoft's take on the MPEG-2 standard, Microsoft actually succeeded in making it a genuine industry standard, with WMV 9 becoming the basis for the VC-1 codec that's backed by the Society of Motion Picture and Television Engineers. VC-1 is part of the spec for both HD DVD and Blu-ray, though at this point it's really just an alternative to H.264, which is becoming the dominant modern video codec. WMV saw some success as the codec of choice for some services during the heyday or PlaysForSure (since WMV support was part of the certification), but now it sees a lot of action as the video codec for Silverlight, Microsoft's Adobe Flash competitor.

Internet Exploder
Silverlight itself actually isn't doing so bad, considering it's fighting Flash, which is installed on the vast majority of internet-connected computers, powering Netflix's streaming service and last summer, NBC's streaming Olympics coverage. But like Flash, it's proprietary, which is obviously a bit disconcerting for people who want an open web. Which brings us to Internet Explorer. The early history of IE and Netscape is grossly complicated, but suffice it to say, being included with Windows eventually gave IE over 90 percent of browser marketshare. In other words, Microsoft defined how an overwhelming majority of people looked at the internet for years—meaning it essentially defined what the internet look like. Microsoft essentially stopped moving forward with IE6, sitting on its ass for years, which is a problem since it's totally non-compliant with what most people would call modern web standards. (Short version: Web developers hate IE6.) With IE8, which entered a new world with Firefox having devoured a huge chunk of its marketshare, Microsoft supports actual real web standards (mostly—it still fails the Acid3 test miserably). And, they're actually serious about HTML5, even though they're not planning to implement the controversial video aspect at all.

Do You Trust Me?
Obviously, Microsoft's in an odd spot in part because the constant specter of antitrust allegations hang over its head—it's had to de-couple Internet Explorer from Windows in Europe, and it's moved to separate other stuff from the core OS, like even its mail, video and photo applications, making it harder to achieve the kind of de facto standards through sheer force of market like before.

Which might be part of the reason it's moving to make tech legit industry standards—besides VC-1 above, for instance, its HD Photo has become the basis for the successor to JPEG, now dubbed JPEG XR. Also, it's simply that standards matter more now than ever as people do more and more of their computing on the web, on multiple platforms from Windows desktops to Android phones, so industry-wide standards are way preferable to proprietary formats, even if most people still are on Windows.

Increasingly, if Microsoft wants people to use their tech, they're going to have to open it up in the same quasi-way Apple has (it'll also go a long way with the whole trust/control issues people have with Microsoft). So don't surprised if you see Microsoft continue to "open up" and "standardize." Just don't be surprised if the standards they embrace have Microsoft tech at the core.

Still something you wanna know? Send questions about standards, things that are open other than your mom's legs or Steve Ballmer's deodorant to tips@gizmodo.com, with "Giz Explains" in the subject line.

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<![CDATA[Kazaa Wakes Up From Lawsuit-Induced Coma, Vows to Go Legit (Updated)]]> Old-line filesharing services can't seem to switch sides fast enough: Now Kazaa, leading purveyor of illegal MP3s and maliciously mislabeled pornography for a few years in the early 2000s, has been reborn as a legal, paid music download service. $20 a month gets you unlimited downloads, 2005-style: in WMA format, wrapped in tons of DRM. The history of iPod-incompatible music stores is littered with dead bodies, so, well, best of luck. UPDATE: Janko at GigaOm points to an interesting leadup to this "launch," which may not be a launch at all. An interesting read. [SMH via The Inquirer]

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<![CDATA[The Worst Proprietary Gadget Offenses]]> Like a predatory loan officer or an unstable partner, technology companies have an obsession with locking you down. Here are some of the worst examples of proprietary products that leave you trapped, broke and angry.

The iPod Plug

While it in some ways seems like an example of a proprietary technology done right (it's solid, supports lots of connection types and has become basically ubiquitous), Old 30-Pin has quite a bit to feel bad about. Consider this: It single-handedly obliterated the non-iPod accessory market. Almost every MP3 player dock, FM transmitter or interfacing device supports this port exclusively—or with some feeble aux plug (cable not included) in the rear. And why shouldn't they? There are more 30-pin-jack iPods out there than there are all other MP3 players combined.

But it means Apple is stuck. An abrupt switch would be a disaster for third parties and customers alike (consider the outcry when the iPhone 3G wasn't compatible with some older 30-pin accessories) and it's not clear what they could switch to. Micro-USB probably doesn't have enough pins for all the various functions the port should serve, and switching to a solution that would, say, force users to connect both a power plug and and audio cable to a dock would seem like a step backwards. But hey, just because it's currently practical and ubiquitous doesn't mean it isn't evil. It's because of you, iPod jack, that my Sansa has about as many docking prospects as the average Giz writer.

Sprint and Verizon's Secret Shame: CDMA

To the end user, CDMA and GSM don't seem very different—Sprint, a CDMA carrier, offers the same services as AT&T, a GSM carrier—except when it comes to how they handle phones.

GSM phones are identified by the SIM card that they carry, which can be moved between phones at the user's will. Not so with America's other wireless standard. Effectively, a CDMA phone is like a GSM phone with the SIM card welded to its socket. Your CDMA phone is permanently locked to your carrier, and your mobile connection is permanently bound to your handset—unless your carrier is kind enough to authorize a transfer to another phone.

The presumably intentional effect is that there's no market for 3rd party hardware in CDMA, which is fine for carriers, shitty for customers. Worst of all, there's no good reason for this. CDMA SIM cards exist. They're called R-UIM cards, but US carriers are in no rush to implement them.

The Battle of the Redundant Audio Formats

There was a time when it wasn't clear which stupid format would reign supreme, Microsoft's WMA or Apple's AAC. [Note: Yes, Apple didn't invent AAC. However, they are the only reason any of us have heard of it.] While each technically brought improved sound quality, they were both bastards born of the same greedy combination: the desire for DRM and the unwillingness to pay MP3 encoder/decoder royalties. Your AACs wouldn't play on your Zen; your WMAs wouldn't work on your iPod; your ATRAC3s wouldn't work on anything. These formats only grew popular because people accidentally used them to rip their music, and later, because they were an unavoidable part of the digital music purchasing process.

With wider format support in new players, the slow death of the all-you-can-download rental WMA stores and Apple's new "our bad!" attitude towards audio DRM, it seems like we're taking a healthy step back to good ole' em-pee-threes. And while iPods will never play WMA, iTunes does convert 'em. And it's nice to see more Microsoft products supporting AAC, which Apple still won't shake off.

A Unique Phone Charger for Every Phone

Even—or rather, especially—when phone plugs were only for electricity, every goddamn manufacturer had their own exclusive, silly connector for dumping current into batteries. Today, little has changed, and as virtually anyone who owns a cellphone knows, this sucks. A lost charger means your phone is out of commission, and because of carrier subsidies, a new charger sometimes costs more than the phone itself did.

And that's how we arrive at the reason for this stupid situation: Unique chargers=$$$ for cellphones makers. This would explain why the first substantive call for standardization came so recently, and why Nokia, Samsung, Motorola, Apple and pretty much everyone else still, in 2008, enforce phone-charger monogamy. And if you think phones are a pain, try finding a replacement charger for your Bluetooth headset. Good luck.

A Raw File By Any Other Name...

R-A-W. If you care about digital photography, these three letters form the most beautiful sound in the English language. Raw images, supported by almost every new DSLR and an increasing number of point-and-shoots, are made up of the 'raw' image data, pulled directly from your camera's sensor, letting you change all kinds of parameters—white balance, exposure and noise reduction, to name a few—instead of letting the camera pick them automatically during the shooting. And you can make infinite changes and tweaks long after the photo has been taken.

It would seem that by now importing raw files should be as easy as transferring JPEGs. Well, it's not. The problem is that almost every camera maker has insisted on using their own slightly different version, meaning that you either have to use your camera's supplied raw conversion software (almost always a steaming pile) or invest in a wide-support program like Photoshop, Aperture or Lightroom—and make sure it has the right compatibility. Come on guys, Adobe gave you a perfectly fine, royalty-free raw format back in 2004. Use it.

So Many Memory Cards

For years, everyone had their own memory card format: Sony products used Memory Sticks, Olympus used xD, Fujifilm used SmartMedia and so on... they all thought they had the heir to the 35mm/CD/Zip Drive throne. It was adorable! Now, it's not. While we were all busy stockpiling one soon-to-be-obsolete memory cards and multi-compatible (bit never totally compatible) readers, most of the electronics industry was aligning itself with a winner.

Two, actually—or maybe three. SD cards (backed by Panasonic) are cheap, compact and capacious and only getting better, with MicroSD as its tiny phone version. Meanwhile, beefier, more durable Compact Flash cards suit the serious photogs. The rest of you: You all do the exact same thing! Please die.

For Our Earphones Only: Non-Standard Headset Jacks

When a little metal trim kept the original iPhone from accepting regular old 3.5mm headphones, a lot of people almost blew a gasket, and rightfully so. It seemed hopeless: Even a phone that was more iPod than handset couldn't resist the allure of proprietary earphones.

Phones have always been terrible for this. The same varied, awkward orifices that charged your old phone probably served as its headset connector too, leaving you stuck with the flimsy, tinny OEM earbuds or an easy-to-lose adapter to deal with. For a while though, it seemed like companies were starting to catch the drift, as standard 3.5mm headphone/mic jacks became more and commonplace in music phones. But a Nokia or two is little comfort; HTC's newest Android phone, a multimedia powerhouse, only has a USB port. Apple's new Shuffle—a friggin' iPod-only works with the supplied earphones or special replacements. Grief ensues.

Sony's Entire Oeuvre

The story of Sony is like an exaggerated summary of the history of proprietary goofs. Sony entering a new market=Sony introducing a new, frustratingly exclusive format, plug, codec or device standard. With audio, it was MiniDiscs and ATRAC; on the PSP, you got UMD; for cameras and other portable devices, the Memory Stick. In video, there was Betamax, Laserdisc, HDV, and now Blu-ray. Yeah, this last one is sorta successful, but only because Sony decided to fight like there was no tomorrow to beat its rival format. [Blam: I'm not apologizing for the past, but Sony's promised to better about open formats going forward.] It worked this time, but God only knows what Sony labs have in store for us, and our shrinking wallets, next.

Did we leave out any nasty ones, like Nintendo's many accessories, or an Apple USB port that doesn't take all USB products? If you have a good one, throw it into a comment below.

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<![CDATA[Cowon O2 Hands-On: Will Play Your Most Rebellious Media Files]]> CNET got their hands on Cowon's new flash-based PMP, the O2, and they think it's one of the year's best dedicated media players. The 4.3-inch touchscreen player has a truly ridiculous list of supported codecs, an SDHC slot to expand its internal 8, 16, or 32GB memory, solid (if not too flashy) GUI, and a surprisingly affordable price: only $219, $249, and $299 respectively.

It'll play every file you throw at it: on the audio front, we've got (take a deep breath) MP3, WMA, AAC, AC3, FLAC, OGG, Monkey Audio, and a bunch of others I've barely heard of. For video, which is the real draw of the O2, we've got AVI, WMV, MP4, MKV, H.264, DivX and XviD, and again, way more. It'll play videos up to 1,280x720 resolution at 30 FPS. What does that dictionary of acronyms mean? No more converting videos. Ever.

The GUI looks a little dated, awfully similar to my aging D2, but very functional all the same. The O2 has Cowon's vaunted stellar sound quality, but battery life isn't all that hot: 8 hours of video, which is great, but only 18 hours of audio, which is below average these days. Still, this looks to be right at the top of the heap of portable video players, if only because it'll actually play your videos without making you transcode first. The Cowon O2 goes on sale tomorrow (the 25th) in black or white, direct from the manufacturer. [CNET]

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<![CDATA[Thanko's New MP3 Player Is Cranky for Power]]> Thanko has gifted its new MP3 player with an additional power source: you. Much like Trevor Bayliss' crank-powered player, but nicer-looking, this new device will give you ten minutes of tunes for one minute of cranking— it's also got an LED flashlight which'll run for 50 minutes for the same effort. And if you're wrists aren't up to the job, it'll also charge via USB or AC power brick. The Cranking MP3 Player is screen-less, plays MP3 and WMA, has 1GB of storage, and will cost you just $60. [Akihabaranews]

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<![CDATA[Samsung YP-S3 Caught On Video]]> Our female alter egos at Tech Digest just scored a video hands-on with Samsung's new YP-S3 MP3 player. The iPod nano rival should be out this June and is quite similar to its Cupertino competition, with a screen only 0.2-inches smaller and comparable music, photo and video playback abilities. The Samsung adds a built-in FM radio and a 2GB option to accompany the usual 4GB and 8GB models. [Tech Digest]

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<![CDATA[Samsung's YP-S2 Pebble MP3 Players Probably Hurt When Thrown]]> These Samsung YP-S2 Pebble MP3 players look quite similar to the Creative Zen Stone (because they both look like small rocks), and hold about 1GB of MP3s and WMAs. They've got about 10 hours of playback, but don't do a whole lot else (other than looking and feeling like rocks). They'll be available in the UK around May, but no release date or pricing yet for the US. [Shiny Shiny]

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<![CDATA[Slacker Announces Aptly Named "Portable" Music Device]]> Last month we learned that online music service Slacker would debut its own player sometime before the holidays. Today the company made it official with the announcement of their "Portable" portable music player. The device features a 4-inch screen, 15, 20 and 40 station capacities, the ability to play your existing MP3s and WMAs, 10 hours of battery time, and it will work with Slacker Basic Radio and Premium Radio services. The Portable is now available for pre-order at $199.99 (15 stations, 2GB), $249.99 (25 stations, 4GB ) and $299.99 (40 stations, 8GB) . Expect the device to ship on, or before December 13th, 2007. [Slacker via Gearlog]

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<![CDATA[Palama Poketo DAP is Pantone-tastic but Basic]]> It was only a matter of time before Japan's color craziness spread from its cellphones to other gadgets. This Poketo DAP player from Japanese company Palama may be basic and cheap, but when has basic and cheap ever stopped people from buying gadgets?

It's MP3- and WMA-compatible, has 512MB of memory, and—er—that's it. No display, no expansion slot, no touch screen, no dancing girls, no AK-47, no watermelon carpaccio, no Princess Leia in a bikini, and no oh noes. Out in September, the Poketo will cost $33. [Newlaunches]

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<![CDATA[Rock Out All Day (and Night) with Transcend's T.sonic 840 DAP]]> In a world of complex do-it-all gadgets, the T.sonic 840 might seem a little bland. It's a fairly basic digital audio player, supporting everything you'd expect in the audio (MP3, WMA, WAV, WMA-DRM10) and visual (JPG, BMP) departments. But it is the simple yet functional approach that allows Transcend's latest gadget to pump out tunes for thirty hours on single charge. The 1.8" color TFT-LCD displays everything including the karaoke lyrics scroller and will even do text, if you're into reading on tiny screens. It will even help you in your Spanish classes. ¿Qué?

The 13-language display will test your knowledge of worldly communication techniques, but the built-in digital voice recorder pairs with a unique variable-speed A-to-B playback function to help you learn from dictated lectures or notes. As you listen to your recorded file, you can adjust the speed on a whim and repeat a given section with the push of a single button. The U.S. store doesn't have them in stock just yet (they should be available any day now), but the 2GB white version is billed at $125 across the pond with the 4GB black a tad higher at $167. [Transcend T.sonic 840 via Fareastgizmos]

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<![CDATA[Tree Camera is More Sound Than Vision]]> The Tree Camera is an MP3 player that's made out of wood and cute to boot. It has a 256MB memory, plays MP3s, WMAs and OGGs and plugs into the USB port of your PC.

woodcamera4.png

Available in pink, blue and natural, it costs just $43 and is would be the perfect gadget for kids as it's cheap and its wooden casing surely makes it a lot more resilient than your average MP3 player.

[WorldLingo via Techie Diva]

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<![CDATA[ZVUE 260 Plays Portable Video For The Thrifty]]> Despite bearing a slight resemblance to the iPod, the ZVUE 260 is more of a low-end player than the $249 Apple flagship. Priced at less than $100, the ZVUE 260 depends only on external SD memory cards, which means you're only getting a few gigs on this at most.

Despite the lack of storage, the ZVUE does play back video at 30fps on a QVGA display, plus supports WMA-DRM tracks. There's no real reason to purchase this player over, say, another relatively no-name MP3 player, but the combination of WRM-DRM and video playback at under $100 may be just right for some of you out there when it launches mid-2007.

Product Page [ZVUE via Mobile Mag]

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<![CDATA[Mobiblu Cubisto: Who Wants to Carry a Cube in Their Pocket?]]> The mobiblu Cubisto digital audio player comes to us from Korea and comes in two sizes, 1GB and 2GB. It's pretty much a bare bones player, supporting MP3 and WMA files formats. Obviously the hook here is its wacky cube shape, but that only gets it so far. Besides, what would you rather have in your pocket, a bulky cube or a tiny-as-a-postage-stamp iPod shuffle? No launch date is known, but expect the 1GB model to cost $90 and the 2GB version $110. If it's just a $20 difference, why wouldn't you spring for the 2GB model? A friendly note to companies: if you want us to part with our hard-earned American dollars, please don't release the same product over and over again and expect us to bite. Thank you.

Product Page [mobiblu via dapreview.net]

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<![CDATA[iRiver S7 Possibly Spotted But Could Just Be Altoids Tins]]> Fans have been awaiting iRiver S7 news ever since a leaked spec sheet documented the digital audio player's possible existence a few weeks back. Now a series of pictures are making their way around the giant interconnected tubes, but color us skeptical. The specs themselves seem more than believable (1GB of flash storage, plays MP3, Ogg, WMA, etc.) and it comes with an FM tuner. These are all pretty typical of iRiver DAPs, but the circulating pics look a little more than suspicious. Beside the fact that they look like Altoids tins, the designs are a little wacky: JAZZ; shoes; abstract art?

Until Reigncom confirms the existence of the S7, we'll just have to hold our breath and speculate wildly. Nothing wrong with that, but sometimes—just sometimes—we like some hard facts to go along with leaked pics. Until then, let the rumors spread. Besides, it's not like this alleged iRiver does anything any other knockoff DAP can't do.

IRIVER S7, the new Korean DAP [Akihabaranews.com]

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<![CDATA[Video Playing Watch On Sale at ThinkGeek]]> If your lifelong dream was to watch 128x128 video on a watch like the one you had in 8th grade, well, now you can die happy. The same watch as sold on Brando, but about $10 cheaper for the 2GB version and ships from inside the US. Of course, the thing uses an OLED display, which means it's going to be a bit harder to watch outdoors. But if you buy the watch, what are the chances you'll be going outdoors?

Besides the 128x128 pixel, 1.5-inch screen, the thing can display the time and date (how does it do that?), plays back MP3/WMA, and even has voice recording. Great for surrupticiously recording yourself being fleeced by the local mechanic. What do you mean it costs $79.99 for an oil change?

Product Page [Think Geek]

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<![CDATA[Brando MP4 Watch - Video Killed the MP3 Star]]> The Brando MP4 watch is a chunky, geeky fashion statement that's actually packing some impressive features. Syncing with via USB, the watch can store MP3s, WMAs and MP4 video on its 1GB of built-in memory. Playback occurs on a small 128x128 pixel screen, but appears in a potential 65k colors. Plus, you can even record audio on the fly - for up to 8 hours.

We like the orange version quite a bit, as well as the gorgeous $98 pricetag. I hereby name this watch the perfect stocking stuffer for the upcoming holiday season. And you'll need to buy a few of them, because I celebrate Christmas/Hanukkah/Kwanzaa/The Chinese New Year/MarkDay. I'm very spiritual. Hit the jump for the complete gallery.

Product Page
[via fareastgizmos]

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ULIFE006200_10_L.jpg

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<![CDATA[MC Square X1 DAP Calms Soul, Reduces Stress]]> I'll spare you the drawn out, inane ramblings fancied by other Web writers when it comes to the MC Square X1. A digital audio player boasting 512MB of built-in memory (which can be increased to 2GB using microSD cards), the X1 sorta has this whole "oh look, I'm from the future!1" aura about it, as the Cyclops-looking dude holding it in this picture so aptly advertises. The screen is on the small side, coming in at 1.3 inches, so viewing pictures on it may be more of a hassle than it's worth. Pretty janky battery life, too, lasting only about 10 hours per charge. Oh, and it's supposed to help increase your concentration and reduce stress. Nothing like unfounded claims.

Like lots of other weird gadgets, the MC Square X1 is only available in Korea. By the looks of it, you're not missing much, unless you plan on reenacting scenes from The Tomorrow People.

Product Page [MC Square via dapreview.net]

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<![CDATA[A Closer Look at the Sound Enhancing Creative Xmod]]> Just a few days word broke that Creative was about to release onto the world the Creative Xmod, small device that supposedly makes MP3s (and other formats of lossy digital music compression) sound better. Laptop magazine got a chance to play around with it and reports that it's not a complete piece of garbage, going so far as to say "[i]t could change the way we listen to music." How's that for bombast?

The Xmod works by upconverting the digital music using Creative's X-Fi CMSS-3D technology. Here's the kicker: the Xmod "restores" part of the audio information that was originally stripped in order to make the lossy music file. So we're led to believe that the Xmod generates missing information on its own. Laptop seems to think it does, everything from Lauren Hill to Queen. Quite an eclectic bunch they've got over there.

The Xmod is still scheduled to be released later this month for $80.The urge to call "shenanigans" on this product is so immense right now.

Creative Introduces the Xmod [Laptop Magazine]

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<![CDATA[Reviewed: iRiver S10 (Verdict: Possibly The Best Money Can Buy)]]> CNet Asia just reviewed the iRiver S10, generally seen as the one and only possible competitor to Apple's new iPod nano. Typical of iRiver digital audio players, the company has gone to great lengths to ensure that there's enough features here to make you forget that you're not using an iPod. The 1.5-inch screen is too small to enjoy gaming and videos and the like, so iRiver opted to leave out those features. Basically, it's a darn good 2GB little digital audio player with eight hours of battery life. For some reason, though, iRiver's CD ripping software doesn't support ripping into the MP3 format, even though the player supports it. Um, what? Check out the best part of CNet's review:

We auditioned the S10 with Diana Krall's You are Getting to be a Habit with Me. Highs and mids were detailed with ample warmth. There was also plenty of presence in terms of bass. On Massive Attack's Angel, the low end was strong and boomy.

Diana Krall? Way to be thoroughly dorky. Why not throw on Sha Na Na while you're at it?

Still no list price, but the iRiver S10 appears to be a winner.

iRiver S10 Review [CNet Asia]

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<![CDATA[Philips SA4000 Digital Audio Player Has 512MB of Memory, Not Much Else]]> Philips must be trying to redefine the term "entry-level" with is SA4000 digital audio player, which sports a massive amount of built-in storage—512MB— and a seven-color backlit screen. Something called a AAA battery supplies the DAP with power and it's rated to last for 10 hours. Thank God it PlaysforSure. No price listed, though. For shame.

You know what, this player is even bested by digital audio players released years ago, like the Creative Zen Nano, released in 2005: same storage capacity, but with Audible compatibility and an even better battery life (18 hours).

The Philips SA400, say hello to 2004 for us, will you?

Product Page [Philips via dapreview.net]

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