Looks exactly like the Photosynth demo at a TED conference from a few years ago. That said, I think this kind of interface is inevitable. To oversimplify it, it looks like it's just a clever use of 2D mipmapping with streamloading as you zoom.
Because you only get a screenful of text at a time, I think it'll only be a gimmick for text though. It's more efficient to page through or click links, even if zooming is fun to watch.
Does this mean when they wrap away on a keyboard in CSI and say "enlarge" it's not just a bunch of BS anymore... wait, no, it's still total crap because the data has to actually be there first. Ah well, one day we'll be able to take a grainy security camera picture and make it crystal clear by typing nonsense and saying "enlarge, ok now make it more clear"
@egoods: No, no, no! You've got it all wrong. They actually use pixie dust for that. They just edit it out of the final episodes because they figure it's common knowledge by now.
Just think of the possibilities for this tech. Someone could store enough data on an image the size of a sheet of paper to put the complete directions for how to build a portal to send Jodie Foster through space.
it looks like a sound recorder that happens to capture some moving pictures as well. $250 is a lot to spend on something that has no redeeming value other than to blind kids. great, now i feel bad for saying blind kids.
i've had a Zoom H2 audio recorder for a year and a half and i love it. i use it to record live music and use my canon g9 to record video at the same concerts.
the q3 has roughly the same audio recording capabilities as the H2, plus all the video capability that i need.
will definitely look at picking one of these up when they ship!
That is not multitouch. The 3rd app showed exactly what is going on. Essentially, the touchscreen is interpreting the two thumbs simply as one REALLY big finger that can grow and shrink in size.
That is why the g1 and the iphone can only do zooming stuff.
When someone implements a little logic and draws circles around the fingers (which is actually pretty simple), then we can get excited. Until then, they aren't doing anything that isn't possible on ANY touchscreen.
@sleze69: Wow. What you said was actually completely not true.
The difference is that on most touchscreens the input sensors only register one single touch, and any subsequent and concurrent touches remain unregistered, as the sensor does not register multiple X/Y coordinate inputs until the sensor registers 100% resistance.
On such systems, enlarging the touched area with "one REALLY big finger that can grow and shrink" would not work, as the sensors don't read aggregate touch data, but rather relative and progressive X/Y coordinate data from single points of minimum resistance relative to 100% resistance of no touch.
On multitouch enabled systems the touch processor reports multiple X/Ys of minimum resistance and coordinates them based on concurrence and relative positioning. This allows them to theoretically have to maximum limit to number of touches (barring minimum to maximum resistance loads) and processor power.
By your logic, the only reason multitouch doesn't work on everything is because the programmers are dumb? Also, there are numerous iPhone apps that incorporate multitouch for multiplayer gaming, being able to concurrently draw with more than one finger, and other uses besides the pinch-style zooming.
@Kaiser-Machead: I have a G9. It is great, but they took the time lapse feature out of the g10. The panasonic lumix dmc-lx3 is the one to get. Scott and Alex from TWIP rave about the image quality. Scott Bourne has professionally sold images taken with the LX3. That says a lot right there. I may be preaching to the choir, just thought I would offer some friendly advice.
@Mr_Hustleufagus: Thanks for the advice! I'm no photog geek, and I'm just starting to gain interest in this sort of thing. My SD1000 is way too limited so I was looking for something sub SLR that would suit me. I'll be checking out that Lumix. Much obliged :)
09/08/09
Because you only get a screenful of text at a time, I think it'll only be a gimmick for text though. It's more efficient to page through or click links, even if zooming is fun to watch.
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the q3 has roughly the same audio recording capabilities as the H2, plus all the video capability that i need.
will definitely look at picking one of these up when they ship!
01/26/09
That is why the g1 and the iphone can only do zooming stuff.
When someone implements a little logic and draws circles around the fingers (which is actually pretty simple), then we can get excited. Until then, they aren't doing anything that isn't possible on ANY touchscreen.
01/28/09
The difference is that on most touchscreens the input sensors only register one single touch, and any subsequent and concurrent touches remain unregistered, as the sensor does not register multiple X/Y coordinate inputs until the sensor registers 100% resistance.
On such systems, enlarging the touched area with "one REALLY big finger that can grow and shrink" would not work, as the sensors don't read aggregate touch data, but rather relative and progressive X/Y coordinate data from single points of minimum resistance relative to 100% resistance of no touch.
On multitouch enabled systems the touch processor reports multiple X/Ys of minimum resistance and coordinates them based on concurrence and relative positioning. This allows them to theoretically have to maximum limit to number of touches (barring minimum to maximum resistance loads) and processor power.
By your logic, the only reason multitouch doesn't work on everything is because the programmers are dumb? Also, there are numerous iPhone apps that incorporate multitouch for multiplayer gaming, being able to concurrently draw with more than one finger, and other uses besides the pinch-style zooming.
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Say, are you from Facebook?
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