<![CDATA[Gizmodo: zune gaming]]> http://cache.gawker.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: zune gaming]]> http://gizmodo.com/tag/zune gaming http://gizmodo.com/tag/zune gaming <![CDATA[ Put Games On Your Zune Now: XNA 3.0 Preview Arrives ]]> Picture%2023.pngXNA 3.0 tech preview is out, and with it, you can dev or install some homebrew games on your Zune right now, like Alien Aggressor and Galactic Wars 3. The directions are at [Zuneboards, thanks IPXX]

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Wed, 07 May 2008 21:28:24 EDT Brian Lam http://gizmodo.com/index.php?op=postcommentfeed&postId=388302&view=rss&microfeed=true
<![CDATA[ Video: Zune Multiplayer Games In Action ]]> There's a Zune event going on up at the Microsoft event today and the Zune team showed off a few demos of games. Two cool aspects are that Zune XNA games supports 8-player ad-hoc wireless game play, and while there is no 3D hardware acceleration, it can use software rendering for 3D. The demo for the first-person shooter, Potato Chase, put these features on display.

Potato Chase controls pretty smoothly with the Zune Pad. You push slightly on any edge and it moves you forward, backward, left or right. Click the middle, or any of the edges, and it fires a bomb toward your adversary. You can host a game, or join a game wirelessly with up to eight other players. While it is a primative demo, there was a minimal amount of slowdown while playing with two other people. There's also an API feature that uses album art to build the walls of the battle arena, however it wasn't functional on the demo units. Pretty cool stuff from the XNA team.

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Mon, 05 May 2008 15:32:13 EDT Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=387305&view=rss&microfeed=true
<![CDATA[ Video Tour and Details of Zune Games and SDK ]]> I got a chance to see first hand what the newly announced Zune gaming platform could look like. It's important to keep in mind that this announcement is still in the early stages of development, and we won't see any finished products, on the business or creative side, anytime soon. But this quick video walkthrough gives us an idea of what to expect in terms of development, API integration and wireless gaming.

Microsoft isn't trying to compete against the Sony and Nintendo with the Zune games. The demo they showed us, a Galaga style arcade game, was closer to an iPod game or a highly polished cellphone game. Games requiring the Zune Pad on 2nd Gen Zunes won't be able to work on Zune 1, and Microsoft is still working out how to approach this discrepancy between the two models.

Also touched on was the possiblilty or API integration, where stored media on the Zune could be used in games, and wireless gaming, opening the possibility for internet or ad-hoc connectivity. While no commercial distribution model is in place, the early SDK will be available to anyone with a XNA Creators Club membership and created games can be shared amongst members. [Zune Games on Giz]

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Thu, 21 Feb 2008 16:40:15 EST Adrian Covert http://gizmodo.com/index.php?op=postcommentfeed&postId=359374&view=rss&microfeed=true
<![CDATA[ Zune Gaming, Phone Not Coming Soon, But Definitely Possible ]]> Although we may all be super excited at what the Zune is getting, here are two things that the Zune definitely is not getting soon (even though it's possible thanks to its new architecture): Gaming and Phoning.

Microsoft's J Allard told Reuters that gaming on a portable music player has been done before, but badly (undoubtedly pointing to iPod games), so it's a tricky proposition for them to do well—meaning they'll have to figure that out first before diving in. As for the Zune phone, they're focusing on getting the music and video part down first before tacking on other functionality. However, both are a possibility, because the new Zune OS is built on top of Windows CE, the underlying technology for Windows Mobile and Gizmondo. [Reuters]

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Thu, 04 Oct 2007 19:32:46 EDT Jason Chen http://gizmodo.com/index.php?op=postcommentfeed&postId=307385&view=rss&microfeed=true