<![CDATA[Gizmodo: zune marketplace]]> http://tags.gizmodo.com/assets/base/img/thumbs140x140/gizmodo.com.png <![CDATA[Gizmodo: zune marketplace]]> http://gizmodo.com/tag/zunemarketplace http://gizmodo.com/tag/zunemarketplace <![CDATA[Game Ported From iPhone to Zune HD in 12 Hours]]> Game maker Foundation 42 is one of the first developers to get an app working on the Zune HD, and it looks like it wasn't too difficult a process, taking only 12 hours. This is a good sign.

The game, a fun little word puzzler called Wordmonger, is already available on several platforms (iPhone, various desktop OSes) but using the XNA, Foundation 42 was able to port it over to the Zune HD. Now that we know it's not an incredibly difficult process, we've got to question Microsoft's decision to lock the Zune HD to free, first-party apps. Right now, to get Wordmonger onto your Zune HD, you have to download the developer kit and use another piece of software, rather than just heading into the Zune Marketplace and downloading the app.

We hope Microsoft is questioning the decision too—the Zune HD is a really powerful little gadget, and that Tegra chip is capable of some impressive feats. We'd love to see the Zune HD opened up for more developers, and if there's enough buzz Microsoft might eventually do just that. [YouTube via Twitter]

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<![CDATA[Who Knew, New Zune Software Coming With Zune HD]]> Color us not so shocked there's new Zune software arriving the same day as the Zune HD, promising "exciting new features,"—likely appz and some of that promised revamp of the Marketplace—according to the latest Zune newsletter. [Engadget]

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<![CDATA[Xbox Live Spillover: New Avatars, Where's Hulu and Why I Hope You Have Fast Internet]]> Besides announcing full retail games on demand, meaning you'll be able to download full retail games from the comfort of your own smelly dungeon instead of trekking to Gamestop's smelly dungeon, Microsoft filled out details on some of the other new Xbox Live hotness.

I asked about bringing Hulu into the fold—Xbox Live's Marc Whitten didn't answer very directly: "I think you'll see continue to see growth." He talked a bit about how, "Sky Experience is how I think about this...now I get to live TV directly inside of this experience...and when I start thinking about beyond that. How do we start to share experiences?" He seemed really interested in sharing and coop.

For instant 1080p video streaming you need an 8Mbps downstream connection—that's a pretty fat pipe in most of the country, so it seems kinda limited to competitive cable markets, where competition has pushed up the speed of available internet access. Which I'm sure Big Cable loves. The video format uses Microsoft's own codecs and a lot of the cloud work they've been doing, says Marc.

They're not getting really specific with dates on the Facebook and Twitter thing, just that it'll ramp over time.

Also new stuff for avatars coming up, so Microsoft can make money off of 'em: You'll be able to earn items in games, or buy whole costumes and props like an RC Warthog from Halo. I saw a few things on sale for 80 Xbox Live points in the Halo Storefront. [Giz@E3]

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<![CDATA[Microsoft E3 Keynote Archive]]> We're inside USC's Galen Center in lovely pre-apocalyptic LA, waiting for the Microsoft E3 keynote to kick off—it goes down in half an hour at 1:25PM Eastern, but our liveblog kicks off right now. What's Microsoft gonna unveil?

Archive below:

2:30 AM ON JUN 1 2009
matt:
Hey guys, we'll see you right here live from Microsoft's E3 keynote at 10:25am Pacific–that's 1:25pm Eastern. Of course, you'll want to be here a little earlier for the pre-game coverage. See you then!

9:59 AM ON JUN 1 2009
Mark Wilson:
We're live in LA, which really means that we're at USC's Galen Center, shoulder to shoulder with our pals at Kotaku. Microsoft is pumping house music. There are lots of green lights. And the show will start at 10:25. Why 10:25? Microsoft moved the press conference up by five minutes in an emergency email last night.

10:02 AM ON JUN 1 2009
matt:

10:04 AM ON JUN 1 2009
Mark Wilson:
So what can Microsoft do with an extra 5 minutes? The rumor is a Beatles reunion between Paul McCartney and Ringo Starr (probably for the new Beatles Rock Band game). Apparently said fabled reunion, should it ever take place, would last precisely 5 minutes before Yoko Ono showed up and started a fight.

10:05 AM ON JUN 1 2009
matt:

10:13 AM ON Jun 1 2009
Mark Wilson:
BTW, Gizmodo will be liveblogging everything Microsoft announces today. But Kotaku is around, too. Check out their liveblog (in another tab, of course!) here.

10:15 am ON JUN 1 2009
matt:

10:17 AM ON JUN 1 2009
matt:

10:18 AM ON JUN 1 2009
Mark Wilson:
I stand by my prediction. I think hulu will be announced for the Xbox 360 either now or later this week. But what else is going on today (besides Beatlemania)? Full Zune Marketplace integration with the 360 makes sense. Shared videos have already been announced. Music seems like the most logical next announcement. What about Live Anywhere, which would link the Zune and 360 in both gaming and media? Ehhhh, I HOPE it's announced, but we've been awaiting the service since 2006.

10:19 AM ON JUN 1 2009
matt:

10:20 AM ON JUN 1 2009
matt:

10:21 AM ON JUN 1 2009
Mark Wilson:
The music is still blasting, but the crowd is fairly subdued. Just announced: the briefing will begin in five minutes. So much for that last trip to the bathroom. Microsoft has kindle placed water bottles in each of our seats. The water spites my full bladder.

10:22 AM ON JUN 1 2009
matt:
I want some hot Zune action. Zuuuuuuuuuuuune. No Zune signs anywhere though. Just lots of Hulk green.

10:22 AM ON JUN 1 2009
Mark Wilson:
Music just changed from house to a sort of funk rock. Whoa, and some metal, out of nowhere! Microsoft is here. And they're pissed.

10:23 AM ON JUN 1 2009
Mark Wilson:
Everyone who's home or at work right now, we're going to do a little Gizmodo wave. You start.

10:24 AM ON JUN 1 2009
Mark Wilson:
Every light hanging from the ceiling is green. When the aliens invade earth, it won't look so different from a Microsoft presser.

10:25 AM ON JUN 1 2009
matt:

10:25 AM ON JUN 1 2009
Mark Wilson:
Lights are dimming…I'll admit it, I'm actually a bit excited about what could be announced. Are you?

10:26 AM ON JUN 1 2009
matt:

10:27 AM ON JUN 1 2009
Mark Wilson:
Factoid: Microsoft starts all their pressers with the Xbox 360 loading sound.

10:27 AM ON JUN 1 2009
matt:

10:27 AM ON JUN 1 2009
Mark Wilson:
A Rock Band Beatles clip is playing…maybe Paul McCartney and Ringo Starr are about to show up…

10:27 AM ON JUN 1 2009
matt:

10:28 AM ON JUN 1 2009
Mark Wilson:
BTW, the song is Paperback Writer, my favorite Beatles tine.

10:28 AM ON JUN 1 2009
Mark Wilson:
The Beatles Rock Band drums have been spotted onstage. Will the Beatles be playing Rock Band instruments? How sad!

10:29 AM ON JUN 1 2009
matt:

10:30 AM ON JUN 1 2009
Jason Chen:

10:30 AM ON JUN 1 2009
Mark Wilson:
Harmonix is onstage talking about The Beatles, reminding the hipsters that there was music before the era of American Apparel.

10:30 AM ON JUN 1 2009
matt:

10:31 AM ON JUN 1 2009
matt:

10:31 AM ON JUN 1 2009
Mark Wilson:
The Harmonix house band is playing, so NO BEATLES. I repeat, NO BEATLES.

10:31 AM ON JUN 1 2009
matt:

10:32 AM ON JUN 1 2009
matt:

10:32 AM ON JUN 1 2009
Mark Wilson:
The gameplay looks exactly the same as every other Rock Band game, but with The Beatles, of course.

10:33 AM ON JUN 1 2009
Mark Wilson:
I hate that by the time The Beatles come to Rock Band, I've basically grown sick of music games. Am I think only one? (They're still playing, btw.)

10:34 AM ON JUN 1 2009
Mark Wilson:
I'd also like to take this time to note that this game is not an Xbox 360 exclusive. It'll be on PS3 as well.

10:34 AM ON JUN 1 2009
matt:

10:35 AM ON JUN 1 2009
Mark Wilson:
Now they're playing the game's first official trailer…a bit anticlimactic after we've seen it demoed live onstage, but whatev. I'm still pumped!! Hulu, please hulu!!

10:36 AM ON JUN 1 2009
matt:

10:36 AM ON JUN 1 2009
Mark Wilson:
You should just get X1000000 Star Power whenever you play as The Beatles in Rock Band. I mean, seriously. I know they're not Duffy, but they're still pretty good.

10:38 AM ON JUN 1 2009
Mark Wilson:
All You Need Is Love will be exclusively available through Xbox Live. Proceeds will go to charity.

10:38 AM ON JUN 1 2009
matt:

10:38 AM ON JUN 1 2009
Mark Wilson:
YOKO ONO!!!

10:39 AM ON JUN 1 2009
matt:

10:39 AM ON JUN 1 2009
Mark Wilson:
AND OLIVIA HARRISON!!

10:39 AM ON JUN 1 2009
Mark Wilson:
Paul McCartney and Ringo Starr are live onstage!!! OOH!!!

10:40 AM ON JUN 1 2009
matt:

10:40 AM ON JUN 1 2009
Mark Wilson:
"Good morning everybody!" Oh Ringo, you know how to sweep a girl off her feet.

10:40 AM ON JUN 1 2009
Mark Wilson:
"The game is good." Ringo Starr, ladies and gentlemen.

10:41 AM ON JUN 1 2009
matt:

10:41 AM ON JUN 1 2009
Mark Wilson:
And as soon as they're appeared, they are gone.

10:41 AM ON JUN 1 2009
Mark Wilson:
John Schappert, corporate VP of Xbox, is now onstage. Tough act to follow, buddy.

10:42 AM ON JUN 1 2009
Mark Wilson:
He's talking about the economy. "Now, more than ever before, people want to have fun."

10:43 AM ON JUN 1 2009
Mark Wilson:
He's promising "showing, not telling." No charts and graphs. The audience cheered. 10 world premiers of unseen games. And revolutionary new experiences "for everyone." Hmmm….

10:44 AM ON JUN 1 2009
Mark Wilson:
Tony Hawk takes the stage. I wonder what he's going to be talking about… (I'm being sarcastic, it's Tony Hawk: Ride, and he's holding the new skateboard peripheral.)

10:44 AM ON JUN 1 2009
matt:

10:44 AM ON JUN 1 2009
Mark Wilson:
Accelerometers, IR sensors, you can put your foot on the side of it like you are pushing along.

10:44 AM ON JUN 1 2009
matt:

10:45 AM ON JUN 1 2009
Mark Wilson:
"The design is really intuitive…even if you've never stepped foot on a skateboard."

10:45 AM ON JUN 1 2009
matt:

10:45 AM ON JUN 1 2009
Mark Wilson:
And now they're cutting to a WORLD EXCLUSIVE trailer.

10:45 AM ON JUN 1 2009
Mark Wilson:
So, Tony Hawk (live) just teased Tony Hawk (taped, in the WORLD EXCLUSIVE trailer). A bit backwards, no?

10:46 AM ON JUN 1 2009
Mark Wilson
More on Tony Hawk: RIDE at Kotaku

10:46 AM ON JUN 1 2009
matt:

10:47 AM ON JUN 1 2009
Mark Wilson:
We're seeing demos of the skateboard being used for the first time. It's thicker than I thought, which I guess is necessary for durability. It also looks shorter than a normal board.

10:47 AM ON JUN 1 2009
matt:

10:48 AM ON JUN 1 2009
Mark Wilson:
Oh great, the skateboard will be on the show floor. Tony out. Now another trailer…with guns….new Call of Duty!

10:48 AM ON JUN 1 2009
matt:

10:49 AM ON JUN 1 2009
Mark Wilson:
The graphics, if these are in-game, have seen a huge jump. The textures are really impressive on models. The people are moving very fluidly, though not so fluidly that it would imply the footage is prerendered.

10:48 AM ON JUN 1 2009
matt:

10:50 AM ON JUN 1 2009
Mark Wilson:
Yes, it's Call of Duty: Modern Warfare 2. Guys from Infinity Ward are coming on stage.

10:51 AM ON JUN 1 2009
matt:

10:51 AM ON JUN 1 2009
Mark Wilson:
Alright, and they're demoing the game for us. A soldier is in Siberia or something, standing on the ledge of a mountain. Yeah, body textures are really improved. And animations are SO fluid as he icepicks his way up the mountain.

10:51 AM ON JUN 1 2009
Mark Wilson:
The music is vaguely reminiscent of Star Wars, believe it or not. Understated with like a French horn or something chiming in once in a while.

10:52 AM ON JUN 1 2009
Mark Wilson:
Holy crap,the soldier just jumped a chasm while dual wielding ice axes. He ALMOST fell. I hope he lives! OK, I think he lived.

10:53 AM ON JUN 1 2009
matt:

10:53 AM ON JUN 1 2009
Mark Wilson:
Apparently I'm a huge Modern Warfare fan because this just seems fantastic. I swear they dropped the temperature in the Galen center to match the icy tundra of the demo level.

10:53 AM ON JUN 1 2009
matt:

10:54 AM ON JUN 1 2009
Mark Wilson:
Would it be great if a Metal Gear showed up out of the fog? Man, that'd be great.

10:54 AM ON JUN 1 2009
matt:

10:55 AM ON JUN 1 2009
matt:

10:55 AM ON JUN 1 2009
Mark Wilson:
Lots of people are shooting and dying now. Wait…you SHOOT PEOPLE IN THIS GAME? What happened to the nice mountain climbing sequences?

10:55 AM ON JUN 1 2009
matt:

10:56 AM ON JUN 1 2009
Mark Wilson:
Another suggestion for Infinity Ward: Give these guys sleds. HOLY CRAP, snowmobiles. They read my mind. And the soldier just hopped on. This changes everything.

10:56 AM ON JUN 1 2009
matt:

10:56 AM ON JUN 1 2009
matt:

10:57 AM ON JUN 1 2009
Mark Wilson:
You can shoot people while driving the snowmobile. This looks good enough to be its own deadly racing game. OK, clip over.

10:57 AM ON JUN 1 2009
matt:

10:57 AM ON JUN 1 2009
Mark Wilson:
Infinity Ward and Activision are releasing two map packs first to Xbox Live. OK, now Square Enix coming out.

10:58 AM ON JUN 1 2009
matt:

10:58 AM ON JUN 1 2009
matt:

10:59 AM ON JUN 1 2009
Mark Wilson:
They're basically saying how Final Fantasy is the best series ever before showing us some of Final Fantasy XIII, the first Xbox Final Fantasy (announced at the last E3).

11:00 AM ON JUN 1 2009
matt:

11:00 AM ON JUN 1 2009
Mark Wilson:
Now we're seeing a live demo. Two of the characters are fighting a huge scorpion plane mega boss.

11:00 AM ON JUN 1 2009
matt:

11:00 AM ON JUN 1 2009
matt:

11:01 AM ON JUN 1 2009
Mark Wilson:
The combat now includes four active time gauges, allowing you to consecutively attack with wider tactics. I think that means allowing big spells to charge with more strategy.

11:01 AM ON JUN 1 2009
matt:

11:01 AM ON JUN 1 2009
Mark Wilson:
I mean, not to piss anyone off, but it looks just like a Square RPG. And the demo is over.

11:02 AM ON JUN 1 2009
Mark Wilson:
Spring 2010 release. Wow, it'll be a while.

11:02 AM ON JUN 1 2009
matt:

11:02 AM ON JUN 1 2009
Mark Wilson:
Schappert is back onstage. He's talking about the diversity and quality of exclusives. He's promising everything from here on out of the presser is Xbox 360 exclusive. Cool…but what's an exclusive really mean today?

11:03 AM ON JUN 1 2009
Mark Wilson:
Epic takes the stage, makers of Gears of War.

11:03 AM ON JUN 1 2009
matt:

11:03 AM ON JUN 1 2009
Mark Wilson:
They are introducing a new Live Arcade game, the first of its kind from Epic. Predictably, it's powered by their Unreal engine.

11:04 AM ON JUN 1 2009
matt:

11:04 AM ON JUN 1 2009
matt:

11:04 AM ON JUN 1 2009
Mark Wilson:
It's a military sidescroller, similar to Castlevania, with some nice 3D depth. You play a soldier with hookshots, guns, etc.

11:05 AM ON JUN 1 2009
matt:

11:05 AM ON JUN 1 2009
Mark Wilson:
It looks very nice for a Live Arcade title. Gameplay is a bit choppy, but it looks fun with neat glowing bullets and lots of explosions. Its called Shadow Complex.

11:05 AM ON JUN 1 2009
matt:

11:06 AM ON JUN 1 2009
Mark Wilson:
Oh, and Cliffy B is sporting a shirt that Giz readers should know!

11:06 AM ON JUN 1 2009
matt:

11:06 AM ON JUN 1 2009
matt:

11:06 AM ON JUN 1 2009
Mark Wilson:
Now we're looking at a zany racing game that uses Live avatars. It's called Joy Ride. More on these games over at Kotaku.

11:07 AM ON JUN 1 2009
matt:

11:07 AM ON JUN 1 2009
Mark Wilson:
Joy Ride is free to download and play! But new cars and levels are $$$ DLC. It's coming this winter.

11:07 AM ON JUN 1 2009
Mark Wilson:
I just heard an MGS alert sound…but I think it was from back in the audience, someone's phone or something.

11:08AM ON JUN 1 2009
matt:

11:08 AM ON JUN 1 2009
Mark Wilson:
But for the record, Matt Buchanan and I both looked around for an exclamation point.
11:08 AM ON JUN 1 2009
matt:

11:08 AM ON JUN 1 2009
Mark Wilson:
Ooh, CRACKDOWN 2! That's huge.

11:09 AM ON JUN 1 2009
matt:

11:09 AM ON JUN 1 2009
Mark Wilson:
Crackdown's teaser was all of 20 seconds. Sorry, we have no more on the game.

11:09 AM ON JUN 1 2009
matt:

11:09 AM ON JUN 1 2009
Mark Wilson:
Now we're watching zombies being blown to Hell. This is clearly prerendered, so don't get too excited.

11:10 AM ON JUN 1 2009
Mark Wilson:
Left 4 Dead 2!

11:10 AM ON JUN 1 2009
matt:

11:10 AM ON JUN 1 2009
Mark Wilson:
Wow, I'll hand it to them, Microsoft is pumping out huge announcements with these short clips.

11:10 AM ON JUN 1 2009
matt:

11:11 AM ON JUN 1 2009
Mark Wilson:
Now we're watching another preredered trailer that looks like Splinter Cell.

11:11 AM ON JUN 1 2009
matt:

11:11 AM ON JUN 1 2009
Mark Wilson:
I know it's Splinter Cell because they called the guy Sam Fisher. I'm not that good. Splinter Cell Conviction is the name of the game.

11:11 AM ON JUN 1 2009
matt:

11:12 AM ON JUN 1 2009
Mark Wilson:
Ubisoft, makers of Splinter Cell Conviction, are onstage to give a realtime demo. More on these games over at Kotaku.

11:12 AM ON JUN 1 2009
matt:

11:13 AM ON JUN 1 2009
matt:

11:14 AM ON JUN 1 2009
Mark Wilson:
Wow, nice lighting, more smoother animation. But not much in terms of textures. The game almost looks cartoony. This is so barely a realtime demo there are so many cuts to CGI. Now we're in a larger environment. Frame rates have dropped quite a bit.

11:14 AM ON JUN 1 2009
matt:

11:14 AM ON JUN 1 2009
Mark Wilson:
Did I just see bullet time? I think so! Suck on that, Neo.

11:15 AM ON JUN 1 2009
matt:

11:15 AM ON JUN 1 2009
matt:

11:16 AM ON JUN 1 2009
Mark Wilson:
Yeah, the game looks fun with varied environments like streets and museums. They still need to polish the edges, which are often distractingly pixelated. But Sam Fisher is kicking ass, Bourne-style. And like I said, the noir lighting is really fantastic.

11:16 AM ON JUN 1 2009
matt:

11:17 AM ON JUN 1 2009
matt:

11:17 AM ON JUN 1 2009
Mark Wilson:
It's very Bourne Identity. The demo is over. It'll be released this fall.

11:17 AM ON JUN 1 2009
matt:

11:18 AM ON JUN 1 2009
Mark Wilson:
Schappert back, doing his thing. I will say, he's way more comfortable in front of an audience than he was when Peter Moore first left. And he just introduced Forza 3.

11:18 AM ON JUN 1 2009
matt:

11:19 AM ON JUN 1 2009
Mark Wilson:
Microsoft stage reveals a REAL CAR! This is just like Price is Right! Forza's director is out now.

11:19 AM ON JUN 1 2009
matt:

11:19 AM ON JUN 1 2009
Mark Wilson:
BTW, that car is an Audi V8 R10.

11:20 AM ON JUN 1 2009
matt:

11:20 AM ON JUN 1 2009
matt:

11:20 AM ON JUN 1 2009
matt:

11:21 AM ON JUN 1 2009
Mark Wilson:
It's been called the definitive racing game of this generation twice now during this conference. How's it look? I'm not sure the gameplay we just watched was real, frankly. But it looked…good? We saw so little, it's tough to tell. Now we're watching mechanics talk about how great the game will be in a teaser trailer.

11:22 AM ON JUN 1 2009
matt:

11:23 AM ON JUN 1 2009
Mark Wilson:
More on Forza over at Kotaku, btw. And now for another prerendered trailer!

11:23 AM ON JUN 1 2009
matt:

11:24 AM ON JUN 1 2009
Mark Wilson:
More Forza pimping. If you need to use the facilities, do so now. Ships October.

11:25 AM ON JUN 1 2009
Mark Wilson:
Halo 3 ODST, World Premier. Bungie onstage!

11:26 AM ON JUN 1 2009
Mark Wilson:
Alright, we're watching what looks like filmed in-game footage. Spartans are dropping from the sky in pods. Lots of inaudible shouting. EXPLOSION. "We're going in hard!!"

11:27 AM ON JUN 1 2009
Mark Wilson:
Now we're waking up on the ground. You're a rookie without his team. And the biggest change is the HUD. You see lines in the helmet.

11:27 AM ON JUN 1 2009
Mark Wilson:
Now you get a lowlight vision mode, and the bad guys are outlined in red. It's SO different, SO much more HUDdy with this new visor. But I like the look.

11:28 AM ON JUN 1 2009
matt:

11:28 AM ON JUN 1 2009
Mark Wilson:
The terrain is outlined as well. Outlines outlines outlines. I wonder if it makes designing the depth of a level and lighting easier.

11:28 AM ON JUN 1 2009
matt:

11:30 AM ON JUN 1 2009
Mark Wilson:
But even without Master Chief and the new HUD, this feels like Halo…but maybe with a little influence from Call of Duty, with lots of your squad shouting at you all the time. And that's a wrap for ODST.

11:30 AM ON JUN 1 2009
Mark Wilson:
Oh, but that's not all. A TOP SECRET PROJECT TOO!!

11:31 AM ON JUN 1 2009
Mark Wilson:
"From the beginning"…this is gonna be epic. Someone is floating outside of Earth. Epic soundtrack. This feels more like Halo 3, the scale of it all. The world is being bombed. HALO Reach.

11:32 AM ON JUN 1 2009
matt:

11:32 AM ON JUN 1 2009
Mark Wilson:
Is it a space sim? We dunno. "Falls 2010″

11:32 AM ON JUN 1 2009
Mark Wilson:
When you buy ODST, you get an invite to Halo Reach's multiplayer beta. Interesting. We don't know if it's an FPS or not. Moving on…

11:34 AM ON JUN 1 2009
Mark Wilson:
Now we're seeing a clip teasing Alan Wake. It's one of those interactive movie titles. And we've just been promised some realtime demoing of the title. More on these games over at Kotaku.

11:34 AM ON JUN 1 2009
matt:

11:35 AM ON JUN 1 2009
Mark Wilson:
Now for the realtime gameplay of Alan Wake. It's an over the shoulder, Unreal Engine looking title. There is an annoying voiceover that's like a cheesy novel. Alan has a flashlight, a shotgun and his balls. Someone is knocking over trees and lifting cars in the background. It's very sci fi spooky.

11:37 AM ON JUN 1 2009
Mark Wilson:
Interesting, there is a lot of combat. It looks like the flashlight burns attackers who spark under its influence. This game feels way more like an action shooter than something like Quantic Dream's Heavy Rain or Indigo Prophecy.

11:39 AM ON JUN 1 2009
Mark Wilson:
Holy shit. Alan Wake just busted out a flare in slow motion. OK, this demo is going on too long. There's a bulldozer attacking Mr Wake. I'm hoping it kills him so this demo is over. The sequence ends with To Be Continued. Look for Alan Wake spring 2010.

11:39 AM ON JUN 1 2009
Mark Wilson:
Schappert is back out. Music coming to Xbox Live!

11:39 AM ON JUN 1 2009
Mark Wilson:
last.fm

11:40 AM ON JUN 1 2009
matt:

11:40 AM ON JUN 1 2009
Mark Wilson:
The interface looks slick. It'll be available to Gold members later this year for free.

11:40 AM ON JUN 1 2009
matt:

11:41 AM ON JUN 1 2009
matt:

11:41 AM ON JUN 1 2009
Mark Wilson:
Now on to Netflix. They are allowing you to add movies to your queue from the Xbox – no PC required.

11:41 AM ON JUN 1 2009
Mark Wilson:
They're talking about sky TV coming to the 360, but that was announced earlier this week (and it's UK only).

11:41 AM ON JUN 1 2009
matt:

11:42 AM ON JUN 1 2009
Mark Wilson:
Not they're talking about the Xbox's video store. It's been "challenged to do more." Today, they answered this challenge with Zune video. HD video library goes 1080P. And there's more…

11:43 AM ON JUN 1 2009
matt:

11:43 AM ON JUN 1 2009
Mark Wilson:
All movies and TV shows will stream instantly. And the video store is coming to 18 countries

11:43 AM ON JUN 1 2009
Mark Wilson:
It's called Instant On 1080P HD.

11:43 AM ON JUN 1 2009
matt:

11:44 AM ON JUN 1 2009
matt:

11:44 AM ON JUN 1 2009
matt:

11:44 AM ON JUN 1 2009
Mark Wilson:
Movies, TV and music are coming to Live Party. A group of avatars can sit together on a couch, heavy pet, and watch content together. It was greeted with an unenthusiastic applause from the audience.

11:44 AM ON JUN 1 2009
matt:

11:44 AM ON JUN 1 2009
Mark Wilson:
Whoa. Xbox Live is partnering with Facebook.

11:45 AM ON JUN 1 2009
matt:

11:45 AM ON JUN 1 2009
Mark Wilson:
Felicia Day is onstage. She's from The Guild on Xbox Live. And she's here to tell us why social networking on Xbox 360 is very important.

11:45 AM ON JUN 1 2009
matt:

11:45 AM ON JUN 1 2009
matt:

11:46 AM ON JUN 1 2009
matt:

11:46 AM ON JUN 1 2009
Mark Wilson:
It shares the same interface as the New Xbox Experience sidescrolling windows. It actually looks a bit clunky. I mean, it's a lot of windows to tab through to find a friend or Facebook stalk an ex.

11:46 AM ON JUN 1 2009
matt:

11:47 AM ON JUN 1 2009
matt:

11:47 AM ON JUN 1 2009
Mark Wilson:
Status updates are quarantined to these individual windows as well. There's no one big feed like you see on Facebook (or Twitter). Ugh.

11:47 AM ON JUN 1 2009
matt:

11:47 AM ON JUN 1 2009
Mark Wilson:
He;s bringing Metal Gear Solid franchise to the Xbox 360.

11:47 AM ON JUN 1 2009
Mark Wilson:
Facebook Connect allows you to post screenshots from games, Tiger Woods shown here, to your Facebook account. Interesting.

11:47 AM ON JUN 1 2009
Mark Wilson:
In addition to Facebook, Xbox Live gets Twitter!

11:48 AM ON JUN 1 2009
matt:

11:48 AM ON JUN 1 2009
Mark Wilson:
This looks totally different. Twitter is not cut up into various New Xbox Experience windows. Instead, you see one big feed. The background is every so subtly animated. And that's all they're showing us.

11:49 AM ON JUN 1 2009
matt:

11:49 AM ON JUN 1 2009
matt:

11:49 AM ON JUN 1 2009
Mark Wilson:
Schappert is back out. And he's "not done yet." He introduces Senior VP Don Mattrick to take over from here.

11:50 AM ON JUN 1 2009
Mark Wilson:
"It seems we're missing one crucial piece of the puzzle." METAL GEAR!

11:50 AM ON JUN 1 2009
matt:

11:50 AM ON JUN 1 2009
matt:

11:50 AM ON JUN 1 2009
Mark Wilson:
Hideo Kojima is onstage. Maybe we didn't imagine that alert earlier!

11:50 AM ON JUN 1 2009
matt:

11:51 AM ON JUN 1 2009
Mark Wilson:
The next major release will be called Metal Gear Solid Rising.

11:51 AM ON JUN 1 2009
Mark Wilson:
Don is all like, we welcome you and Snake. And Kojima is all like…wait, I didn't say anything about Solid Snake.

11:52 AM ON JUN 1 2009
matt:

11:52 AM ON JUN 1 2009
Mark Wilson:
Yeah, if you've played the franchise, it's actually Raiden that you'll be playing. More on these games over at Kotaku.

11:52 AM ON JUN 1 2009
matt:

11:53 AM ON JUN 1 2009
Mark Wilson:
Kojima leaves the stage. Microsoft takes a cold shower. And the Don keeps chatting about Xbox Live, what it's done, where it's going, yada yada.

11:53 AM ON JUN 1 2009
Mark Wilson:
People ask me, can you add a motion controller? "Of course we can." But here's the problem, the controller "is a barrier."

11:54 AM ON JUN 1 2009
matt:

11:54 AM ON JUN 1 2009
Mark Wilson:
"We asked ourselves a new set of questions. Can we go beyond a controller? … Can we make YOU the controller? We can."

11:54 AM ON JUN 1 2009
matt:

11:54 AM ON JUN 1 2009
Mark Wilson:
No controller required. Yes, this looks like the body controller that leaked a few weeks back.

11:55 AM ON JUN 1 2009
matt:

11:55 AM ON JUN 1 2009
Mark Wilson:
A kid dodges in front of the TV, a girl turns a wheel she's not holding. A guy lifts a wheel onto a car in a pit stop.

11:55 AM ON JUN 1 2009
matt:

11:56 AM ON JUN 1 2009
Mark Wilson:
A little boy stomps around the living room, controlling a giant lizard. A girl kicks a soccer ball. The clips look great.

11:56 AM ON JUN 1 2009
matt:

11:56 AM ON JUN 1 2009
Mark Wilson:
A kid holds his skateboard in the air. He says "scan." Then he says "play." Then he skateboards on that board.

11:56 AM ON JUN 1 2009
matt:

11:56 AM ON JUN 1 2009
Mark Wilson:
Facial recognition. Face to face chatting. You can pull up items, like dresses, to share with your cross dressing friends.

11:57 AM ON JUN 1 2009
matt:

11:57 AM ON JUN 1 2009
Mark Wilson:
Guys, seriously, these demos are pretty hot. I'm very impressed. We'll see how much is Hollywood magic.

11:57 AM ON JUN 1 2009
matt:

11:57 AM ON JUN 1 2009
matt:

11:58 AM ON JUN 1 2009
Mark Wilson:
Apparently we missed the voice recognition as well, because a lady just said "play movie" and "goodnight." The clip is over.

11:58 AM ON JUN 1 2009
Mark Wilson:
It's called Project Natal.

11:58 AM ON JUN 1 2009
matt:

11:58 AM ON JUN 1 2009
matt:

11:59 AM ON JUN 1 2009
Mark Wilson:
The sensor tracks 3D movements and recognizes voices (faces too). It's controller-free gaming. It's compatible with every Xbox 360 launched thus far.

11:59 AM ON JUN 1 2009
Mark Wilson:
Steven Spielberg takes the stage.

11:59 AM ON JUN 1 2009
matt:

12:00 PM ON JUN 1 2009
Mark Wilson:
"How can interactive entertainment become as approachable as other entertainment?" the father of ET asks.

12:01 PM ON JUN 1 2009
matt:

12:01 PM ON JUN 1 2009
Mark Wilson:
OK, Spielberg is telling us pretty much nothing. He saw Natal for the first time 2 months ago, a "historic moment" presumably when Microsoft dropped a truckload of Benjamins right on his lap.

12:02 PM ON JUN 1 2009
Mark Wilson:
"It's not about reinventing the wheel. It's about no wheel at all." Haha.

12:02 PM ON JUN 1 2009
Mark Wilson:
Spielberg leaves the stage. The Don asks, "how much of this stuff is real?" He introduced Kudo Tsunoda, creative director of Natal.

12:03 PM ON JUN 1 2009
Mark Wilson:
He's showing us off some early prototype demos. The first demo is the Xbox's dashboard. It signs you in automatically through facial recognition.

12:03 PM ON JUN 1 2009
matt:

12:04 PM ON JUN 1 2009
Mark Wilson:
He moves onstage, his onscreen avatar follows his movements…with a few odd chops, but pretty well.

12:04 PM ON JUN 1 2009
Mark Wilson:
You can swipe through the menus with your hands. navigating everything sans-controller.

12:04 PM ON JUN 1 2009
matt:

12:05 PM ON JUN 1 2009
matt:

12:05 PM ON JUN 1 2009
Mark Wilson:
He's dmeoing Ricochet, a sporty tech demo. You see a transparent version of yourself in gamplay like 3D Breakout. You can use your arms…or your head. It looks very good. Very accurate.

12:05 PM ON JUN 1 2009
matt:

12:05 PM ON JUN 1 2009
Mark Wilson:
The limb tracking is unlike anything I've seen.

12:06 PM ON JUN 1 2009
matt:

12:06 PM ON JUN 1 2009
Mark Wilson:
"You're not using preset waggle commands." Ouchhhhh. Did Microsoft just kill the Wii?

12:07 PM ON JUN 1 2009
matt:

12:08 PM ON JUN 1 2009
matt:

12:08 PM ON JUN 1 2009
Mark Wilson:
The next demo is Paint Party. They're walking us through this demo at a slower pace. They start with a blank canvas, then splash paint on the screen like they're shoveling water. It's…not compelling, but OK. I mean, a dude is throwing paint at a wall. It's tough to judge the accuracy and/or fun level of this demo.

12:08 PM ON JUN 1 2009
matt:

12:09 PM ON JUN 1 2009
matt:

12:09 PM ON JUN 1 2009
Mark Wilson:
I do like that the demo/painter/artist is talking to the audience, then he slips in "brown" or "green" and the paint color changes.

12:10 PM ON JUN 1 2009
matt:

12:11 PM ON JUN 1 2009
Mark Wilson:
Now he's bending over creating a body-sized shadow puppet of an elephant. The game took a snapshot. He's painting the elephant grey, tossing paint at the canvas wildly. He says "reveal" and the wasted grey paint rips off the canvas, leaving only one grey elephant.

12:11 PM ON JUN 1 2009
matt:

12:11 PM ON JUN 1 2009
matt:

12:11 PM ON JUN 1 2009
Mark Wilson:
Project Natal development kits are arriving at Microsoft partners today.

12:11 PM ON JUN 1 2009
Mark Wilson:
Project Natal development kits are arriving at Microsoft partners today.

12:13 PM ON JUN 1 2009
matt:

12:13 PM ON JUN 1 2009
matt:

12:14 PM ON JUN 1 2009
Mark Wilson:
One of his (real) developers is talking to a boy (in the game). It's like they're having a conversation, though clearly the boy hears keywords like "homework" and responds appropriately.

12:14 PM ON JUN 1 2009
Mark Wilson:
Now Claire is drawing a picture on a piece of paper. She holds it up to the screen. Natal scans the paper. The boy onscreen recognizes the image. Wow. Coooooooooolll.

12:15 PM ON JUN 1 2009
matt:

12:15 PM ON JUN 1 2009
Mark Wilson:
The boy shows Clare how to put on a pair of goggles. Claire reaches down to put on a pair of goggles. Molyneux explains that such is the natural reaction of a human interacting with a piece of software in full motion with audio recognition.

12:16 PM ON JUN 1 2009
matt:
Natal in a word: Holyballs.

12:16 PM ON JUN 1 2009
matt:

12:17 PM ON JUN 1 2009
Mark Wilson:
Molyneux's response to haters: "Here's the fact, we're showing this behind closed doors at E3." Needless to say, we'll be squeezing our way into said demo.

12:18 PM ON JUN 1 2009
matt:

12:20 PM ON JUN 1 2009
Mark Wilson:
Now Microsoft is wrapping things up, reminding us how awesome they are. Matt Buchanan, snapping shots to my right, keeps uttering how Nintendo is dead and Microsoft R&D just pwnd the world. I guess we'll see where things go from here. Bye everyone, thanks for reading the liveblog. Check out Gizmodo and Kotaku's coverage if E3 all week, and Sony and Nintendo's response to Microsoft's "bringing it" tomorrow morning.

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<![CDATA[Zune Marketplace Will Have Caprica Extras on April 28]]> The first episode of Caprica premiered last night (did you buy it on DVD or iTunes?), so if you like what you saw, Zune has a 90-minute Q&A session for you on April 28.

Who's on the panel?
· Magda Apanowicz (Lacy Rand, "Caprica")
· David Eick (Executive Producer)
· Jane Espenson (Executive Producer)
· Tricia Helfer (Number Six, "Battlestar Galactica")
· Paula Malcomson (Amanda Greystone, "Caprica")
· Ronald D. Moore (Executive Producer),
· Esai Morales (Joseph Adama, "Caprica"),
· Grace Park (Sharon/Athena/Boomer, "Battlestar Galactica")
· Eric Stoltz (Daniel Greystone, "Caprica")
· Alessandra Torressani (Zoe Greystone, "Caprica")

Did you like it? I didn't have a chance to watch it yet, so I've no idea if it's as good as Battlestar Galactica. Then again, I thought the miniseries was slow and dull, but really got into it starting from the first episode of the series proper.

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<![CDATA[Latest Windows Mobile 6.5 Screenshots All But Confirm Marketplace Integration]]> Gadget Mix delved into a fresh Windows Mobile 6.5 ROM and found the inclusion of a "Marketplace" icon there in the honeycomb. Is it Win-Mo's app store, or a more Zune-y integration?

A Windows Mobile app store has been rumored for quite some time, and with everyone else going in that direction, it makes sense for Microsoft to follow. But on top of that, the Ballmer confirmed that Zune Marketplace would be coming to phones a long ways back-what's it going to be, MS?

Obviously, at the moment, the Market isn't live. So we'll just have to wait, until, what, MWC next week? [Gadget Mix]

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<![CDATA[Xbox and Zune to Undergo Painful Service Outage on Monday, Down for Up to 48 Hours]]> Microsoft has scheduled simultaneous service outages for its Xbox Live and Zune platforms this Monday, September 29th, starting at 12:01 PST. These "regularly scheduled maintenance" outages will take up to 24 hours for Xbox Live and up to 48 hours for Zune. Read on for the details.

Xbox Live will be offline, and you won't even be able to bitch about it because the official Xbox forums will be down as well. Be-masked Xbox spokesperson Major Nelson confirms that there will be no updates whatsoever to the service, especially not the Xbox Experience update due this fall, so quit bugging him about it. Zune, for its part, will lose Zune Social, the Zune Marketplace and the Zune.net forums, again with absolutely no new features when the service is back up and running. So, commenters, how are you going to deal with what I've just decided to name the Great Microsoft Service Outage of 2008? Read a book? Go to work? Not care because you've never even seen a Zune in real life? [Xbox Live's Major Nelson and Zune Insider]

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<![CDATA[Rumor: Nokia Working on Zune Marketplace Integration]]> Zune Scene's been tipped off by a "well placed source" inside Microsoft that Nokia is working on integrating Zune Marketplace into its phones. What's the deal here? Would Microsoft take what they wanted to be a complete vertical solution—Zune player with Zune Marketplace with Zune software on the PC—and let other people get their hands on it? Perhaps. If the rumor is true, it could point to MS wanting to get as wide a footprint for their Zune platform as possible, even if it does mean integrating the ability to play/watch content on other devices. [Zune Scene]

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<![CDATA[PSA: Promotional Xbox 360/Zune Points Expire]]> Here's an interesting fact about Microsoft Points—the fake currency used in the Xbox 360 and Zune Marketplaces—that we just learned yesterday: points expire. If you've got promotional, contest, or giveaway points from Microsoft for doing something or other, you should check out their billing site. These actually expire after a given time. The good news is that points you buy normally don't expire, and would be completely ridiculous otherwise. Just keep an eye on your stuff. [Unscripted360]

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<![CDATA[Zune Marketplace Adds a Bunch of TV Shows]]> The offerings over at Zune Marketplace are about to see a nice little update as Microsoft adds 400 new episodes of various television shows. That's not gigantic if you start analyzing shows by 24-episode seasons (and even less when you scale it to dailies like The Colbert Report), but if you were to scale that in terms of MTV seasons, that's like 100+ new shows! Holy crap! Here's the full rollout schedule of the new content:

Zune Marketplace Video Store Update Schedule:

· Wednesday, May 28: COMEDY CENTRAL

o "The Colbert Report"

o "The Daily Show with Jon Stewart"

· Friday, May 30: NBC Universal

o "Friday Night Lights"

o "Law & Order: Special Victims Unit"

o "Law & Order"

o "Life"

o "Lipstick Jungle"

o "Saturday Night Live"

· Tuesday, June 3: SCI FI Channel

o "Battlestar Galactica Classics"

o "Destination Truth"

o "Ghost Hunters International"

o "Ghost Hunters"

o "Who Wants to Be a Superhero?"

· Friday, June 6: USA Network

o "Dr. Steve-O"

o "In Plain Sight"

o "Law & Order: Criminal Intent"

o "Monk"

o "Psych"

o "The Starter Wife"


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<![CDATA[Microsoft's Zune Video X Could Be Xbox Live Marketplace Meets iTunes]]> Mary Jo Foley over at ZDNet has a pretty interesting rumor on a Zune Marketplace-like service in development code named "Zune Video X". It's supposed to take what Microsoft's learned from their Xbox 360 Live Marketplace endeavor (menus, selling movies, renting movies, organization, etc) and port it into a Zune ecosystem. The point? "A single hub where Zune users could buy and download music, videos, TV shows and more entertainment content."

If this is true, it'll be interesting to see when Microsoft will roll this out. They've already revamped the Zune UI in the 2nd generation Zunes last Fall, and to redo the entire Marketplace portion of the suite again this year might be too many changes in too short a time. Then again, we'd really like Zune to support video and movie rentals that are tied into Xbox Live's movie rentals. [ZDNet]

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<![CDATA[Zune 3 Details - Holiday 2009 with Wi-Fi Music Store]]> Microsoft France's Francois Ruault seems to be a bit more talkative on the Zune platform than he should be, inadvertently announcing that the third-generation Zune is going to launch during the holiday season of 2009 (which means there's actually no release this year—weird). Plus, there's going to be a Wi-Fi music store! What's interesting to EU readers is that Francois said the third-gen Zune will debut in Europe at the same time. What's even more interesting to people who don't care about Europe are the mobile capabilities, a.k.a., the music store.

Apparently the Zune Marketplace is heading to "Mobile Platforms", with talk of it being on both Zune proper and Windows Mobile. This is heading fairly deep into rumorville, but it could mean that the Zune will get a mobile music/video store (like the iTunes Wi-Fi store) accessible over Wi-Fi. It can also mean the Windows Mobile 7 will get the same store, and will debut some time in 2009. This, assuming the rumors are correct and this French to English translator we're using is accurate. [Generation NT via Anything But iPod]

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<![CDATA[Microsoft Launches Microsoft Point Gifting at the Last Possible Holiday Shopping Moment]]> pointcard.pngGood news procrastinators and slackasses! Have you still not bought The Orange Box or another appropriately awesome game for your best bud with an Xbox 360? No worries, just give them a shitload of Microsoft Points from the comfort of your lonely computer chair. As of yesterday, you can gift points from the Microsoft Points site, but you've gotta know their Windows Live ID—Gamer Tag transactions are on the way early next year.

It's US residents only (plus the site is a little busted up in Firefox 3 so I couldn't login 'til I fired up IE). If your friend's getting a Zune for Christmas, they'll work in the Zune Marketplace too. Just take note that if you actually give someone a bundle of points for Christmas, since the program just launched yesterday, it's a red-and-green neon sign that you're a mediocre-to-crappy friend. [Major Nelson]

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<![CDATA[Microsoft Hops on the DRM-free Bandwagon]]> Microsoft, seeing all the good press Apple got for starting to sell DRM-free music in their store courtesy of EMI, has decided to do the same thing. In the near future, Zune owners will be able to buy songs from the Zune Marketplace in what we can only assume will be DRM-free WMA files.

There's no date or pricing set for when the big M is going to start doing this, but it will be interesting to see if they do the same higher bitrate/premium price baloney that Apple did or just replace the DRM'd versions with DRM-free versions and charge the same amount. In any case, it's pretty hot that the no-DRM movement actually has a bandwagon and major companies are actually jumping on it. Somebody pinch me!

CNET [via MobileMag]

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<![CDATA[Zune Marketplace Songs Play Nice with PlaysForSure Devices?]]> Remember when Microsoft decided to create a new form of DRM for the Zune marketplace, making songs bought using their PlaysForSure system incompatible with their new player and songs bought through their new store incompatible with all other players? That was hilarious! Well, it turns out that the wall set up between the two DRM formats isn't as solid as we thought.

Apparently, songs from the Zune marketplace can be dragged onto PlaysForSure devices such as the Rio without any problems. Whether or not this is a goof on Microsoft's part or a quiet new effort to make somebody (anybody!) care about their new player and store is currently unknown.

Either of you out there with both a Rio and a Zune Marketplace account want to try this and confirm that it works?

Zunerama [via Crunchgear]

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<![CDATA[Zune Marketplace vs. iTunes Hands-On: iTunes Search Comes Up Lame]]> The fanboys at Zunerama did a head-to-head comparison of search capabilities of iTunes and Zune Marketplace and made a couple of valid points. One, iTunes is unforgiving of spelling errors, while Marketplace will let you enter partial searches or misspell words and forgives you like Google does.

Two, Marketplace searches return everything in that artist's catalog, even songs you can't buy there. The testers also pointed out Marketplace's dynamic searching, working like Spotlight in Mac OS X, showing the results as you type. But was it more efficient than iTunes? We tried a test, and here's what we found:

A pretty good example was entering "van mor moon" and then being able to quickly filter down to Van Morrison's track, "Moondance." We tried it (see pic above) and Zune marketplace really did turn out to be more efficient than iTunes, which was confused by the cryptic search phrase.

When the Zunerama reviewers searched for 500 songs on each music store, they noticed big differences between the two:


"The efficiencies of Zune's Marketplace really stood out in that research project. Zune software may not be perfect, but when it comes to helping you find the music you want... it blows the doors off of iTunes."

Sheesh. How hard could it be for the iTunes store to implement these features? Round 1 goes to Marketplace, but even so, the research revealed that search results came back faster on iTunes.

Marketplace tromps iTunes in search capabilities [ZuneRama]

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<![CDATA[The Beatles Finally Heading to Online Music Stores, But Which Ones?]]> The Beatles are coming to an online music store near you "soon." So says EMI's head suit David Munns. Why should you care? Well, besides the fact that, you know, the Beatles pretty much invented the modern concept of a rock band, we could see an interesting battle between Apple and Microsoft. Will iTunes or the Zune Marketplace claim such hits as "Yesterday" and "Twist and Shout"? Will you be jamming out to "Day Tripper" on your iPod or Zune?

As we all know, the Beatles are pretty much the only band not available on any of the legitimate online music stores. (I'm sorry, but allofmp3 doesn't count.) I can't wait to (possibly) 3 plays/3 days share such obscure hits as "Penny Lane" with random young ladies on the street. "Hey there, hot mama, have you heard of the Beatles? They're this totally cool band..." (Cue mace to the face.)

Beatles set to go digital [Times Online]

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<![CDATA[Zune Won't Be Mac-Compatible At Launch]]> Bad news for Mac users—the Microsoft Zune won't be Mac compatible at launch time. Thanks to the Zune not supporting mass storage mode, and the fact that Microsoft hasn't made a Mac version of the Zune Marketplace software, the Zune will be Windows-only for the time being. But seriously, how many Mac users were going to buy Zunes instead of iPods anyway?

Thanks Tippy (the tipster)!

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