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DirectX 10.1 vs. DirectX 11: Can You See the Difference?

Illustration for article titled DirectX 10.1 vs. DirectX 11: Can You See the Difference?

Like with the jump from DirectX 9 to DirectX 10, you'll have to really concentrate hard to see what's changed between the two versions. If you can even really tell which version is which.

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Illustration for article titled DirectX 10.1 vs. DirectX 11: Can You See the Difference?
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In that first shot with the swine flu guy, it seems the one on the right is a bit nicer looking, as in his head and mask don't look as polygonal as the one on the left. The two vents in his mask are actually round instead of octagonal, and there are more details all around. But that probably took you a while to spot.

I can't even see a huge difference in the second shot, where I reversed the DX10 and DX11 shots to make sure you were paying attention. Did you think the one on the right was better looking before I said anything? If so, you don't need to upgrade. More shots over at Firing Squad. [Firing Squad]

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DISCUSSION

The5thElephant
The5thElephant

I don't normally like to criticize articles on Gizmodo, but honestly this is a really shallow look at the technology.

DX11 (in the same way as DX10) is not just about improved visual quality. It is about providing more efficient coding and interpretation so that the improved visual quality can run at a decent rate.

For example the increased polygon count can be done in any earlier version of DX, but DX11 provides a new polygonal-interpolation algorithm which lets you increase polygon counts with very little hit on performance.

Games in DX9 and DX10 can look vastly better than the best games today, but they would run very inefficiently compared to how the same game made in DX11 would look.

However there ARE some new techniques in DX11 that allow for visual effects that are impossible to do dynamically in DX9 or DX10.