Here’s something I wish more game designers understood: If you put an interaction in your game, I am going to interact with it. Anytime a game responds to its players, the rats—or at least this rat—are going to press the lever for more cocaine pellets. Jenova Chen, during a talk about the design of Journey a couple…
A little more than 10 years ago, not long after I quit my job to become a freelance writer, a colleague warned me that sometimes the work could be grueling and unrewarding. “I want to talk to you when you’re writing a story only for money,” he said. It took a decade, but I finally found that assignment: reviewing Mad…
One of the biggest hits at this year's Comic-Con International was the fresh look at Mad Max: Fury Road, the new take on George Miller's classic dystopian opus. With all the buzz around the new trailer, it's a good time to remind ourselves that there's going to be a game set in the same grungy future wasteland.
When Stephen saw it or, rather, heard it, Mad Max's characters had no Australian accents and developers Avalanche Studios had no plans to include them, upsetting Mad Max devotees of all national origins. That posture has been officially reversed.
I detected nary an Australian accent from the characters in the new Mad Max game that made its surprise debut at E3 earlier this week. There will be no Australian voices, one of the game's creators told me. OK. At least Max's steering wheel's on the right. What else have they got here?
Avalanche Studios, the developers of the Just Cause series, are making a Mad Max game. We don't know much about it, since only a short clip and logo was shown, but if you remember a few months back some blurry teaser images were shown which suggest the game is basically a post-apocalyptic Just Cause. With Australians.