I was familiar with the work of David Bowie from a young age, but I didn’t fall in love with the man and his work until 1999. That was when I played Omikron: The Nomad Soul, a video game that changed the way I felt about David Bowie entirely.
I played the opening few hours of Batman: Arkham Knight in August. You know what I did after that? I opened up the map, saw that it was forested with icons, and then turned the game off forever.
“You’re the video game writer person,” said one of my friends last night. “What do you think of Metal Gear Solid V?” I looked down at my Shadow Moses shirt, slightly embarrassed. “I haven’t played it much,” I confessed. “I’ve been spending most of my time with Mad Max.”
There’s a cutscene, late in Metal Gear Solid V, that’s ostensibly serious but contains a musical interlude so awkward it sent me into giggle fits. A dozen missions later, there’s a harrowing sequence that ranks among the best video game scenes I’ve ever played. If you don’t know how to reconcile those two things,…
Rumors have suggested that Konami was unhappy with how much money Hideo Kojima spent on his most recent epic, which might explain why one of Metal Gear Solid V’s most pivotal story missions isn’t actually in the game.
So you just woke up from a nine-year coma, you’re missing an arm, and there’s a giant horn implanted in your forehead. Whatcha gonna do?
For the past few days, I’ve done very little but play Metal Gear Solid V: The Phantom Pain, a new video game made by the well-known spa company Konami. I’ve been sneaking and shooting through deserts and forests. I’ve infiltrated bases, crippled soldiers, and taken four showers. It has been wonderful.
"How can I best describe Metal Gear Solid V: Ground Zeroes?" I asked myself. "Ah, yes. I'll describe it as a small plate at an expensive restaurant."
Kojima Productions held an open house of its new, Los Angeles-based studio yesterday evening, and kicked things off with the first live demonstration of its upcoming flagship title, Metal Gear Solid V.
If Ubisoft wanted me to pay loads of money for Splinter Cell: Blacklist DLC, then they’d offer an audio track of Michael Ironside doing all the Sam Fisher dialogue. Charge me $20. I’d pay it. Seriously.