Animals are exceptionally complicated things. So complicated, in fact, that we've never actually built one ourselves. But the day is fast approaching when we'll be able to create digital versions of organisms on a computer — from the way they move right through to their behaviors. Here's how we'll do it.
Developers working on the OpenWorm Project, an effort to create a virtual nematode worm in a computer, have attained an important milestone after successfully creating a software engine that drives worm body motion.