There’s a remarkable section of The Crystal Calls, Netflix’s behind-the-scenes documentary about making Age of Resistance, that is almost as fascinating as the show it’s about, where the team at the Jim Henson Company could’ve very easily leaned on the narrative that their approach was better, superior, more human, in comparison to an overreliance on CG effects.

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Instead, it rightfully championed the place Double Negative’s work had in making Age of Resistance the remarkable production it was, working in tandem not just to enhance what was done in the show’s practical work, but push that practical work even further that the Henson Company thought it could. Lore, for example—the stone guardian that aids Brea and her friends throughout the season--wouldn’t exist in the way it does from a design or movement perspective, without Double Negative enhancing what puppeteers and craftsmen could do on set with the character’s design and movement.

So yes, Dark Crystal: Age of Resistance’s puppetry is rightly celebrated as one of its most triumphant and successful attributes. But it was allowed to be as remarkable as it was not because the people behind it eschewed digital artistry for practicality, but instead worked in tandem with it to make something truly magical.

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