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1) Chance of Contracting Disease

Image: Wizards of the Coast
Image: Wizards of the Coast

Imagine being so devoted to gameplay over storytelling you forced your players to periodically roll to see if they randomly got sick. Especially when the base chance of contracting a disease is only two percent, and most of the modifiers are one! But the most insane about this table? It’s the fourth one in the DM’s Guide, located on page 13.