Skip to content

7) The reverse-heist

Screenshot: Paramount
Screenshot: Paramount

When the adventuring party needs to get into Forge’s magically sealed vault, they hunt for a magic item that can reverse the ward on the door. When that doesn’t work, they use a portal-creating wand in an incredibly inventive way. Explaining it would take forever, and be a spoiler, but suffice it to say they need to sneak a painting into a heavily protected wagon. This kind of creative problem-solving is part of what makes playing Dungeons & Dragons so fun. The Dungeon Master presents a problem, and the players have to figure out a way to solve it which inevitably gets wild, weird, and overelaborate. It’s just another way Honor Among Thieves epitomizes D&D without ever saying D&D.