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We Test Drive the First 3D Plasma Screen Ever, From Samsung

Samsung built the first 3D plasma screen for giving that added dimension to gaming and movies, and the test drive was promising, if not earth shattering. You of course need goggles for the full experience, unlike some of those 3D LCDs that actually send different images to each of your eyes. This is more like the 3D rear-projection TVs we've seen from Samsung, Mitsubishi and others, which use DLP technology to flicker alternating left-eye and right-eye video feeds. This is, of course, flat. And probably a hell of a lot more expensive, if it ever ships. Video by Curtis Walker [Samsung]

11:00 AM on Thu Jan 10 2008
By Wilson Rothman
6,785 views
17 comments

Comments

  • Dude... you are the worst driver ev-ah! Please stay off of the virtual and real roads. Nice concept but I cannot think this would actually fly.

    I can see the dialouge now... "Sorry bro, if you want to watch Monday Night football, you will have to watch it upstairs in the office because I only have 6 goggles and and you are the odd man out. No 3D for you. You better get here earlier next time or bring better booze!"

  • Thats awesome.. well.. not the video.. but the product.. but dont you like need two console systems or two pcs to run that setup??

  • Does this technology require stereo vision to work?

  • Whoah buddy............Ease up on the yeagermeister shots before hittin the console racing games!

  • The goggles need to go. It's been 60 years of 3D via red and blue specks, it's time to let it go fellas. The only 3D display that will ever take off, is one that you can just look at, and is in 3D.

  • I was there yesterday... here is how it works.

    got to www.ddd.com (get it, 3d)

    For $200 you get software and 2 sets of glasses (which actually alternate opening and closing to stay synced with the flicker)

    So that means you need a PC with an HDMI or DVI out.

    The cool part is that it can supposedly turn any content 3D. from games (need for speed and madden shown at the show) to your wedding video. I've put it on my short list for something to buy... I've already made the investment on one of the 3D LED DLPs.

  • Why not just have the game put out a bi-chromic (I think that's the name of the red/blue 3d type images) image and use those glasses? Is color calibration that hard to do?

  • This has been around forever. Nothing new here.

  • Wow - flashback after seeing that. Remember the old school, original Nintendo game Rad Racer? If I remember right, they had some 3d glasses to go along with that!

  • I saw this at CES and thought it was pretty bad 3D. Made me dizzy and lots of double images. DLP showed better 3D and dual view gaming, which was great, and Mitsubishi showed really cool 3D from RealD. All of 'em were with goggles.
    Also, I don't think this 3D is done with color filtering, so it's not the same as the red and green glasses crap.

  • I hope they allow people to calibrate their goggles. Some people are cock-eyed you know! Others have fish heads with eyes set wide apart.

  • @Beven: You are correct. World Runner also had a crappy 3D effect.

  • TBH, i was more impressed by the Johnny Chung Lee wiimote thing than by this. Hell, you didn't even need wires for that, and sure as hell beats watching other people playing games with ghost images on it.

    Not to mention how cheap those infrared cameras are if you can put them in Wiimotes.

    THINK MANUFACTURERS!!!

  • Did a focus group on this in NYC a few weeks ago for a different brand. The goggles made the effect way too intense and the flickering of the lenses gave me a migraine in minutes. Another girl said it made her queasy. Their googles were also wireless.

  • holy incorrect aspect ratio, batman!

  • I dont know if it's lcd or plasma screens but there has been 3D flatscreens in a shopping mall in Bangkok (Siam Paragon) for a couple years now. And you dont need stupid-glasses to see that its 3D. The objects are kinda just coming out of the screen.

  • Seems there's still issues with where in 3d space the HUD/GUI ends up. Same as there are where and how the HUD looks on wide and superwide screens.
    I think MS should put something in DX to make the GUI/HUD more separate from the gaming graphics itself in a way that allows some more tweaking. Get it all defined and accessible already, that's handy for so many things and not just 3D.

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