CHOKE

“In CHOKE you’ll play as ‘corporate knights,’ licensed killers, spies, and saboteurs on company payroll… The rules are GM-agnostic with a built in campaign structure that only ends when you kill your own CEO or die trying. Every piece of you and your kit is expendable and consumable, and you’ll churn through gun after gun and dollar after dollar as you struggle your way out of debt and into that penthouse office, knife in hand.”—Clove Fulminata