13. Arcanium: Rise of Akhan
I do love a story-based card game. Slay the Spire and Griftlands are two great examples, which is why it’s so annoying that Arcanium: Rise of Akhan feels like it lacks so much of what those games do well, namely getting you involved in the world while building a deck that makes each character feel unique. The mobile rogue-like card game is a solid time. But, with some card text missing and the game art sometimes feeling incohesive, it can’t really overshadow any of its contemporaries. There’s a big wall of text to describe the where and why of what you’re doing, but nothing that helps the player get to know they characters they’re controlling.