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Time Heist

Image: roll / flip / draw
Image: roll / flip / draw

With a tagline like “One last job. Twice,” I really can’t say anything that will be much cooler than that. Time Heist, by Chloe Mashiter as roll / flip / draw, uses a flexible pass/fail system that adjusts based on the difficult of any given task. With detailed diagrams explaining how time criminals can go about committing time crimes, this game is focused and direct, but allows for a lot of interpretation. I feel like the key to time-loop games is a balance of ingenuity and constraint, and Time Heist gives the GM a lot of power to leverage both.