Too O’Clock

Using coin flips for character creation and a scarce resource pool to show movement, Too O’Clock allows a group of players to control one person through a time loop. Another game directly inspired by Russian Doll, this game also has elements of Groundhog Day and Palm Springs, where moments are played out, but with more and more knowledge every time. I really like that designer Xander Hinners provides a way to collaboratively form both the setting and the person stuck in the loop.