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Dialogue-Driven Adventure Games

Screenshot: Lucasfilm
Screenshot: Lucasfilm

Not every new Star Wars game has to be a gabillion dollar, AAA action-adventure epic of blaster explosions and lightsaber-swinging calamity. Star Wars might be called Star Wars, but some of its most fascinating moments of character and heart, some of its most intimate stories, are the ones told when our heroes cast their weapons aside to find alternative solutions to their problems. So why not have games that celebrate that side of it, where character action is driven by choice of dialogue, or there’s puzzles to solve and mysteries to uncover that don’t necessarily need you to roll up to some conveniently placed chest-high cover and pull out a blaster pistol.

Plus: Lucasfilm has a pretty rich legacy in adventure game formats, and also loves endlessly reconnecting with its past successes. They can have a little Star Wars but it’s Monkey Island, as a treat.

https://gizmodo.com/the-weapon-of-a-jedi-knight-1845941931