Trophy: Dark

A play to lose game, Trophy: Dark by Jesse Ross, published by the Gauntlet and Hedgemaze Press, is an incredibly lightweight system built for short, quick, TPK campaigns. The beauty of Trophy: Dark is that each third-party adventure (called an incursion) is its own self-contained game. Play is dark and evocative, and each incursion has a built-in support system for GM’s based on tables at the core of the game design. Trophy can be distilled into a contained horror system that allows for a lot of narrative leeway and low-level fantasy. The SRD is here.
Trophy: Dark, Jesse Ross
Sunken, Clear Keep
Penumbra, Jordan Boschman
Devil, Aim For Me, Michael Van Vleet
The Paperflesh Advent, Speak the Sky Games
(Fun fact! My first foray into game writing was built on the Trophy: Dark system!)