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Trophy: Dark

Image: Jesse Ross
Image: Jesse Ross

A play to lose game, Trophy: Dark by Jesse Ross, published by the Gauntlet and Hedgemaze Press, is an incredibly lightweight system built for short, quick, TPK campaigns. The beauty of Trophy: Dark is that each third-party adventure (called an incursion) is its own self-contained game. Play is dark and evocative, and each incursion has a built-in support system for GM’s based on tables at the core of the game design. Trophy can be distilled into a contained horror system that allows for a lot of narrative leeway and low-level fantasy. The SRD is here.

Trophy: Dark, Jesse Ross

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(Fun fact! My first foray into game writing was built on the Trophy: Dark system!)