Before you actually try it yourself, it might be easy to quickly dismiss VR as a gimmick, as some kind of whiz-bang flavor-of-the-month technology. The Times wants to avoid this at all costs.

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“We wanted the journalism to be front and center,” Dolnick says. That’s why they picked a story with such gravitas as the refugee crises in Ukraine, Lebanon, and South Sudan to be the debut piece for NYT VR.

“If we’re just making cool toys, that’s the trap,” says filmmaker Ben Solomon. “The biggest pitfall of this thing is for it to just be a toy. We cannot let this become a toy.”

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He says that, among some filmmakers, 2D movies are already becoming outdated—some go so far as to dub them “flatties.”

Solomon’s one of the two photographers (the other being Leslye Davis) who were in Paris mere hours after the attacks on November 13. It was a test: While the Times had already tackled long VR features with “The Displaced,” which allowed months of preparation, the Paris attacks were the Times’ first opportunity to use VR in a breaking news situation. It was also the first entirely in-house VR production for the team. For “The Displaced,” they teamed with a VR company called Vrse.

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The technology for shooting VR is still pretty crude, at this point in its lifespan. Solomon and Davis used six GoPro cameras strapped to a custom rig that shot in 360 degrees. With VR, Solomon says, “Everything’s at its birth.”

Directing for VR is also totally different. For 2D films, directors use cuts and edits to directly guide how the viewer experiences the film. But with VR, they completely relinquish that control. The viewer is free to look at whatever they want, whenever they want, and for however long they want.

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Since it’s filmed in 360 degrees, the filmmaker can’t be behind the lens—that’d mean they’d be in the shot. So Solomon and Davis had to just set the makeshift rig in the middle of a crowd, run off, observe from afar, and hope for the best.

So what needs improvement in VR, from a technical perspective—besides avoiding making viewers nauseated? (Which is a genuine concern.)

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“Everything’s a hack,” explains Solomon, who’s accustomed to shooting in war zones in Africa and the Middle East. “I work in pretty remote places in really difficult scenarios. I want a [VR] camera that’s durable. [Right now] it’s just a bunch of little cameras stuck together.”

Plus, post-production is an incredibly tedious process. Solomon and Davis had to email massive videos of up to seven gigabytes, collected by six separate cameras, back to the Manhattan newsroom. There, each individual frame was painstakingly stitched together by the video team so that all 360 degrees of footage appeared smooth and seamless.

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Roberts says that positional audio is next—that’s when audio “moves” with your head. So if you look somewhere, the directions where the sounds come from will change, just as they would in real life. Right now, it’s just like audio in a movie. Solomon thinks that, in as little as six months, the technology will be better: There might be cameras especially designed for shooting films for VR, for example.

And it’s crucial that the technology keeps pace with the team’s editorial ambitions, especially since the Times is far from the only news outlet that’s looking to use virtual reality as a new storytelling tool.

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The Associated Press and ABC News, two other decades-old outlets, have also started to use VR to produce content. More news organizations will want to use virtual reality to tell more boundary-pushing stories faster and in more impactful ways. To do that, the hardware and the software have to be more powerful. For example, this week, ABC took viewers inside a 3D tour of North Korea—it’s a prime example of a big “get” whose immersive quality makes it a great sell for virtual reality.

While he declined to give specific numbers, Dolnick says that NYT VR went on to become the most successful app launch the newspaper has ever seen.

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“It’s really interesting to set the rules as we go,” Solomon says. “The ground floor is being made right now.”

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All images courtesy the New York Times


Contact the author at bryan@gizmodo.com, or follow him on Twitter.