Furthermore, expanding on what Microsoft touched briefly on in its Project Scarlett teaser video from E3 (seen above), the report says Microsoft is really banking on proprietary NVMe SSDs as a way of potentially eliminating load times, with waits of around a minute getting reduced to just a few seconds on Project Scarlett. And thanks to support for Project XCloud, users will be able to start playing games more quickly while the rest of the game downloads locally in the background. (This is similar tactic to what Blizzard does with games in the Battle.net launcher.)

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And similar to what we’re seeing from modern PC GPUs, Project Scarlett is expected to support ray tracing, while still being backwards compatible with current Xbox One games and Microsoft’s library of older backwards compatible Xbox games.

However, a lot could change between now and the 2020 holiday season when Project Scarlett is expected to launch, so it’s still a bit early to get too excited. But if Microsoft can hit its targets, Project Scarlett is shaping up to be a worthy successor to the Xbox One.

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If you have information about Project Scarlett you may contact me anonymously via SecureDrop or email at sam.rutherford@gizmodo.com.