Having Luther be primally frightening in this first encounter is vile. It’s an instance where the social programming of the real world bleeds into the fiction and dilutes the suspension of disbelief. Kara is suddenly able to think for herself, and has been the subject of prejudice herself. So this is how she reacts? Later, after he helps save Kara from Zlatko’s sadism, Luther is shaded as rebellious, remorseful, and nurturing. But even this turn to altruism is suspect because it doesn’t come solely from his own moral compass, which clearly existed deep underneath his programming. It took Kara’s maternal feeling toward Alice for him to realize, “Hey, letting others get hurt is bad.”

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Later, Kara meets Rose, a human woman who helps androids cross the border into Canada, where they can live better lives. Yes, it’s an incredibly ham-fisted allusion to the Underground Railroad, but the game isn’t content to leave things there. Rose calmly tells Kara that, in essence, the androids’ plight is just like that suffered by black people for centuries.

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Detroit gets even more blatant with its Civil Rights Movement copy-and-paste in Markus’ storyline. The speeches he gives and decisions he has to make unapologetically call back to black historical figures like Frederick Douglass, Martin Luther King Jr., Malcolm X, and Barack Obama, and are some of the most eyeroll-worthy parts of the game:

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While Markus, Rose, and Luther are all important characters in Detroit’s story, they only feel important because of how they can be used as shorthand symbols connecting to the real world. The problem with this allegorical approach is that it flattens the complexity and nuance of real-world experiences of black people who’ve lived under oppression. Cage and his co-creators haltingly implement scenarios of situational ethics in Detroit, but the moments where compassion or consideration win out are given short shrift. The shifting moral landscape of the game seems to exist only to justify a replay of cruelties visited on oppressed peoples. The choices we’ve had to make weren’t always easy binaries, and Detroit does little to speak to the psychological weight of having to make such decisions.

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It’s ironic because the one thing I like about Detroit is its impressive narrative architecture. Each chapter ends by showing you the branching pathways that your choices open. The idea isn’t new but there’s a compelling level of transparency to its implementation here. However, being able to see all of that just highlights how poor existential imagining cripples Become Human’s characters. Markus and the other androids in the game keep calling themselves people but we don’t know why they think they are. In pivotal moments, players push the three main characters past rote programming and into free will but, largely, their sentience gets treated like a light switch. Detroit doesn’t do enough to walk players through the androids’ self-conception. What is it that they understand about human nature and their own existences?

Black people in the United States had all manner of laws prohibiting their right to assemble, vote, or own property. The infamous three-fifths compromise during the Constitutional Convention of 1787 made it so that black slaves were not considered fully human, but their numbers would still be counted to help determine how much political power white Americans would wield. Until the very end of Detroit, we get almost no sense that any similar debate was ever had about the moral and ethical implications of building these human-looking machines.

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At its best, Detroit is laughably facile and, at worst, insultingly reductive. It’s an under-realized work that sacrifices interesting character development for making “statements” that are simultaneously heavy-handed and light as a feather. David Cage continues the practice of using black bodies, lives, and culture as nothing more than loaded symbols in American history and arts in its worst forms in Detroit. To quote another time-honored African-American turn of phrase, I wish he’d kept our names out of his mouth.