When an object is released, the haptic handle then swings out of the way again, as demonstrated with someone picking apples off a tree in a VR world. A pair of PIVOTs can also work in tandem to recreate other experiences, such as picking up a tray using the handles on each side, or holding a virtual stick in one hand and a virtual marshmallow to be roasted in the other. The motors that power the swinging PIVOT mechanism can also be used to simulate other physical but subtle interactions. By continually pushing the handle into the user’s palm once it’s swung into place, objects can feel like they have added heft and weight as if gravity is pulling on them harder.

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Is PIVOT a practical solution to one of the more challenging shortcomings of current virtual reality hardware? Having to strap more hardware to your body isn’t ideal, but the design is relatively simple and streamlined, and doesn’t limit mobility or where the VR hardware can be used. The functionality of the swinging handles could also be enhanced with additional game controls and buttons, or the ability to change its shape and size to better replicate the form of VR objects. It’s no holodeck, but it’s a clever solution given the limitations of our current technologies.