Tuesday Game Room: Final Fantasy Bonanza Edition

Illustration for article titled Tuesday Game Room: Final Fantasy Bonanza Edition

Three Final Fantasy titles are out this week — and none of them are actually new. Will you be returning to the worlds of Final Fantasies X and IV this week? Or dipping into a myriad of other games? Talk about it in this week’s edition of Tuesday Game Room!


What have you been playing this week?

I’ve been continuing to play Star Wars: The Old Republic, with my Jedi Knight hitting level 43 rather rapidly thanks to the game’s Experience boost that lets you basically solely play the story content rather than grinding out levels through side-missions. It might actually be the best way to play The Old Republic, in all honesty. I’d not dabbled too much in the Jedi Knight story before, and it’s an interesting enough yarn of lightsabers and impending doom to keep me hooked. With this story boost I might even try out some classes I’ve not really touched before, just to get their unique story content too.

New Releases!

It’s a small week outside of the trio of Final Fantasies. First up is Final Fantasy IV: The After Years, a follow up to the classic RPG that is heading the PC with a 3D update. The other two come together as the PS4-exclusive Final Fantasy X/X-2 HD Remaster, an update of the PS3/Vita remaster released last year. Remasters are getting remasters these days!

Meanwhile, the PS4 and Xbox One get Project Cars following its PC release last week, the PC and PS4 see the release of Toren, and the Sony platforms get Ultratron as a cross-buy title. Finally, the 3DS gets a digital only release of Attack on Titan: Humanity In Chains, based on the hit anime/manga series.

And now, the News

Once again it’s time for a few select picks from the last week of Gaming news, via Eurogamer:

  • Koji Igarashi’s new game smashes its Kickstarter funding goal in 4 hours - Well, when the father of the Castlevania games announces a new Castlevania title in all but name, what did you expect to happen? Bloodstained: Ritual of the Night stars the young Miriam, on a quest to cure a terminal disease afflicting herself and her friend Gebel on what is more than likely a horrible night for a curse.
  • Ubisoft “reveals” the next Assassin’s Creed - I say “reveal” because, thanks to our sister site Kotaku, we’ve known about Assassins Creed Syndicate (then called Victory) for quite a while, but here it is, a Victorian London with carriage, grappling hooks, awful British stereotypes and two playable protagonists: Brother and Sister stabbing team Evie and Jacob. It... looks like an Assassin’s Creed game? I’m not seeing a hook, except for the grappling one.
  • Nintendo’s next console may not have region locks - Hooray! Nintendo begins its slow but assured march towards being on the same level as everyone else by declaring that they’re thinking about making the NX console, their next project, be Region Free, allowing people all over the world to buy and use games from wherever they like.
  • Kings Quest is getting rebooted with... Doc Brown? - Yes, Christopher Lloyd himself will be playing the narrator and protagonist King Graham in the reboot of the classic adventure series. What a weird world we live in.

We’ll be back this time next Tuesday for more gaming discussion, but for now, sound off in the comments with the games you’ve been playing, and what you’re looking forward to this week - and don’t forget to join the unofficial io9 community group on Steam!

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Did this not get mainpaged yesterday, or did I just somehow miss it in between slaughtering bounty hunters by the thousands and yet still leaning towards the Light Side?

Yep, I’ve finally gotten into the games that I got in the Humble Star Wars Bundle way back when I didn’t have a working computer. I gave Republic Commando a try to see what all the fuss was about, but I’m not really digging it. It doesn’t seem to have aged very well since back when it was the bee’s knees when it first came out. The squad command mechanics are pretty cool, but as a shooter, it just feels off. Your basic blaster rifle is useless for damage, and ammo for the other variants is too rare for my tastes. Gimme something that feels like the E-111 from the Dark Forces games over that high tech Klobb that is the DC-17 anyday, and can someone explain to me why the elite Republic Commandos take a billion shots to cut down one of the Super Battle Droids that were dismantled by the thousands by regular troopers, and even an astro droid with relative ease, but the terror inspiring Droideka is dispatched in mere seconds? Seems like that should have been reversed.

So, after calling it quits on the level where you’ve got a teeny-tiny window to get to your objective before the ship you’re on explodes (which is something else Dark Forces did way better in 1997), I decided that I needed some good old-fashioned role-playing and installed the Restored Content Mod for Knights of the Old Republic II: Return of the Fistfighting Jedi. I forgot just how well this game held up, mainly because when I first played the KOTOR games, I hadn’t played anything else with a d20 system. I couldn’t parse what the hell any of the interface meant (didn’t stop me from enjoying the hell out of the games). Of course, now that I can, it makes it much harder for me to turn down the copious amounts of goofy-looking equipment with great stats than I did playing as a kid. There’s so much that I love about this game, but I wish they could have gone further. I wish they either hadn’t locked you into having your main character be a Jedi or had at least given you more options. Jedi getting Unarmed Combat feats was a good start, but for the most part, you’re pretty much guaranteed to be running around in a robe with one or more lightsabers, which is cool, but it does kinda make everything start to feel rather samey from playthrough to playthrough.

It has, however, gotten me dreaming about what a new Star Wars CRPG could look like. Between the popularity of Dragon Age and Mass Effect and the cropping up of old-school CRPG’s like Pillars of Eternity and the upcoming Sword Coast Legends. With the impending The Force Awakens causing Star Wars’ popularity and ability to generate excitement to skyrocket in a way it hasn’t since probably back before the Prequels. With Star Wars tabletop RPGs out there like Edge of Empire and Age of Rebellion that focus on a time where Jedi and Force users were extremely rare, I can only hope that we might someday soon hear of a spiritual successor to the KOTOR series, one that doesn’t lock you into playing a human Jedi. Perhaps one that looks to the old EU and draws inspiration from all the other Force cults (I dream a lot of the Nightsisters of Dathomir…). I dream of smuggling in such an RPG, of hunting bounties, of sneaking through Imperial Blockades, and being able to decide my own ethics without having to worry about the Force’s moral dichotomy.

Also, I’m not sure when, if ever, I’ll finish that Civ Game. Other than getting the Achievements for winning a Domniation victory and winning as the African Union, there’s not really much to motivate me to actually rule my massive empire and deal with the massive unhealth that conquering the ARC and PAC so quickly accrued while watching techs that I don’t care about rapidly accumulate until I’ve got nothing left to research before deciding to take on the Slavs and Polystralia.