The monsters your Dungeons & Dragons group face are getting a little bigger with Storm King’s Thunder, a new adventure being released next week—and we’ve got an exclusive look inside at all the new locations, rules, and monsters you’ll find. I hope your bag of holding is large enough to pilfer the plus-sized loot a Frost Giant might drop.
Designed for characters from Level 1 to 11 and up, Storm King’s Thunder sees the titular Storm King Hekaton mysteriously absent from the Forgotten Realms, leaving the Giant races he usually holds in check free to unleash an invasion across the realm. With Frost Giants raiding the Sword Coast, the cities of the Cloud Giants appearing above Baldur’s Gate, and Fire Giants assaulting the deserts, the small folk of Faerun have to band together before they’re all crushed beneath the heel of the Giant races... both figuratively and literally.
The Storm King’s Thunder adventure guide comes with everything a budding Dungeon Master needs to create a new campaign within the story of the Giant invasion, as well as details on a new type of loot that players can find in their adventures to use against their large foes. These include items imbued with the Giant’s own Rune magic, a powerful enchantment the Giants used to fight dragons.
Ahead of the adventure’s launch next week, we’ve got an exclusive gallery featuring some of the pages you’ll find in the Adventure guide, making their debut here on io9. Don’t forget to click the magnifying glass to enlarged the images!
Storm King’s Thunder will be available from September 6th, for $50. You can find out more information about the adventure at the D&D website.