How Math Helped Design Your Mouse Pointer

Illustration for article titled How Math Helped Design Your Mouse Pointer

You might think that your mouse pointer, and the rest of your computer’s user interface for that matter, was designed with a bucket load of human intuition and large dollop of design savvy. You’d be right, of course — but there was also a healthy amount of math involved in the process.


In this video, Dr Sarah Wiseman explains how a piece of math known as Fitts’s Law was used by interface designers to help make them as easy to use as possible. I won’t get bogged down in the math here, instead letting Sarah explain—but if you want to known more, then the Wikipedia article is an interesting first step.


Image by Gabriele Teotino under Creative Commons license.


adrian stovall

Gizmodo needs a “show transcript” option for videos. Unless it’s somebody blowing glass, hammering white-hot steel, or dropping a red-hot nickel ball on something, I’m not watching anyway.