Nintendo Opens Wii to Indie Developers

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Just as some traditionally open companies close the door to third-party developers, the traditionally closed Nintendo will open WiiWare in early 2008. Obviously inspired by the success of Microsoft's Xbox Live mini-games, the new channel will allow small companies "to get their original games into the marketplace to see if we can find the next smash hit," according to Nintendo's Big US Kahuna Reggie Fils-Aime. We still don't know how this will work for developers, but for users it will be really easy.

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Users will be able to use Wii points to get their independent games, just like they do with old console games in the Wii Shop channel.

Nintendo's WiiWare Paves The Way For Fresh Games, Cool Consumer Experiences Nintendo Sets a New Paradigm: One Game Can Still Make a Difference SANTA MONICA, Calif., June 27 /PRNewswire/ — The search for the next ingeniously ground-breaking video game has begun. At a private developers conference this week, Nintendo announced the introduction of WiiWare(TM), a game-creation service that will allow developers large and small to create new downloadable video game content for sale by Nintendo through the Wii Shop Channel of the hot Wii(TM) home video game system. WiiWare paves the way for smaller, more creative games to make their way to the public at lower prices, without any inventory risk to developers. The first WiiWare content will launch in early 2008.

"Independent developers armed with small budgets and big ideas will be able to get their original games into the marketplace to see if we can find the next smash hit," says Nintendo of America President Reggie Fils-Aime. "WiiWare brings new levels of creativity and value to the ever-growing population of Wii owners."

The possibilities for WiiWare are limited only by the imaginations of developers. WiiWare provides game creators a simple method by which they can get their games to the public. This approach, combined with the remarkable motion controls of the Wii Remote(TM) and Nunchuk(TM), will give birth to fresh takes on established genres, as well as original ideas that currently exist only in developers' minds. The reduced barriers to development provide developers the freedom to create and an inexpensive, clearly defined path to reach consumers who will ultimately determine which game will become the Next Big Thing.

WiiWare will be posted on the Wii Shop Channel. As with current Wii Shop Channel offerings, users will redeem Wii Points(TM) to download content. It will support a variety of pricing options. Details about that and upcoming projects will be announced at a later date. For more information about Wii, visit http://www.Wii.com.

Nintendo Announces WiiWare [Kotaku]

DISCUSSION

By
jedibugs

@Monty:

Apple was built on 3rd party software. If they had been a "closed" company, they'd have been bankrupt before they ever had a chance to fire Steve Jobs.

As far as building their own software to "kick out" other companies, the truth is that they built their own software to provide more options for their customers and to compete in a free market economy, which is the job of any corporation. I don't know about musicmatch, but they didn't "kick out" IE; it was Microsoft's decision to discontinue IE on Mac.

As far as their stubborn refusal to use standard serial ports, cry me a damn river. Their refusal to use that clunky, archaic, inefficient technology is the reason that USB became the de-facto standard for computer peripherals.

And curse them for creating FireWire! I'd rather my high-bitrate data-transfer be done over a 3' wide, 256-pin monstrosity, taking an hour to transfer a GB of data.